add_intr!() macro for adding intrinsics to the Player
If needed, player can just be replaced by another arg to the macro so this works on every other entity - but right now the player is the only thing to gain/lose intrinsics.
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5 changed files with 56 additions and 0 deletions
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@ -95,6 +95,7 @@ pub fn save_game(ecs: &mut World) {
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IdentifiedItem,
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InBackpack,
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InflictsDamage,
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IntrinsicChanged,
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Intrinsics,
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Item,
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KnownSpells,
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@ -227,6 +228,7 @@ pub fn load_game(ecs: &mut World) {
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IdentifiedItem,
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InBackpack,
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InflictsDamage,
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IntrinsicChanged,
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Intrinsics,
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Item,
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KnownSpells,
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