equip list - placeholder
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1 changed files with 44 additions and 0 deletions
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@ -212,6 +212,50 @@ pub fn draw_ui2(
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.color(Color::YELLOW)
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.size(FONTSIZE);
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}
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// Equipment
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let renderables = ecs.read_storage::<Renderable>();
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let mut equipment: Vec<(String, RGB, RGB, FontCharType)> = Vec::new();
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let entities = ecs.entities();
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for (entity, _equipped, renderable) in (&entities, &equipped, &renderables)
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.join()
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.filter(|item| item.1.owner == *player_entity) {
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equipment.push((
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obfuscate_name_ecs(ecs, entity).0,
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RGB::named(item_colour_ecs(ecs, entity)),
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renderable.fg,
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renderable.glyph,
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));
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}
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let mut y = 1;
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// TODO: Fix all of this to work with notan colours, and sprites.
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if !equipment.is_empty() {
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draw.text(&font, "Equipment")
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.position(((VIEWPORT_W + 3) as f32) * TILESIZE, (y as f32) * TILESIZE)
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.size(FONTSIZE);
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let mut j: u8 = 0;
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for item in equipment {
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y += 1;
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x = ((VIEWPORT_W + 3) as f32) * TILESIZE;
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draw.text(&font, &format!("{}", (97 + j) as char))
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.position(x, (y as f32) * TILESIZE)
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.color(Color::YELLOW)
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.size(FONTSIZE);
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j += 1;
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x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE;
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draw.text(&font, &format!("{}", item.3 as u8 as char))
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.position(x, (y as f32) * TILESIZE)
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.size(FONTSIZE); // Colours here - and below.
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x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE;
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draw.text(&font, &item.0)
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.position(x, (y as f32) * TILESIZE)
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.size(FONTSIZE);
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x = draw.last_text_bounds().max_x() + 1.0 * TILESIZE;
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draw.text(&font, "(worn)")
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.position(x, (y as f32) * TILESIZE)
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.size(FONTSIZE);
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}
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//y += 2;
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}
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}
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}
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