saveload system
localstorage isn't supported by wasm, so playing online will probably just not have save games for a while
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dd91a8cca7
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51060f1a85
11 changed files with 290 additions and 63 deletions
46
src/gui.rs
46
src/gui.rs
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@ -273,34 +273,40 @@ pub enum MainMenuResult {
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}
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pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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let save_exists = super::saveload_system::does_save_exist();
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let runstate = gs.ecs.fetch::<RunState>();
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let assets = gs.ecs.fetch::<RexAssets>();
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ctx.render_xp_sprite(&assets.menu, 0, 0);
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ctx.print_color(38, 21, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL");
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ctx.print_color(40, 21, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL");
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if let RunState::MainMenu { menu_selection: selection } = *runstate {
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let mut y = 24;
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if selection == MainMenuSelection::NewGame {
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ctx.print_color(34, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(36, 24, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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ctx.print_color(45, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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ctx.print_color(37, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(39, 24, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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ctx.print_color(48, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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} else {
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ctx.print_color(36, 24, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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ctx.print_color(39, 24, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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}
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if selection == MainMenuSelection::LoadGame {
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ctx.print_color(38, 26, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(40, 26, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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ctx.print_color(50, 26, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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} else {
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ctx.print_color(40, 26, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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y += 2;
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if save_exists {
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if selection == MainMenuSelection::LoadGame {
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ctx.print_color(36, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(38, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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} else {
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ctx.print_color(38, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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}
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y += 2;
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}
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if selection == MainMenuSelection::Quit {
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ctx.print_color(34, 28, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(36, 28, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!");
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ctx.print_color(45, 28, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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ctx.print_color(37, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(39, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!");
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ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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} else {
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ctx.print_color(36, 28, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit");
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ctx.print_color(43, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit");
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}
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match ctx.key {
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@ -312,21 +318,27 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame },
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VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame },
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VirtualKeyCode::Up => {
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let new_selection;
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let mut new_selection;
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match selection {
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MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit,
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MainMenuSelection::LoadGame => new_selection = MainMenuSelection::NewGame,
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MainMenuSelection::Quit => new_selection = MainMenuSelection::LoadGame,
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}
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if new_selection == MainMenuSelection::LoadGame && !save_exists {
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new_selection = MainMenuSelection::NewGame;
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}
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return MainMenuResult::NoSelection { selected: new_selection };
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}
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VirtualKeyCode::Down => {
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let new_selection;
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let mut new_selection;
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match selection {
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MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame,
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MainMenuSelection::LoadGame => new_selection = MainMenuSelection::Quit,
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MainMenuSelection::Quit => new_selection = MainMenuSelection::NewGame,
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}
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if new_selection == MainMenuSelection::LoadGame && !save_exists {
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new_selection = MainMenuSelection::Quit;
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}
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return MainMenuResult::NoSelection { selected: new_selection };
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}
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VirtualKeyCode::Return => return MainMenuResult::Selected { selected: selection },
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