refactors hunger system

still works the same way, just cleaner
This commit is contained in:
Llywelwyn 2023-08-20 17:27:11 +01:00
parent 23a6d5e025
commit 454a8c7028
4 changed files with 120 additions and 53 deletions

View file

@ -39,7 +39,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
.with(Faction { name: "player".to_string() })
.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Name { name: "you".to_string(), plural: "you".to_string() })
.with(HungerClock { state: HungerState::Satiated, duration: 200 })
.with(HungerClock { state: HungerState::Satiated, duration: 1200 })
.with(Attributes {
strength: Attribute { base: str, modifiers: 0, bonus: attr_bonus(str) },
dexterity: Attribute { base: dex, modifiers: 0, bonus: attr_bonus(dex) },