cleans up spawning, rolling for items/mobs/traps separately

This commit is contained in:
Llywelwyn 2023-07-30 14:16:57 +01:00
parent eff49f4528
commit 475f96d4e6
8 changed files with 169 additions and 74 deletions

View file

@ -75,9 +75,6 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
return player;
}
// Consts
const MAX_ENTITIES: i32 = 2;
/// Fills a room with stuff!
pub fn spawn_room(map: &Map, rng: &mut RandomNumberGenerator, room: &Rect, spawn_list: &mut Vec<(usize, String)>) {
let mut possible_targets: Vec<usize> = Vec::new();
@ -100,53 +97,61 @@ pub fn spawn_region(map: &Map, rng: &mut RandomNumberGenerator, area: &[usize],
let mut spawn_points: HashMap<usize, String> = HashMap::new();
let mut areas: Vec<usize> = Vec::from(area);
let difficulty = map.difficulty;
// If no area, log and return.
if areas.len() == 0 {
rltk::console::log("DEBUGINFO: No areas capable of spawning mobs!");
return;
}
if rng.roll_dice(1, 3) == 1 {
let array_idx = if areas.len() == 1 { 0usize } else { (rng.roll_dice(1, areas.len() as i32) - 1) as usize };
let map_idx = areas[array_idx];
spawn_points.insert(map_idx, mob_table(difficulty).roll(rng));
areas.remove(array_idx);
// Get num of each entity type.
let num_mobs = match rng.roll_dice(1, 20) {
1..=4 => 1, // 20% chance of spawning 1 mob.
5 => 3, // 5% chance of spawning 3 mobs.
_ => 0, // 75% chance of spawning 0
};
let num_items = match rng.roll_dice(1, 20) {
1..=2 => 1, // 10% chance of spawning 1 item
3 => 2, // 5% chance of spawning 2 items
4 => 3, // 5% chance of spawning 3 items
_ => 0, // 80% chance of spawning nothing
};
let num_traps = match rng.roll_dice(1, 20) {
1 => 1, // 5% chance of spawning 1 trap
2 => 2, // 5% chance of spawning 2 traps
_ => 0, // 85% chance of spawning nothing
};
// Roll on each table, getting an entity + spawn point
for _i in 0..num_mobs {
entity_from_table_to_spawn_list(rng, &mut areas, mob_table(difficulty), &mut spawn_points);
}
let num_spawns = i32::min(areas.len() as i32, rng.roll_dice(1, MAX_ENTITIES + 2) - 2);
if num_spawns <= 0 {
return;
for _i in 0..num_traps {
entity_from_table_to_spawn_list(rng, &mut areas, trap_table(difficulty), &mut spawn_points);
}
for _i in 0..num_spawns {
let category = category_table().roll(rng);
let spawn_table;
match category.as_ref() {
"item" => {
let item_category = item_category_table().roll(rng);
match item_category.as_ref() {
"equipment" => spawn_table = equipment_table(difficulty),
"potion" => spawn_table = potion_table(difficulty),
"scroll" => spawn_table = scroll_table(difficulty),
"wand" => spawn_table = wand_table(difficulty),
_ => spawn_table = debug_table(),
}
}
"food" => spawn_table = food_table(difficulty),
"trap" => spawn_table = trap_table(difficulty),
_ => spawn_table = debug_table(),
}
let array_idx = if areas.len() == 1 { 0usize } else { (rng.roll_dice(1, areas.len() as i32) - 1) as usize };
let map_idx = areas[array_idx];
spawn_points.insert(map_idx, spawn_table.roll(rng));
areas.remove(array_idx);
for _i in 0..num_items {
let spawn_table = get_random_item_category(rng, difficulty);
entity_from_table_to_spawn_list(rng, &mut areas, spawn_table, &mut spawn_points);
}
// Push entities and their spawn points to map's spawn list
for spawn in spawn_points.iter() {
spawn_list.push((*spawn.0, spawn.1.to_string()));
}
}
fn entity_from_table_to_spawn_list(
rng: &mut RandomNumberGenerator,
possible_areas: &mut Vec<usize>,
table: RandomTable,
spawn_points: &mut HashMap<usize, String>,
) {
if possible_areas.len() == 0 {
return;
}
let array_idx =
if possible_areas.len() == 1 { 0usize } else { (rng.roll_dice(1, possible_areas.len() as i32) - 1) as usize };
let map_idx = possible_areas[array_idx];
spawn_points.insert(map_idx, table.roll(rng));
possible_areas.remove(array_idx);
}
/// Spawns a named entity (name in tuple.1) at the location in (tuple.0)
pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
let map = ecs.fetch::<Map>();
@ -170,20 +175,27 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
rltk::console::log(format!("WARNING: We don't know how to spawn [{}]!", spawn.1));
}
// 3 items : 1 food : 1 trap
fn category_table() -> RandomTable {
return RandomTable::new().add("item", 3).add("food", 1).add("trap", 1);
}
// 3 scrolls : 3 potions : 1 equipment : 1 wand?
fn item_category_table() -> RandomTable {
return RandomTable::new().add("equipment", 1).add("potion", 3).add("scroll", 3).add("wand", 1);
return RandomTable::new().add("equipment", 20).add("food", 20).add("potion", 16).add("scroll", 16).add("wand", 4);
}
fn debug_table() -> RandomTable {
return RandomTable::new().add("debug", 1);
}
fn get_random_item_category(rng: &mut RandomNumberGenerator, difficulty: i32) -> RandomTable {
let item_category = item_category_table().roll(rng);
match item_category.as_ref() {
"equipment" => return equipment_table(difficulty),
"food" => return food_table(difficulty),
"potion" => return potion_table(difficulty),
"scroll" => return scroll_table(difficulty),
"wand" => return wand_table(difficulty),
_ => return debug_table(),
};
}
pub fn equipment_table(difficulty: i32) -> RandomTable {
raws::table_by_name(&raws::RAWS.lock().unwrap(), "equipment", difficulty)
}