refactors hunger system
still works the same way, just cleaner
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23a6d5e025
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454a8c7028
4 changed files with 120 additions and 53 deletions
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@ -1,8 +1,8 @@
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use super::{
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ai::CARRY_CAPACITY_PER_STRENGTH, camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes,
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Burden, Charges, Equipped, Hidden, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Map,
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MasterDungeonMap, Name, ObfuscatedName, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills,
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State, Viewshed,
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ai::CARRY_CAPACITY_PER_STRENGTH, camera, gamelog, gamesystem, hunger_system::get_hunger_colour,
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hunger_system::get_hunger_state, rex_assets::RexAssets, ArmourClassBonus, Attributes, Burden, Charges, Equipped,
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Hidden, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Map, MasterDungeonMap, Name,
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ObfuscatedName, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills, State, Viewshed,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -113,17 +113,20 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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// Draw hunger
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match hunger.state {
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HungerState::Satiated => {
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ctx.print_color_right(70, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "Satiated")
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ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Satiated")
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color_right(70, 53, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Hungry")
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ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Hungry")
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}
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HungerState::Weak => {
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ctx.print_color_right(70, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Weak")
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ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Weak")
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}
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HungerState::Fainting => {
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ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
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ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Fainting")
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}
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HungerState::Starving => {
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ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Starving")
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}
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}
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// Burden
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