lighting system. light sources NYI
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2 changed files with 12 additions and 3 deletions
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@ -23,9 +23,16 @@ impl<'a> System<'a> for VisibilitySystem {
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// FIXME: SymmetricShadowcasting seems to be responsible for an infrequent crash --
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// but it could be unrelated to the FieldOfViewAlg being used. Needs some more testing!
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// Appeared first after switching, but can't seem to reproduce it.
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viewshed.visible_tiles =
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SymmetricShadowcasting.field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
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viewshed.visible_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height);
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let origin = Point::new(pos.x, pos.y);
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viewshed.visible_tiles = SymmetricShadowcasting.field_of_view(origin, viewshed.range, &*map);
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viewshed.visible_tiles.retain(|p| {
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p.x >= 0
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&& p.x < map.width
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&& p.y >= 0
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&& p.y < map.height
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&& (map.lit_tiles[map.xy_idx(p.x, p.y)] == true
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|| rltk::DistanceAlg::Pythagoras.distance2d(Point::new(p.x, p.y), origin) < 1.5)
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});
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// If this is the player, reveal what they can see
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let _p: Option<&Player> = player.get(ent);
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