infinite font variations for testing - huge wip
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2a3c59ad33
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4e0ed95a22
13 changed files with 72 additions and 24 deletions
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@ -84,7 +84,8 @@ pub fn draw_lerping_bar(
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n: i32,
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max: i32,
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full_colour: RGB,
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empty_colour: RGB
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empty_colour: RGB,
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with_text: bool
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) {
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let percent = (n as f32) / (max as f32);
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let fill_width = (percent * (width as f32)) as i32;
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@ -92,15 +93,15 @@ pub fn draw_lerping_bar(
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let fg = RGB::named(rltk::BLACK);
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for x in 0..width {
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if x <= fill_width {
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ctx.print_color(sx + x, sy, fg, bg, " ");
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} else {
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ctx.print_color(sx + x, sy, RGB::named(rltk::BLACK), RGB::named(rltk::BLACK), " ");
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ctx.set(sx + x, sy, fg, bg, to_cp437(' '));
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}
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}
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ctx.print(sx - 1, sy, "[");
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let health = format!("{}/{}", n, max);
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ctx.print_color(sx + 1, sy, fg, bg, health);
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ctx.print(sx + width, sy, "]");
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if with_text {
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ctx.print(sx - 1, sy, "[");
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let health = format!("{}/{}", n, max);
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ctx.print_color(sx + 1, sy, fg, bg, health);
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ctx.print(sx + width, sy, "]");
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}
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}
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pub const TEXT_FONT_MOD: i32 = 2;
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@ -130,7 +131,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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stats.hit_points.current,
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stats.hit_points.max,
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RGB::from_u8(0, 255, 0),
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RGB::from_u8(255, 0, 0)
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RGB::from_u8(255, 0, 0),
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true
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);
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draw_lerping_bar(
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ctx,
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@ -140,7 +142,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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stats.mana.current,
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stats.mana.max,
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RGB::named(rltk::BLUE),
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RGB::named(rltk::BLACK)
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RGB::named(rltk::BLACK),
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true
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);
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// Draw AC
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let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills);
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@ -422,7 +425,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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&format!("{}", index)
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);
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ctx.print_color(
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(VIEWPORT_W + 3) * TEXT_FONT_MOD + 1,
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(VIEWPORT_W + 3) * TEXT_FONT_MOD + 2,
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y,
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RGB::named(CYAN),
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RGB::named(BLACK),
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@ -496,7 +499,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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entity.3
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);
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ctx.print_color(
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(VIEWPORT_W + 3) * TEXT_FONT_MOD + 1,
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(VIEWPORT_W + 3) * TEXT_FONT_MOD + 2,
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y,
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entity.1,
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RGB::named(rltk::BLACK),
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