lighting system. light sources NYI
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2 changed files with 12 additions and 3 deletions
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@ -26,6 +26,7 @@ pub struct Map {
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pub height: i32,
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pub revealed_tiles: Vec<bool>,
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pub visible_tiles: Vec<bool>,
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pub lit_tiles: Vec<bool>,
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pub telepath_tiles: Vec<bool>,
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pub red_offset: Vec<u8>,
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pub green_offset: Vec<u8>,
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@ -101,6 +102,7 @@ impl Map {
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height: MAPHEIGHT as i32,
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revealed_tiles: vec![false; MAPCOUNT],
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visible_tiles: vec![false; MAPCOUNT],
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lit_tiles: vec![true; MAPCOUNT], // NYI: Light sources. Once those exist, we can set this to false.
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telepath_tiles: vec![false; MAPCOUNT],
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red_offset: vec![0; MAPCOUNT],
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green_offset: vec![0; MAPCOUNT],
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