better attributes

This commit is contained in:
Llywelwyn 2023-09-27 19:21:22 +01:00
parent 1e5f565824
commit 4d614daad5
12 changed files with 95 additions and 137 deletions

View file

@ -352,39 +352,7 @@ pub fn setup_player_class(ecs: &mut World, class: Class, ancestry: Ancestry) {
let mut attributes = ecs.write_storage::<Attributes>();
let (str, dex, con, int, wis, cha) = get_attribute_rolls(&mut rng, class, ancestry);
attributes
.insert(player, Attributes {
strength: Attribute {
base: str,
modifiers: 0,
bonus: attr_bonus(str),
exercise: 0,
},
dexterity: Attribute {
base: dex,
modifiers: 0,
bonus: attr_bonus(dex),
exercise: 0,
},
constitution: Attribute {
base: con,
modifiers: 0,
bonus: attr_bonus(con),
exercise: 0,
},
intelligence: Attribute {
base: int,
modifiers: 0,
bonus: attr_bonus(int),
exercise: 0,
},
wisdom: Attribute { base: wis, modifiers: 0, bonus: attr_bonus(wis), exercise: 0 },
charisma: Attribute {
base: cha,
modifiers: 0,
bonus: attr_bonus(cha),
exercise: 0,
},
})
.insert(player, Attributes::with_stats(str, dex, con, int, wis, cha))
.expect("Unable to insert attributes component");
let mut pools = ecs.write_storage::<Pools>();

View file

@ -193,7 +193,7 @@ pub fn draw_ui2(
}
}
let armour_class =
stats.bac - attributes.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus;
stats.bac - attributes.dexterity.modifier() / 2 - skill_ac_bonus - armour_ac_bonus;
draw.text(&font, "AC").position(x, row1).color(Color::PINK).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font, &format!("{}", armour_class)).position(x, row1).size(FONTSIZE);
@ -340,7 +340,7 @@ pub fn draw_ui2(
&format!(
"[{:.1}/{} lbs]",
stats.weight,
(attributes.strength.base + attributes.strength.modifiers) *
(attributes.strength.base + attributes.strength.bonuses) *
CARRY_CAPACITY_PER_STRENGTH
)
)
@ -405,7 +405,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
}
}
let armour_class =
stats.bac - attributes.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus;
stats.bac - attributes.dexterity.modifier() / 2 - skill_ac_bonus - armour_ac_bonus;
ctx.print_color(26 * TEXT_FONT_MOD, 53, RGB::named(PINK), RGB::named(BLACK), "AC");
ctx.print_color(28 * TEXT_FONT_MOD, 53, RGB::named(WHITE), RGB::named(BLACK), armour_class);
// Draw level
@ -607,7 +607,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
&format!(
"[{:.1}/{} lbs]",
stats.weight,
(attributes.strength.base + attributes.strength.modifiers) *
(attributes.strength.base + attributes.strength.bonuses) *
CARRY_CAPACITY_PER_STRENGTH
)
);

View file

@ -118,18 +118,18 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
let attr = attributes.get(entity);
if let Some(a) = attr {
let mut s = "".to_string();
if a.strength.bonus < -2 { s += "weak "};
if a.strength.bonus > 2 { s += "strong "};
if a.dexterity.bonus < -2 { s += "clumsy "};
if a.dexterity.bonus > 2 { s += "agile "};
if a.constitution.bonus < -2 { s += "frail "};
if a.constitution.bonus > 2 { s += "hardy "};
if a.intelligence.bonus < -2 { s += "dim "};
if a.intelligence.bonus > 2 { s += "smart "};
if a.wisdom.bonus < -2 { s += "unwise "};
if a.wisdom.bonus > 2 { s += "wisened "};
if a.charisma.bonus < -2 { s += "ugly"};
if a.charisma.bonus > 2 { s += "attractive"};
if a.strength.modifier() < -2 { s += "weak "};
if a.strength.modifier() > 2 { s += "strong "};
if a.dexterity.modifier() < -2 { s += "clumsy "};
if a.dexterity.modifier() > 2 { s += "agile "};
if a.constitution.modifier() < -2 { s += "frail "};
if a.constitution.modifier() > 2 { s += "hardy "};
if a.intelligence.modifier() < -2 { s += "dim "};
if a.intelligence.modifier() > 2 { s += "smart "};
if a.wisdom.modifier() < -2 { s += "unwise "};
if a.wisdom.modifier() > 2 { s += "wisened "};
if a.charisma.modifier() < -2 { s += "ugly"};
if a.charisma.modifier() > 2 { s += "attractive"};
if !s.is_empty() {
if s.ends_with(" ") {
s.pop();