This commit is contained in:
Llywelwyn 2023-07-10 12:48:56 +01:00
parent 85881db62f
commit 4f899d329e
9 changed files with 121 additions and 67 deletions

View file

@ -1,6 +1,6 @@
use super::{
gamelog::GameLog, CombatStats, Confusion, Consumable, Cursed, Destructible, InBackpack, InflictsDamage,
MagicMapper, Map, Name, ParticleBuilder, Point, Position, ProvidesHealing, RunState, SufferDamage, WantsToDropItem,
gamelog, CombatStats, Confusion, Consumable, Cursed, Destructible, InBackpack, InflictsDamage, MagicMapper, Map,
Name, ParticleBuilder, Point, Position, ProvidesHealing, RunState, SufferDamage, WantsToDropItem,
WantsToPickupItem, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
};
use specs::prelude::*;
@ -11,7 +11,6 @@ impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
@ -19,14 +18,17 @@ impl<'a> System<'a> for ItemCollectionSystem {
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, mut wants_pickup, mut positions, names, mut backpack) = data;
let (player_entity, mut wants_pickup, mut positions, names, mut backpack) = data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack.insert(pickup.item, InBackpack { owner: pickup.collected_by }).expect("Unable to pickup item.");
if pickup.collected_by == *player_entity {
gamelog.entries.push(format!("You pick up the {}.", names.get(pickup.item).unwrap().name));
gamelog::Logger::new()
.append("You pick up the")
.item_name(format!("{}.", &names.get(pickup.item).unwrap().name))
.log();
}
}
@ -39,7 +41,6 @@ impl<'a> System<'a> for ItemUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
ReadExpect<'a, Map>,
Entities<'a>,
WriteStorage<'a, WantsToUseItem>,
@ -62,7 +63,6 @@ impl<'a> System<'a> for ItemUseSystem {
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut gamelog,
map,
entities,
mut wants_to_use,
@ -89,7 +89,7 @@ impl<'a> System<'a> for ItemUseSystem {
let is_cursed = cursed_items.get(wants_to_use.item);
gamelog.entries.push(format!("You use the {}.", item_being_used.name));
gamelog::Logger::new().append("You use the").item_name(format!("{}.", &item_being_used.name)).log();
// TARGETING
let mut targets: Vec<Entity> = Vec::new();
@ -117,7 +117,12 @@ impl<'a> System<'a> for ItemUseSystem {
if let Some(pos) = pos {
target = Point::new(pos.x, pos.y);
}
gamelog.entries.push(format!("The {} disobeys!", item_being_used.name));
gamelog::Logger::new()
.append("The")
.item_name(&item_being_used.name)
.colour(rltk::WHITE)
.append("disobeys!")
.log();
}
}
// AOE
@ -153,7 +158,13 @@ impl<'a> System<'a> for ItemUseSystem {
if let Some(stats) = stats {
stats.hp = i32::min(stats.max_hp, stats.hp + heal.amount);
if entity == *player_entity {
gamelog.entries.push(format!("Quaffing, you heal {} hp.", heal.amount));
gamelog::Logger::new()
.append("Quaffing, you heal")
.colour(rltk::GREEN)
.append(heal.amount)
.colour(rltk::WHITE)
.append("hit points.")
.log();
}
let pos = positions.get(entity);
if let Some(pos) = pos {
@ -194,14 +205,25 @@ impl<'a> System<'a> for ItemUseSystem {
None => {
SufferDamage::new_damage(&mut suffer_damage, *mob, damage.amount);
if entity == *player_entity {
gamelog.entries.push(format!(
"{} takes {} damage from the {}!",
entity_name.name, damage.amount, item_being_used.name
));
gamelog::Logger::new()
.append("The")
.npc_name(&entity_name.name)
.colour(rltk::WHITE)
.append("takes")
.damage(damage.amount)
.colour(rltk::WHITE)
.append("damage from the")
.item_name(format!("{}.", &item_being_used.name))
.log();
}
}
Some(_destructible) => {
gamelog.entries.push(format!("{} is destroyed!", entity_name.name));
gamelog::Logger::new()
.append("The")
.item_name(&entity_name.name)
.colour(rltk::WHITE)
.append("is destroyed!")
.log();
entities.delete(*mob).expect("Delete failed");
}
}
@ -237,11 +259,19 @@ impl<'a> System<'a> for ItemUseSystem {
used_item = true;
match is_cursed {
None => {
gamelog.entries.push("You feel a sense of acuity to your surroundings.".to_string());
gamelog::Logger::new()
.append("You feel")
.colour(rltk::GREEN)
.append("a sense of acuity towards your surroundings.")
.log();
*runstate = RunState::MagicMapReveal { row: 0, cursed: false };
}
Some(_) => {
gamelog.entries.push("You forget where you just were!".to_string());
gamelog::Logger::new()
.append("You")
.colour(rltk::RED)
.append("forget where you last were.")
.log();
*runstate = RunState::MagicMapReveal { row: 0, cursed: true };
}
}
@ -269,7 +299,6 @@ impl<'a> System<'a> for ItemDropSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>,
@ -278,7 +307,7 @@ impl<'a> System<'a> for ItemDropSystem {
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, entities, mut wants_drop, names, mut positions, mut backpack) = data;
let (player_entity, entities, mut wants_drop, names, mut positions, mut backpack) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
let mut dropper_pos: Position = Position { x: 0, y: 0 };
@ -293,7 +322,10 @@ impl<'a> System<'a> for ItemDropSystem {
backpack.remove(to_drop.item);
if entity == *player_entity {
gamelog.entries.push(format!("You drop the {}.", names.get(to_drop.item).unwrap().name));
gamelog::Logger::new()
.append("You drop the")
.item_name(format!("{}.", &names.get(to_drop.item).unwrap().name))
.log();
}
}