player now blockstile

This commit is contained in:
Llywelwyn 2023-08-30 06:07:40 +01:00
parent 8eb98b5baa
commit 454c2aab63
2 changed files with 21 additions and 21 deletions

View file

@ -246,7 +246,6 @@ impl GameState for State {
new_runstate = RunState::AwaitingInput; new_runstate = RunState::AwaitingInput;
} }
RunState::AwaitingInput => { RunState::AwaitingInput => {
while particle_system::check_queue(&self.ecs) {
// We refresh the index, and run anything that might // We refresh the index, and run anything that might
// still be in the queue, just to make 100% sure that // still be in the queue, just to make 100% sure that
// there are no lingering effects from the last tick. // there are no lingering effects from the last tick.
@ -269,7 +268,6 @@ impl GameState for State {
new_runstate = RunState::Ticking; new_runstate = RunState::Ticking;
} }
} }
}
RunState::Ticking => { RunState::Ticking => {
while new_runstate == RunState::Ticking && particle_system::check_queue(&self.ecs) { while new_runstate == RunState::Ticking && particle_system::check_queue(&self.ecs) {
self.run_systems(); self.run_systems();

View file

@ -23,6 +23,7 @@ use super::{
Skills, Skills,
TileType, TileType,
Viewshed, Viewshed,
BlocksTile,
}; };
use crate::data::entity; use crate::data::entity;
use crate::gamesystem::*; use crate::gamesystem::*;
@ -43,6 +44,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
let player = ecs let player = ecs
.create_entity() .create_entity()
.with(Position { x: player_x, y: player_y }) .with(Position { x: player_x, y: player_y })
.with(BlocksTile {})
.with(Renderable { .with(Renderable {
glyph: rltk::to_cp437('@'), glyph: rltk::to_cp437('@'),
fg: RGB::named(rltk::YELLOW), fg: RGB::named(rltk::YELLOW),