Merge branch 'master' into switching_to_draw_batches

This commit is contained in:
Llywelwyn 2023-09-23 10:12:26 +01:00
commit 441b22439f
119 changed files with 1851 additions and 3612 deletions

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@ -0,0 +1,34 @@
on: push
name: Build and deploy web page with WASM version
jobs:
build:
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/v')
steps:
- name: Checkout project
uses: actions/checkout@v3
- name: Setup - Rust
uses: actions-rs/toolchain@v1
with:
toolchain: nightly
target: wasm32-unknown-unknown
override: true
- name: Setup - wasm-bindgen
uses: jetli/wasm-bindgen-action@v0.2.0
- name: Build, bind WASM
run: |
cargo build --release --target wasm32-unknown-unknown
wasm-bindgen target/wasm32-unknown-unknown/release/rust-rl.wasm --out-dir wasm --no-modules --no-typescript
- name: Publish web\ to gh-pages
env:
GITHUB_TOKEN: ${{ github.token }}
run: |
cd wasm/
git init --initial-branch=master
git config user.name "GitHub Actions"
git config user.email "github-actions-bot@users.noreply.github.com"
git add .
git commit -m "Deploy ${GITHUB_REPOSITORY} to ${GITHUB_REPOSITORY}:gh-pages"
git push --force "https://${GITHUB_ACTOR}:${GITHUB_TOKEN}@github.com/${GITHUB_REPOSITORY}.git" master:gh-pages
echo "Deploy complete"

3
.gitignore vendored
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@ -1,8 +1,11 @@
# Build files, documentation, benchmarks
target
wasm/index.css
wasm/index.html
docs/gifs/*
# VSCode/IDE config files
Cargo.lock
.vscode/*
.rustfmt.toml
.prettierignore

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Cargo.lock generated

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@ -6,7 +6,6 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
rltk = { version = "^0.8.7", features = ["serde"] }
bracket-lib = { git = "https://github.com/amethyst/bracket-lib.git", rev = "851f6f08675444fb6fa088b9e67bee9fd75554c6", features = ["serde"] }
bracket-terminal = { git = "https://github.com/amethyst/bracket-lib.git", rev = "851f6f08675444fb6fa088b9e67bee9fd75554c6" }
regex = "1.3.6"

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@ -1,4 +1,4 @@
## a roguelike in rust, playable @ [llywelwyn.github.io](https://llywelwyn.github.io/)
## a roguelike in rust, playable @ [llyw.co.uk/rl/](https://llyw.co.uk/rl/)
#### using _rltk/bracket-lib_, and _specs_
@ -10,6 +10,8 @@ check out the page in the header for the wasm version, pick [a release of your c
this year for roguelikedev does the complete tutorial, i followed along with thebracket's [_roguelike tutorial - in rust_](https://bfnightly.bracketproductions.com). the notes i made during the sprint are being kept below for posterity - further changes since then are noted in [changelog.txt](https://github.com/Llywelwyn/rust-rl/blob/9150ed39e45bee536060cdc769d274e639021012/changelog.txt), and in the release notes.
i'm also working on translating over my progress into blog entries on my site @ [llyw.co.uk](https://llyw.co.uk/), with a larger focus on some of the more interesting implementation details.
---
<details>

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@ -1,5 +1,5 @@
use criterion::{ black_box, criterion_group, criterion_main, Criterion };
use rltk::RGB;
use bracket_lib::prelude::*;
/// Benchmarks methods from rltk used to desaturate non-visible tiles.
// Greyscale is significantly faster, but generally looks worse - the

20
changelog.md Normal file
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@ -0,0 +1,20 @@
## v0.1.4
### added
- **overmap**: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
- **intrinsics**: speed, regeneration
- **damage types**: immunities, weaknesses, and resistances
- **full keyboard support**: examining and targeting can now be done via keyboard only
- **a config file** read at runtime, unfortunately not compatible with WASM builds yet
- **morgue files**: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds
- **dungeon features**: just the basics so far. a grassy, forested treant room, some barracks, etc.
- **named maps**: "Town", "Dungeon"
- **map messages/hints**: "You hear <...>."
### changed
- **colour offsets** are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis
- **chatlog colours** are now consistent
### fixed
- negative starting mana
- status effects only ticking if mob turn aligned with turnclock turn
- map params not being saved on map transition
- mob turns not awaiting the particle queue (mobs moving around mid-animation)
- mobs not re-pathing if their path was blocked, causing traffic jams

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@ -1,22 +0,0 @@
2-September-2023
- fixes:
- negative starting mana
- confusion/status effects only being run if mob turn aligned with turnclock turn
30-August-2023
- added dungeon features: grassy forest room, and barracks variants (bunks, squads of mobtypes)
- added support for map messages: i.e. notifications for present dungeon features logged to chat every now and again
Pre-29-August-2023
- added overmap: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
- mouse begone: support still there if wanted, but targeting/e(x)amining can now be done via keyboard only
- added config.toml: non-wasm builds read from config.toml at runtime, or generate a new copy if not present in the exe dir. includes options for logging various details to the console, and visual choices like post-processing effects, all-black bgs vs. full-coloured, etc.
- improved morgue files: y/n prompt to write a morgue file on death (or write to console in the case of wasm), containing a map of the floor the player died on, class/race/attribute/etc. details, a fully identified backpack, and a list of significant events that took place this run w/ turn number
- refactored colour offsets: now per-tile (and per-theme), instead of global. now can include varying fg/bg offset for every type of tile.
- consistent chatlog colours: renderables for mobs, beatitude for items
- dungeon features: framework
- map identifiers (instead of displaying an incorrect depth) on ui: e.g. D1, D2, Town, Woods, etc.
- fixes:
- map params are saved on map transition, instead of only at creation. now bloodstains, vision, etc. will persist when changing between floors
- mob turns await an empty particle queue - no longer will they move mid-fireball animations
- fixed traffic jams - 1. mobs will calc the best path to any tile within range of their target, instead of trying to path directly onto the target tile, and 2. if saved path is blocked to a waypoint, mobs will recalc a new path to the same point

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@ -1,4 +1,4 @@
a - A -
a - insects A -
b - B -
c - chickens C -
d - canines D -

View file

@ -64,7 +64,7 @@
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3" },
"effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3;magic" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
@ -74,7 +74,7 @@
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6", "aoe": "2" },
"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;fire", "aoe": "2" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
@ -87,7 +87,7 @@
"effects": {
"particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0",
"ranged": "10",
"damage": "8d6",
"damage": "8d6;fire",
"aoe": "3"
},
"magic": { "class": "rare", "naming": "scroll" }
@ -353,7 +353,7 @@
"weight": 2,
"value": 100,
"flags": ["CHARGES"],
"effects": { "ranged": "12", "damage": "3d4+3" },
"effects": { "ranged": "12", "damage": "3d4+3;magic" },
"magic": { "class": "uncommon", "naming": "wand" }
},
{
@ -363,7 +363,7 @@
"weight": 2,
"value": 300,
"flags": ["CHARGES"],
"effects": { "ranged": "10", "damage": "8d6", "aoe": "3" },
"effects": { "ranged": "10", "damage": "8d6;fire", "aoe": "3" },
"magic": { "class": "rare", "naming": "wand" }
},
{

View file

@ -62,7 +62,6 @@
"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL", "RANDOM_PATH", "IS_HUMAN"],
"level": 2,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"equipped": ["equip_shortsword", "equip_body_leather"],
"quips": ["You wont catch me down the mine.", "Staying out of trouble?"]
@ -73,7 +72,6 @@
"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
"flags": [],
"bac": 6,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
"loot": { "table": "food", "chance": 0.1 }
},
@ -83,7 +81,6 @@
"renderable": { "glyph": "c", "fg": "#BB6000", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE"],
"bac": 8,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
},
{
@ -92,7 +89,6 @@
"renderable": { "glyph": "q", "fg": "#a57037", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE"],
"bac": 8,
"vision_range": 16,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -101,7 +97,6 @@
"renderable": { "glyph": "q", "fg": "#e7e7e7", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE", "SMALL_GROUP"],
"bac": 10,
"vision_range": 16,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -110,7 +105,6 @@
"renderable": { "glyph": "c", "fg": "#fae478", "bg": "#000000", "order": 1 },
"flags": ["HERBIVORE"],
"bac": 10,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -121,7 +115,6 @@
"level": 3,
"bac": 6,
"speed": 16,
"vision_range": 16,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d6" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }
@ -136,7 +129,6 @@
"level": 5,
"bac": 5,
"speed": 20,
"vision_range": 16,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d8" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }
@ -150,7 +142,6 @@
"level": 7,
"bac": 4,
"speed": 24,
"vision_range": 16,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d10" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }
@ -163,7 +154,6 @@
"flags": ["SMALL_GROUP"],
"level": 1,
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }],
"loot": { "table": "scrolls", "chance": 0.05 }
},
@ -175,7 +165,6 @@
"level": 2,
"bac": 6,
"speed": 18,
"vision_range": 16,
"quips": ["<woof!>", "<bark!>", "<grrr..>"],
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }]
},
@ -187,7 +176,6 @@
"level": 4,
"bac": 5,
"speed": 16,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }]
},
{
@ -198,7 +186,6 @@
"level": 6,
"bac": 4,
"speed": 15,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }]
},
{
@ -208,7 +195,6 @@
"flags": ["SMALL_GROUP", "IS_GNOME"],
"level": 1,
"speed": 6,
"vision_range": 16,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "wands", "chance": 0.05 }
},
@ -230,7 +216,6 @@
"flags": [],
"level": 1,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }]
},
{
@ -240,7 +225,6 @@
"flags": [],
"level": 1,
"speed": 6,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "food", "chance": 0.05 }
},
@ -286,7 +270,6 @@
"level": 2,
"bac": 10,
"speed": 6,
"vision_range": 16,
"attacks": [{ "name": "hacks", "hit_bonus": 0, "damage": "1d8" }],
"equipped": ["equip_feet_iron"],
"loot": { "table": "equipment", "chance": 0.05 }
@ -322,17 +305,62 @@
"level": 1,
"bac": 3,
"speed": 12,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
"loot": { "table": "scrolls", "chance": 0.05 }
},
{
"id": "ant_worker",
"name": "worker ant",
"renderable": { "glyph": "a", "fg": "#ca7631", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 2,
"bac": 3,
"speed": 18,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "ant_soldier",
"name": "soldier ant",
"renderable": { "glyph": "a", "fg": "#ca3f26", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP", "POISON_RES"],
"level": 3,
"bac": 3,
"speed": 18,
"attacks": [
{ "name": "bites", "hit_bonus": 0, "damage": "2d4" },
{ "name": "stings", "hit_bonus": 0, "damage": "3d4;poison" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "caterpillar_cave",
"name": "caterpillar",
"renderable": { "glyph": "a", "fg": "#6b6b6b", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 1,
"bac": 3,
"speed": 9,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "caterpillar_giant",
"name": "giant caterpillar",
"renderable": { "glyph": "a", "fg": "#b9aeae", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 2,
"bac": 7,
"speed": 9,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "food", "chance": 0.10 }
},
{
"id": "jackal",
"name": "jackal",
"renderable": { "glyph": "d", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["CARNIVORE", "SMALL_GROUP"],
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
},
{
@ -341,7 +369,6 @@
"renderable": { "glyph": "d", "fg": "#FF0000", "bg": "#000000", "order": 1 },
"flags": ["CARNIVORE"],
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
},
{
@ -351,7 +378,6 @@
"flags": ["CARNIVORE", "SMALL_GROUP"],
"level": 1,
"bac": 7,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }]
},
{
@ -361,7 +387,6 @@
"flags": ["CARNIVORE"],
"level": 5,
"bac": 4,
"vision_range": 16,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }]
},
{
@ -371,7 +396,6 @@
"flags": [],
"level": 2,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"loot": { "table": "wands", "chance": 0.05 }
},
@ -382,7 +406,6 @@
"flags": ["SMALL_GROUP"],
"level": 1,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -393,7 +416,6 @@
"flags": ["LARGE_GROUP"],
"level": 2,
"speed": 9,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -404,13 +426,68 @@
"flags": ["MULTIATTACK"],
"level": 5,
"speed": 5,
"vision_range": 16,
"attacks": [
{ "name": "hits", "hit_bonus": 0, "damage": "2d4" },
{ "name": "hits", "hit_bonus": 0, "damage": "2d4" }
],
"loot": { "table": "equipment", "chance": 0.05 }
},
{
"id": "warg",
"name": "warg",
"renderable": { "glyph": "d", "fg": "#8b7164", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 7,
"bac": 4,
"speed": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d6" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "jaguar",
"name": "jaguar",
"renderable": { "glyph": "f", "fg": "#d3b947", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 4,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d8" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "lynx",
"name": "lynx",
"renderable": { "glyph": "f", "fg": "#b5d347", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 5,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d10" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "panther",
"name": "panther",
"renderable": { "glyph": "f", "fg": "#58554e", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 5,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d6" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d6" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d10" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "ogre",
"name": "ogre",
@ -419,7 +496,6 @@
"level": 5,
"bac": 5,
"speed": 10,
"vision_range": 16,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "2d5" }],
"loot": { "table": "food", "chance": 0.05 }
},
@ -427,11 +503,10 @@
"id": "treant_small",
"name": "treant sapling",
"renderable": { "glyph": "♠️", "fg": "#10570d", "bg": "#000000", "order": 1 },
"flags": ["LARGE_GROUP", "GREEN_BLOOD"],
"flags": ["LARGE_GROUP", "GREEN_BLOOD", "FIRE_WEAK"],
"level": 2,
"bac": 12,
"speed": 3,
"vision_range": 16,
"attacks": [{ "name": "lashes", "hit_bonus": 4, "damage": "1d8" }],
"loot": { "table": "scrolls", "chance": 0.05 }
}

View file

@ -91,6 +91,8 @@
{ "id": "kobold_large", "weight": 1, "difficulty": 2},
{ "id": "rat_giant", "weight": 2, "difficulty": 2},
{ "id": "coyote", "weight": 4, "difficulty": 2},
{ "id": "caterpillar_cave", "weight": 2, "difficulty": 2},
{ "id": "caterpillar_giant", "weight": 2, "difficulty": 3},
{ "id": "zombie_orc", "weight": 1, "difficulty": 3},
{ "id": "zombie_dwarf", "weight": 1, "difficulty": 3},
{ "id": "gnome", "weight": 1, "difficulty": 3},
@ -102,12 +104,18 @@
{ "id": "dwarf", "weight": 3, "difficulty": 4},
{ "id": "orc_hill", "weight": 1, "difficulty": 4},
{ "id": "horse_little", "weight": 2, "difficulty": 4},
{ "id": "ant_worker", "weight": 3, "difficulty": 4},
{ "id": "dog", "weight": 1, "difficulty": 5},
{ "id": "wolf", "weight": 2, "difficulty": 6},
{ "id": "jaguar", "weight": 2, "difficulty": 6},
{ "id": "ant_soldier", "weight": 2, "difficulty": 6},
{ "id": "orc_captain", "weight": 1, "difficulty": 7},
{ "id": "dog_large", "weight": 1, "difficulty": 7},
{ "id": "lynx", "weight": 1, "difficulty": 7},
{ "id": "panther", "weight": 1, "difficulty": 7},
{ "id": "horse", "weight": 2, "difficulty": 7},
{ "id": "ogre", "weight": 1, "difficulty": 7},
{ "id": "warg", "weight": 2, "difficulty": 8},
{ "id": "horse_large", "weight": 2, "difficulty": 9}
]
},

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@ -1,5 +1,5 @@
use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToApproach };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct ApproachAI {}
@ -7,7 +7,6 @@ pub struct ApproachAI {}
impl<'a> System<'a> for ApproachAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, RandomNumberGenerator>,
WriteStorage<'a, TakingTurn>,
WriteStorage<'a, WantsToApproach>,
WriteStorage<'a, Position>,
@ -20,7 +19,6 @@ impl<'a> System<'a> for ApproachAI {
fn run(&mut self, data: Self::SystemData) {
let (
mut rng,
mut turns,
mut wants_to_approach,
mut positions,
@ -50,7 +48,7 @@ impl<'a> System<'a> for ApproachAI {
let mut curr_abs_diff = 100;
let idx = map.xy_idx(pos.x, pos.y);
for tar_idx in target_idxs {
let potential_path = rltk::a_star_search(idx, tar_idx, &mut *map);
let potential_path = a_star_search(idx, tar_idx, &mut *map);
if potential_path.success && potential_path.steps.len() > 1 {
if
path.is_none() ||

View file

@ -1,5 +1,5 @@
use crate::{ Chasing, EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashMap;
use super::approach_ai_system::get_adjacent_unblocked;
@ -26,8 +26,16 @@ impl<'a> System<'a> for ChaseAI {
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, mut chasing, mut positions, mut map, mut viewsheds, mut telepaths, mut entity_moved, entities) =
data;
let (
mut turns,
mut chasing,
mut positions,
mut map,
mut viewsheds,
mut telepaths,
mut entity_moved,
entities,
) = data;
let mut targets: HashMap<Entity, (i32, i32)> = HashMap::new();
let mut end_chase: Vec<Entity> = Vec::new();
// For every chasing entity with a turn, look for a valid target position,
@ -67,9 +75,12 @@ impl<'a> System<'a> for ChaseAI {
let mut path: Option<NavigationPath> = None;
let idx = map.xy_idx(pos.x, pos.y);
for tar_idx in target_idxs {
let potential_path = rltk::a_star_search(idx, tar_idx, &mut *map);
let potential_path = a_star_search(idx, tar_idx, &mut *map);
if potential_path.success && potential_path.steps.len() > 1 {
if path.is_none() || potential_path.steps.len() < path.as_ref().unwrap().steps.len() {
if
path.is_none() ||
potential_path.steps.len() < path.as_ref().unwrap().steps.len()
{
path = Some(potential_path);
}
}

View file

@ -1,5 +1,16 @@
use crate::{ tile_walkable, EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed };
use crate::{
tile_walkable,
EntityMoved,
Map,
MoveMode,
Movement,
Position,
TakingTurn,
Telepath,
Viewshed,
};
use specs::prelude::*;
use bracket_lib::prelude::*;
// Rolling a 1d8+x to decide where to move, where x are the number
// of dice rolls in which they will remian stationary. i.e. If this
@ -16,7 +27,7 @@ impl<'a> System<'a> for DefaultAI {
WriteStorage<'a, Viewshed>,
WriteStorage<'a, Telepath>,
WriteStorage<'a, EntityMoved>,
WriteExpect<'a, rltk::RandomNumberGenerator>,
WriteExpect<'a, RandomNumberGenerator>,
Entities<'a>,
);
@ -85,7 +96,9 @@ impl<'a> System<'a> for DefaultAI {
let idx = map.xy_idx(pos.x, pos.y);
pos.x = x;
pos.y = y;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert EntityMoved");
crate::spatial::move_entity(entity, idx, dest_idx);
viewshed.dirty = true;
if let Some(is_telepath) = telepaths.get_mut(entity) {
@ -102,7 +115,9 @@ impl<'a> System<'a> for DefaultAI {
if !crate::spatial::is_blocked(path[1] as usize) {
pos.x = (path[1] as i32) % map.width;
pos.y = (path[1] as i32) / map.width;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert EntityMoved");
let new_idx = map.xy_idx(pos.x, pos.y);
crate::spatial::move_entity(entity, idx, new_idx);
viewshed.dirty = true;
@ -112,7 +127,7 @@ impl<'a> System<'a> for DefaultAI {
path.remove(0);
} else {
// If the path is blocked, recalculate a new path to the same waypoint.
let path = rltk::a_star_search(
let path = a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(
(path[path.len() - 1] as i32) % map.width,
@ -121,7 +136,9 @@ impl<'a> System<'a> for DefaultAI {
&mut *map
);
if path.success && path.steps.len() > 1 {
move_mode.mode = Movement::RandomWaypoint { path: Some(path.steps) };
move_mode.mode = Movement::RandomWaypoint {
path: Some(path.steps),
};
}
}
} else {
@ -132,7 +149,7 @@ impl<'a> System<'a> for DefaultAI {
let target_y = rng.roll_dice(1, map.height - 2);
let idx = map.xy_idx(target_x, target_y);
if tile_walkable(map.tiles[idx]) {
let path = rltk::a_star_search(
let path = a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(target_x, target_y) as i32,
&mut *map

View file

@ -10,8 +10,9 @@ use crate::{
Map,
TakingTurn,
Confusion,
Intrinsics,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::config::CONFIG;
use crate::data::events::*;
@ -36,6 +37,7 @@ impl<'a> System<'a> for EnergySystem {
ReadStorage<'a, Name>,
ReadExpect<'a, Point>,
ReadStorage<'a, Confusion>,
ReadStorage<'a, Intrinsics>,
);
fn run(&mut self, data: Self::SystemData) {
@ -53,6 +55,7 @@ impl<'a> System<'a> for EnergySystem {
names,
player_pos,
confusion,
intrinsics,
) = data;
// If not ticking, do nothing.
if *runstate != RunState::Ticking {
@ -68,7 +71,7 @@ impl<'a> System<'a> for EnergySystem {
.insert(entity, TakingTurn {})
.expect("Unable to insert turn for turn counter.");
energy.current -= TURN_COST;
crate::gamelog::record_event(EVENT::TURN(1));
crate::gamelog::record_event(EVENT::Turn(1));
// Handle spawning mobs each turn
if CONFIG.logging.log_ticks {
console::log(
@ -87,20 +90,14 @@ impl<'a> System<'a> for EnergySystem {
&positions,
!&confusion,
).join() {
let burden_modifier = if let Some(burden) = burdens.get(entity) {
match burden.level {
BurdenLevel::Burdened => SPEED_MOD_BURDENED,
BurdenLevel::Strained => SPEED_MOD_STRAINED,
BurdenLevel::Overloaded => SPEED_MOD_OVERLOADED,
}
} else {
1.0
};
let overmap_mod = if map.overmap { SPEED_MOD_OVERMAP_TRAVEL } else { 1.0 };
let burden_modifier = get_burden_modifier(&burdens, entity);
let overmap_mod = get_overmap_modifier(&map);
let intrinsic_speed = get_intrinsic_speed(&intrinsics, entity);
// Every entity has a POTENTIAL equal to their speed.
let mut energy_potential: i32 = ((energy.speed as f32) *
burden_modifier *
overmap_mod) as i32;
overmap_mod *
intrinsic_speed) as i32;
// Increment current energy by NORMAL_SPEED for every
// whole number of NORMAL_SPEEDS in their POTENTIAL.
while energy_potential >= NORMAL_SPEED {
@ -121,20 +118,12 @@ impl<'a> System<'a> for EnergySystem {
// has enough energy, they take a turn and decrement their energy
// by TURN_COST. If the current entity is the player, await input.
if energy.current >= TURN_COST {
let mut my_turn = true;
energy.current -= TURN_COST;
if entity == *player {
*runstate = RunState::AwaitingInput;
} else {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(
*player_pos,
Point::new(pos.x, pos.y)
);
if distance > 20.0 {
my_turn = false;
} else if cull_turn_by_distance(&player_pos, pos) {
continue;
}
}
if my_turn {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
if CONFIG.logging.log_ticks {
let name = if let Some(name) = names.get(entity) {
@ -153,5 +142,37 @@ impl<'a> System<'a> for EnergySystem {
}
}
}
}
}
fn get_burden_modifier(burdens: &ReadStorage<Burden>, entity: Entity) -> f32 {
return if let Some(burden) = burdens.get(entity) {
match burden.level {
BurdenLevel::Burdened => SPEED_MOD_BURDENED,
BurdenLevel::Strained => SPEED_MOD_STRAINED,
BurdenLevel::Overloaded => SPEED_MOD_OVERLOADED,
}
} else {
1.0
};
}
fn get_overmap_modifier(map: &ReadExpect<Map>) -> f32 {
return if map.overmap { SPEED_MOD_OVERMAP_TRAVEL } else { 1.0 };
}
fn cull_turn_by_distance(player_pos: &Point, pos: &Position) -> bool {
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, Point::new(pos.x, pos.y));
if distance > 20.0 {
return true;
}
return false;
}
fn get_intrinsic_speed(intrinsics: &ReadStorage<Intrinsics>, entity: Entity) -> f32 {
if let Some(intrinsics) = intrinsics.get(entity) {
if intrinsics.list.contains(&crate::Intrinsic::Speed) {
return 4.0 / 3.0;
}
}
return 1.0;
}

View file

@ -1,5 +1,5 @@
use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToFlee };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct FleeAI {}
@ -39,7 +39,13 @@ impl<'a> System<'a> for FleeAI {
turn_done.push(entity);
let my_idx = map.xy_idx(pos.x, pos.y);
map.populate_blocked();
let flee_map = DijkstraMap::new(map.width as usize, map.height as usize, &fleeing.indices, &*map, 100.0);
let flee_map = DijkstraMap::new(
map.width as usize,
map.height as usize,
&fleeing.indices,
&*map,
100.0
);
let flee_target = DijkstraMap::find_highest_exit(&flee_map, my_idx, &*map);
if let Some(flee_target) = flee_target {
if !crate::spatial::is_blocked(flee_target as usize) {
@ -50,7 +56,9 @@ impl<'a> System<'a> for FleeAI {
}
pos.x = (flee_target as i32) % map.width;
pos.y = (flee_target as i32) / map.width;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert EntityMoved");
}
}
}

View file

@ -1,5 +1,5 @@
use crate::{ gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct QuipSystem {}
@ -19,8 +19,18 @@ impl<'a> System<'a> for QuipSystem {
fn run(&mut self, data: Self::SystemData) {
let (entities, mut quips, names, renderables, turns, player_pos, viewsheds, mut rng) = data;
for (entity, quip, name, viewshed, _turn) in (&entities, &mut quips, &names, &viewsheds, &turns).join() {
if !quip.available.is_empty() && viewshed.visible_tiles.contains(&player_pos) && rng.roll_dice(1, 6) == 1 {
for (entity, quip, name, viewshed, _turn) in (
&entities,
&mut quips,
&names,
&viewsheds,
&turns,
).join() {
if
!quip.available.is_empty() &&
viewshed.visible_tiles.contains(&player_pos) &&
rng.roll_dice(1, 6) == 1
{
let quip_index = if quip.available.len() == 1 {
0
} else {

View file

@ -9,6 +9,7 @@ use crate::{
Position,
RandomNumberGenerator,
TakingTurn,
Intrinsics,
};
use specs::prelude::*;
use crate::data::events::*;
@ -36,10 +37,24 @@ impl<'a> System<'a> for RegenSystem {
ReadStorage<'a, HasClass>,
ReadStorage<'a, Attributes>,
WriteExpect<'a, RandomNumberGenerator>,
ReadStorage<'a, Intrinsics>,
ReadExpect<'a, Entity>,
);
fn run(&mut self, data: Self::SystemData) {
let (clock, entities, positions, mut pools, turns, player, classes, attributes, mut rng) = data;
let (
clock,
entities,
positions,
mut pools,
turns,
player,
classes,
attributes,
mut rng,
intrinsics,
player_entity,
) = data;
let mut clock_turn = false;
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
clock_turn = true;
@ -56,19 +71,29 @@ impl<'a> System<'a> for RegenSystem {
}
// Player HP regen
let level = gamelog::get_event_count(EVENT::COUNT_LEVEL);
if current_turn % get_player_hp_regen_turn(level) == 0 {
if
current_turn % get_player_hp_regen_turn(level) == 0 ||
intrinsics.get(*player_entity).unwrap().list.contains(&crate::Intrinsic::Regeneration)
{
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
}
}
// Both MP regen
for (e, _p, pool) in (&entities, &positions, &mut pools).join() {
let is_wizard = if let Some(class) = classes.get(e) { class.name == Class::Wizard } else { false };
let is_wizard = if let Some(class) = classes.get(e) {
class.name == Class::Wizard
} else {
false
};
let numerator = if is_wizard { WIZARD_MP_REGEN_MOD } else { NONWIZARD_MP_REGEN_MOD };
let multiplier: f32 = (numerator as f32) / (MP_REGEN_DIVISOR as f32);
let mp_regen_tick = (((MP_REGEN_BASE - pool.level) as f32) * multiplier) as i32;
if current_turn % mp_regen_tick == 0 {
try_mana_regen_tick(pool, rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes)));
try_mana_regen_tick(
pool,
rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes))
);
}
}
}

View file

@ -10,7 +10,7 @@ use crate::{
Item,
Prop,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::data::events::*;
@ -99,7 +99,7 @@ impl<'a> System<'a> for TurnStatusSystem {
.colour(WHITE)
.append("are confused!");
log = true;
gamelog::record_event(EVENT::PLAYER_CONFUSED(1));
gamelog::record_event(EVENT::PlayerConfused(1));
} else {
logger = logger
.append("The")

View file

@ -12,7 +12,7 @@ use crate::{
WantsToApproach,
WantsToFlee,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashSet;
@ -81,10 +81,16 @@ impl<'a> System<'a> for VisibleAI {
}
reactions.sort_by(|(a, _, _), (b, _, _)| {
let (a_x, a_y) = (a % (map.width as usize), a / (map.width as usize));
let dist_a = DistanceAlg::PythagorasSquared.distance2d(Point::new(a_x, a_y), Point::new(pos.x, pos.y));
let dist_a = DistanceAlg::PythagorasSquared.distance2d(
Point::new(a_x, a_y),
Point::new(pos.x, pos.y)
);
let dist_a_estimate = dist_a as i32;
let (b_x, b_y) = (b % (map.width as usize), b / (map.width as usize));
let dist_b = DistanceAlg::PythagorasSquared.distance2d(Point::new(b_x, b_y), Point::new(pos.x, pos.y));
let dist_b = DistanceAlg::PythagorasSquared.distance2d(
Point::new(b_x, b_y),
Point::new(pos.x, pos.y)
);
let dist_b_estimate = dist_b as i32;
return dist_b_estimate.cmp(&dist_a_estimate);
});
@ -96,7 +102,9 @@ impl<'a> System<'a> for VisibleAI {
wants_to_approach
.insert(entity, WantsToApproach { idx: reaction.0 as i32 })
.expect("Error inserting WantsToApproach");
chasing.insert(entity, Chasing { target: reaction.2 }).expect("Unable to insert Chasing");
chasing
.insert(entity, Chasing { target: reaction.2 })
.expect("Unable to insert Chasing");
continue;
}
}
@ -108,7 +116,9 @@ impl<'a> System<'a> for VisibleAI {
}
}
if !flee.is_empty() {
wants_to_flee.insert(entity, WantsToFlee { indices: flee }).expect("Unable to insert");
wants_to_flee
.insert(entity, WantsToFlee { indices: flee })
.expect("Unable to insert");
}
}
}

View file

@ -1,12 +1,12 @@
use super::{ Hidden, Map, Mind, Position, Prop, Renderable, Pools };
use rltk::prelude::*;
use super::{ Hidden, Map, Mind, Position, Prop, Renderable };
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::ops::Mul;
use super::data::visuals::{ VIEWPORT_W, VIEWPORT_H };
const SHOW_BOUNDARIES: bool = false;
pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32, i32, i32) {
pub fn get_screen_bounds(ecs: &World, _ctx: &mut BTerm) -> (i32, i32, i32, i32, i32, i32) {
let player_pos = ecs.fetch::<Point>();
let map = ecs.fetch::<Map>();
let (x_chars, y_chars, mut x_offset, mut y_offset) = (VIEWPORT_W, VIEWPORT_H, 1, 10);
@ -32,7 +32,7 @@ pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32, i
(min_x, max_x, min_y, max_y, x_offset, y_offset)
}
pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
let map = ecs.fetch::<Map>();
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
@ -151,7 +151,7 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
}
}
pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
pub fn render_debug_map(map: &Map, ctx: &mut BTerm) {
let player_pos = Point::new(map.width / 2, map.height / 2);
let (x_chars, y_chars) = ctx.get_char_size();
@ -182,7 +182,7 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
ctx.set(x, y, fg, bg, glyph);
}
} else if SHOW_BOUNDARIES {
ctx.set(x, y, RGB::named(rltk::GRAY), RGB::named(rltk::BLACK), rltk::to_cp437('·'));
ctx.set(x, y, RGB::named(GRAY), RGB::named(BLACK), to_cp437('·'));
}
x += 1;
}

View file

@ -1,12 +1,12 @@
use crate::gui::Ancestry;
use crate::gui::Class;
use rltk::RGB;
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use specs::error::NoError;
use specs::prelude::*;
use specs::saveload::{ ConvertSaveload, Marker };
use specs_derive::*;
use std::collections::HashMap;
use std::collections::{ HashMap, HashSet };
// Serialization helper code. We need to implement ConvertSaveload for each type that contains an
// Entity.
@ -40,7 +40,7 @@ pub struct OtherLevelPosition {
#[derive(Component, ConvertSaveload, Clone)]
pub struct Renderable {
pub glyph: rltk::FontCharType,
pub glyph: FontCharType,
pub fg: RGB,
pub bg: RGB,
pub render_order: i32,
@ -104,14 +104,14 @@ pub struct Mind {}
#[derive(Component, ConvertSaveload, Clone)]
pub struct Viewshed {
pub visible_tiles: Vec<rltk::Point>,
pub visible_tiles: Vec<Point>,
pub range: i32,
pub dirty: bool,
}
#[derive(Component, ConvertSaveload, Clone)]
pub struct Telepath {
pub telepath_tiles: Vec<rltk::Point>,
pub telepath_tiles: Vec<Point>,
pub range: i32,
pub dirty: bool,
}
@ -316,6 +316,7 @@ pub enum WeaponAttribute {
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct MeleeWeapon {
pub damage_type: DamageType,
pub attribute: WeaponAttribute,
pub damage_n_dice: i32,
pub damage_die_type: i32,
@ -326,6 +327,7 @@ pub struct MeleeWeapon {
#[derive(Serialize, Deserialize, Clone)]
pub struct NaturalAttack {
pub name: String,
pub damage_type: DamageType,
pub damage_n_dice: i32,
pub damage_die_type: i32,
pub damage_bonus: i32,
@ -365,8 +367,74 @@ pub struct ProvidesHealing {
pub modifier: i32,
}
#[derive(Debug, PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
pub enum DamageType {
Physical,
Magic, // e.g. magic missiles, silvered weapons
Fire, // e.g. fireball
Cold, // e.g. cone of cold
Poison, // e.g. poison gas
Forced, // Bypasses any immunities. e.g. Hunger ticks.
}
impl DamageType {
pub fn is_magic(&self) -> bool {
match self {
DamageType::Magic | DamageType::Fire | DamageType::Cold => true,
_ => false,
}
}
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)]
pub enum DamageModifier {
None,
Weakness,
Resistance,
Immune,
}
impl DamageModifier {
const NONE_MOD: f32 = 1.0;
const WEAK_MOD: f32 = 2.0;
const RESIST_MOD: f32 = 0.5;
const IMMUNE_MOD: f32 = 0.0;
pub fn multiplier(&self) -> f32 {
match self {
DamageModifier::None => Self::NONE_MOD,
DamageModifier::Weakness => Self::WEAK_MOD,
DamageModifier::Resistance => Self::RESIST_MOD,
DamageModifier::Immune => Self::IMMUNE_MOD,
}
}
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct HasDamageModifiers {
pub modifiers: HashMap<DamageType, DamageModifier>,
}
impl HasDamageModifiers {
pub fn modifier(&self, damage_type: &DamageType) -> &DamageModifier {
self.modifiers.get(damage_type).unwrap_or(&DamageModifier::None)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Intrinsic {
Regeneration, // Regenerate 1 HP on every tick
Speed, // 4/3x speed multiplier
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct Intrinsics {
pub list: HashSet<Intrinsic>,
}
#[derive(Component, Debug, ConvertSaveload, Clone)]
pub struct InflictsDamage {
pub damage_type: DamageType,
pub n_dice: i32,
pub sides: i32,
pub modifier: i32,
@ -417,7 +485,7 @@ pub struct WantsToRemoveItem {
#[derive(Component, Debug, ConvertSaveload)]
pub struct WantsToUseItem {
pub item: Entity,
pub target: Option<rltk::Point>,
pub target: Option<Point>,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
@ -446,8 +514,8 @@ pub struct Charges {
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SpawnParticleLine {
pub glyph: rltk::FontCharType,
pub tail_glyph: rltk::FontCharType,
pub glyph: FontCharType,
pub tail_glyph: FontCharType,
pub colour: RGB,
pub lifetime_ms: f32,
pub trail_colour: RGB,
@ -456,16 +524,16 @@ pub struct SpawnParticleLine {
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SpawnParticleSimple {
pub glyph: rltk::FontCharType,
pub glyph: FontCharType,
pub colour: RGB,
pub lifetime_ms: f32,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SpawnParticleBurst {
pub glyph: rltk::FontCharType,
pub head_glyph: rltk::FontCharType,
pub tail_glyph: rltk::FontCharType,
pub glyph: FontCharType,
pub head_glyph: FontCharType,
pub tail_glyph: FontCharType,
pub colour: RGB,
pub lerp: RGB,
pub lifetime_ms: f32,

View file

@ -1,4 +1,4 @@
use rltk::prelude::*;
use bracket_lib::prelude::*;
use toml::Value;
use serde::{ Serialize, Deserialize };

View file

@ -12,7 +12,7 @@ use super::{
Renderable,
RunState,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::data::events;
@ -40,7 +40,7 @@ pub fn delete_the_dead(ecs: &mut World) {
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&victim_name.name)
.colour(rltk::WHITE)
.colour(WHITE)
.append("is destroyed!")
.log();
} else {
@ -49,7 +49,7 @@ pub fn delete_the_dead(ecs: &mut World) {
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&victim_name.name)
.colour(rltk::WHITE)
.colour(WHITE)
.append("dies!")
.log();
}
@ -81,12 +81,15 @@ pub fn delete_the_dead(ecs: &mut World) {
}
// For everything that died, increment the event log, and delete.
for victim in dead {
gamelog::record_event(events::EVENT::TURN(1));
gamelog::record_event(events::EVENT::Turn(1));
ecs.delete_entity(victim).expect("Unable to delete.");
}
}
fn handle_dead_entity_items(ecs: &mut World, dead: &Vec<Entity>) -> (Vec<Entity>, Vec<(String, Position)>) {
fn handle_dead_entity_items(
ecs: &mut World,
dead: &Vec<Entity>
) -> (Vec<Entity>, Vec<(String, Position)>) {
let mut to_drop: Vec<(Entity, Position)> = Vec::new();
let mut to_spawn: Vec<(String, Position)> = Vec::new();
let entities = ecs.entities();

View file

@ -2,17 +2,17 @@ use serde::{ Deserialize, Serialize };
#[derive(Serialize, Deserialize, Clone)]
pub enum EVENT {
TURN(i32),
LEVEL(i32),
CHANGED_FLOOR(String),
PLAYER_CONFUSED(i32),
KICKED_SOMETHING(i32),
BROKE_DOOR(i32),
LOOKED_FOR_HELP(i32),
KILLED(String),
PLAYER_DIED(String),
DISCOVERED(String),
IDENTIFIED(String),
Turn(i32),
Level(i32),
ChangedFloor(String),
PlayerConfused(i32),
KickedSomething(i32),
BrokeDoor(i32),
LookedForHelp(i32),
Killed(String),
PlayerDied(String),
Discovered(String),
Identified(String),
}
impl EVENT {
@ -20,8 +20,8 @@ impl EVENT {
pub const COUNT_KILLED: &str = "killed";
pub const COUNT_LEVEL: &str = "level";
pub const COUNT_CHANGED_FLOOR: &str = "changed_floor";
pub const COUNT_BROKE_DOOR: &str = "broke_door";
pub const COUNT_PLAYER_CONFUSED: &str = "player_confused";
pub const COUNT_BROKE_DOOR: &str = "BrokeDoor";
pub const COUNT_PLAYER_CONFUSED: &str = "PlayerConfused";
pub const COUNT_KICK: &str = "kick";
pub const COUNT_LOOKED_FOR_HELP: &str = "looked_for_help";
pub const COUNT_LOOKED_FOR_HELP: &str = "LookedForHelp";
}

View file

@ -1,6 +1,6 @@
use super::names::*;
use super::visuals::*;
use rltk::prelude::*;
use bracket_lib::prelude::*;
pub const ID_OVERMAP: i32 = 1;

View file

@ -32,7 +32,7 @@ pub const YOU_REMOVE_ITEM_CURSED: &str = "You can't remove the";
/// Prefixes death message.
pub const PLAYER_DIED: &str = "You died!";
/// Death message specifiers. Appended after PLAYER_DIED.
/// Death message specifiers. Appended after PlayerDied.
pub const PLAYER_DIED_SUICIDE: &str = "You killed yourself";
pub const PLAYER_DIED_NAMED_ATTACKER: &str = "You were killed by";
pub const PLAYER_DIED_UNKNOWN: &str = "You were killed"; // Ultimately, this should never be used. Slowly include specific messages for any death.

View file

@ -1,3 +1,5 @@
use bracket_lib::prelude::*;
// POST-PROCESSING
pub const WITH_DARKEN_BY_DISTANCE: bool = true; // If further away tiles should get darkened, instead of a harsh transition to non-visible.
pub const VIEWPORT_W: i32 = 69;
@ -17,8 +19,8 @@ pub const SHORT_PARTICLE_LIFETIME: f32 = 100.0; // in ms
pub const DEFAULT_PARTICLE_LIFETIME: f32 = 200.0;
pub const LONG_PARTICLE_LIFETIME: f32 = 300.0;
pub const TARGETING_CURSOR_COL: (u8, u8, u8) = rltk::GOLDENROD;
pub const TARGETING_LINE_COL: (u8, u8, u8) = rltk::LIGHTGOLDENROD;
pub const TARGETING_CURSOR_COL: (u8, u8, u8) = GOLDENROD;
pub const TARGETING_LINE_COL: (u8, u8, u8) = LIGHTGOLDENROD;
pub const TARGETING_AOE_COL: (u8, u8, u8) = (20, 20, 20);
pub const TARGETING_VALID_COL: (u8, u8, u8) = (10, 10, 10);

View file

@ -14,21 +14,29 @@ use crate::{
HungerClock,
HungerState,
Bleeds,
HasDamageModifiers,
};
use crate::gui::with_article;
use crate::data::visuals::{ DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME };
use crate::data::messages::LEVELUP_PLAYER;
use crate::data::events::*;
use crate::data::messages::*;
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
let mut pools = ecs.write_storage::<Pools>();
if let Some(target_pool) = pools.get_mut(target) {
if !target_pool.god {
if let EffectType::Damage { amount } = damage.effect_type {
target_pool.hit_points.current -= amount;
if let EffectType::Damage { amount, damage_type } = damage.effect_type {
let mult = if
let Some(modifiers) = ecs.read_storage::<HasDamageModifiers>().get(target)
{
modifiers.modifier(&damage_type).multiplier()
} else {
1.0
};
target_pool.hit_points.current -= ((amount as f32) * mult) as i32;
let bleeders = ecs.read_storage::<Bleeds>();
if let Some(bleeds) = bleeders.get(target) {
add_effect(
@ -221,12 +229,12 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
if let Some(source) = effect.source {
// If the target was the player, game over, and record source of death.
if target == *player {
gamelog::record_event(EVENT::PLAYER_DIED(get_death_message(ecs, source)));
gamelog::record_event(EVENT::PlayerDied(get_death_message(ecs, source)));
return;
} else {
// If the player was the source, record the kill.
if let Some(tar_name) = names.get(target) {
gamelog::record_event(EVENT::KILLED(tar_name.name.clone()));
gamelog::record_event(EVENT::Killed(tar_name.name.clone()));
}
}
// Calc XP value of target.
@ -246,7 +254,7 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
source_pools.level += 1;
// If it was the PLAYER that levelled up:
if ecs.read_storage::<Player>().get(source).is_some() {
gamelog::record_event(EVENT::LEVEL(1));
gamelog::record_event(EVENT::Level(1));
gamelog::Logger
::new()
.append(LEVELUP_PLAYER)
@ -328,11 +336,11 @@ pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
if target == *player {
if let Some(hc) = ecs.read_storage::<HungerClock>().get(target) {
if hc.state == HungerState::Starving {
gamelog::record_event(EVENT::PLAYER_DIED("You starved to death!".to_string()));
gamelog::record_event(EVENT::PlayerDied("You starved to death!".to_string()));
}
} else {
gamelog::record_event(
EVENT::PLAYER_DIED("You died from unknown causes!".to_string())
EVENT::PlayerDied("You died from unknown causes!".to_string())
);
}
}

View file

@ -1,9 +1,10 @@
use super::BUC;
use crate::spatial;
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::VecDeque;
use std::sync::Mutex;
use crate::components::DamageType;
mod damage;
mod hunger;
@ -24,6 +25,7 @@ lazy_static! {
pub enum EffectType {
Damage {
amount: i32,
damage_type: DamageType,
},
Healing {
amount: i32,

View file

@ -1,6 +1,6 @@
use super::{ add_effect, targeting, EffectSpawner, EffectType, Targets };
use crate::{ Map, ParticleBuilder, SpawnParticleBurst, SpawnParticleLine, SpawnParticleSimple };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn particle_to_tile(ecs: &mut World, target: i32, effect: &EffectSpawner) {
@ -8,9 +8,24 @@ pub fn particle_to_tile(ecs: &mut World, target: i32, effect: &EffectSpawner) {
let map = ecs.fetch::<Map>();
let mut particle_builder = ecs.fetch_mut::<ParticleBuilder>();
if delay <= 0.0 {
particle_builder.request(target % map.width, target / map.width, fg, bg, glyph, lifespan);
particle_builder.request(
target % map.width,
target / map.width,
fg,
bg,
glyph,
lifespan
);
} else {
particle_builder.delay(target % map.width, target / map.width, fg, bg, glyph, lifespan, delay);
particle_builder.delay(
target % map.width,
target / map.width,
fg,
bg,
glyph,
lifespan,
delay
);
}
}
}
@ -113,9 +128,14 @@ pub fn handle_line_particles(ecs: &World, entity: Entity, target: &Targets) {
if let Some(part) = ecs.read_storage::<SpawnParticleLine>().get(entity) {
if let Some(start_pos) = targeting::find_item_position(ecs, entity) {
match target {
Targets::Tile { target } => spawn_line_particles(ecs, start_pos, *target as i32, part),
Targets::Tile { target } =>
spawn_line_particles(ecs, start_pos, *target as i32, part),
Targets::TileList { targets } => {
targets.iter().for_each(|target| spawn_line_particles(ecs, start_pos, *target as i32, part))
targets
.iter()
.for_each(|target|
spawn_line_particles(ecs, start_pos, *target as i32, part)
)
}
Targets::Entity { target } => {
if let Some(end_pos) = targeting::entity_position(ecs, *target) {

View file

@ -1,5 +1,5 @@
use crate::{ Equipped, InBackpack, Map, Position };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn entity_position(ecs: &World, target: Entity) -> Option<usize> {
@ -10,8 +10,8 @@ pub fn entity_position(ecs: &World, target: Entity) -> Option<usize> {
return None;
}
pub fn aoe_tiles(map: &Map, target: rltk::Point, radius: i32) -> Vec<usize> {
let mut blast_tiles = rltk::field_of_view(target, radius, &*map);
pub fn aoe_tiles(map: &Map, target: Point, radius: i32) -> Vec<usize> {
let mut blast_tiles = field_of_view(target, radius, &*map);
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
let mut result = Vec::new();
for t in blast_tiles.iter() {

View file

@ -30,13 +30,12 @@ use crate::{
SingleActivation,
BUC,
GrantsSpell,
KnownSpell,
KnownSpells,
Position,
Viewshed,
};
use crate::data::messages::*;
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
// Check if the item has charges, etc.
@ -47,8 +46,10 @@ pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs:
gamelog::Logger::new().append(NOCHARGES_DIDNOTHING).log();
return;
}
gamelog::Logger::new().colour(rltk::YELLOW).append(NOCHARGES_WREST);
ecs.write_storage::<Consumable>().insert(item, Consumable {}).expect("Could not insert consumable");
gamelog::Logger::new().colour(YELLOW).append(NOCHARGES_WREST);
ecs.write_storage::<Consumable>()
.insert(item, Consumable {})
.expect("Could not insert consumable");
}
has_charges.uses -= 1;
}
@ -83,7 +84,12 @@ struct EventInfo {
// It does almost no sanity-checking to make sure the logs only appear if the effect is taking
// place on the player -- once monsters can use an item, their item usage will make logs for
// the player saying they were the one who used the item. This will need refactoring then.
fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs: &mut World) -> bool {
fn event_trigger(
source: Option<Entity>,
entity: Entity,
target: &Targets,
ecs: &mut World
) -> bool {
let buc = if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(entity) {
beatitude.buc.clone()
} else {
@ -147,7 +153,11 @@ fn handle_restore_nutrition(
return (logger, false);
}
fn handle_magic_mapper(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
fn handle_magic_mapper(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if ecs.read_storage::<MagicMapper>().get(event.entity).is_some() {
let mut runstate = ecs.fetch_mut::<RunState>();
let cursed = if event.buc == BUC::Cursed { true } else { false };
@ -159,9 +169,17 @@ fn handle_magic_mapper(ecs: &mut World, event: &mut EventInfo, mut logger: gamel
return (logger, false);
}
fn handle_grant_spell(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
if let Some(granted_spell) = ecs.read_storage::<GrantsSpell>().get(event.entity) {
if let Some(known_spells) = ecs.write_storage::<KnownSpells>().get_mut(event.source.unwrap()) {
fn handle_grant_spell(
ecs: &mut World,
event: &mut EventInfo,
logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(_granted_spell) = ecs.read_storage::<GrantsSpell>().get(event.entity) {
if
let Some(_known_spells) = ecs
.write_storage::<KnownSpells>()
.get_mut(event.source.unwrap())
{
// TODO: Check if the player knows *this* spell, and add it if not.
} else {
// TODO: Grant the KnownSpells component, and then add the spell.
@ -170,7 +188,11 @@ fn handle_grant_spell(ecs: &mut World, event: &mut EventInfo, mut logger: gamelo
return (logger, false);
}
fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
fn handle_healing(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(healing_item) = ecs.read_storage::<ProvidesHealing>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let buc_mod = match event.buc {
@ -178,14 +200,19 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L
BUC::Cursed => -1,
_ => 0,
};
let roll = rng.roll_dice(healing_item.n_dice + buc_mod, healing_item.sides) + healing_item.modifier;
let roll =
rng.roll_dice(healing_item.n_dice + buc_mod, healing_item.sides) +
healing_item.modifier;
add_effect(
event.source,
EffectType::Healing { amount: roll, increment_max: get_noncursed(&event.buc) },
event.target.clone()
);
for target in get_entity_targets(&event.target) {
if ecs.read_storage::<Prop>().get(target).is_some() || ecs.read_storage::<Item>().get(target).is_some() {
if
ecs.read_storage::<Prop>().get(target).is_some() ||
ecs.read_storage::<Item>().get(target).is_some()
{
continue;
}
let renderables = ecs.read_storage::<Renderable>();
@ -211,11 +238,19 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L
return (logger, false);
}
fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
fn handle_damage(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(damage_item) = ecs.read_storage::<InflictsDamage>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(damage_item.n_dice, damage_item.sides) + damage_item.modifier;
add_effect(event.source, EffectType::Damage { amount: roll }, event.target.clone());
add_effect(
event.source,
EffectType::Damage { amount: roll, damage_type: damage_item.damage_type },
event.target.clone()
);
for target in get_entity_targets(&event.target) {
if ecs.read_storage::<Prop>().get(target).is_some() {
continue;
@ -232,7 +267,9 @@ fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Lo
.colour(WHITE)
.append(DAMAGE_PLAYER_HIT);
event.log = true;
} else if player_viewshed.visible_tiles.contains(&Point::new(target_pos.x, target_pos.y)) {
} else if
player_viewshed.visible_tiles.contains(&Point::new(target_pos.x, target_pos.y))
{
if ecs.read_storage::<Item>().get(target).is_some() {
if ecs.read_storage::<Destructible>().get(target).is_some() {
logger = logger
@ -259,9 +296,17 @@ fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Lo
}
#[allow(unused_mut)]
fn handle_confusion(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
fn handle_confusion(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(confusion) = ecs.read_storage::<Confusion>().get(event.entity) {
add_effect(event.source, EffectType::Confusion { turns: confusion.turns }, event.target.clone());
add_effect(
event.source,
EffectType::Confusion { turns: confusion.turns },
event.target.clone()
);
return (logger, true);
}
return (logger, false);
@ -272,7 +317,11 @@ fn select_single(ecs: &World, runstate: RunState) {
*new_runstate = runstate;
}
fn handle_identify(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
fn handle_identify(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(_i) = ecs.read_storage::<ProvidesIdentify>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let mut dm = ecs.fetch_mut::<MasterDungeonMap>();
@ -303,7 +352,10 @@ fn handle_identify(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::
.get(event.source.unwrap())
.map(|b| b.known)
.unwrap_or(true);
return in_this_backpack && (has_obfuscated_name || !already_identified || !known_beatitude);
let result =
in_this_backpack &&
(has_obfuscated_name || !already_identified || !known_beatitude);
return result;
}) {
to_identify.push((e, name.name.clone()));
}
@ -313,14 +365,20 @@ fn handle_identify(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::
beatitude.known = true;
}
}
logger = logger.append(IDENTIFY_ALL).buc(event.buc.clone(), None, Some(IDENTIFY_ALL_BLESSED));
logger = logger
.append(IDENTIFY_ALL)
.buc(event.buc.clone(), None, Some(IDENTIFY_ALL_BLESSED));
event.log = true;
return (logger, true);
}
return (logger, false);
}
fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
fn handle_remove_curse(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(_r) = ecs.read_storage::<ProvidesRemoveCurse>().get(event.entity) {
let mut to_decurse: Vec<Entity> = Vec::new();
match event.buc {
@ -338,7 +396,9 @@ fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamel
&ecs.read_storage::<Beatitude>(),
)
.join()
.filter(|(_e, _i, bp, b)| bp.owner == event.source.unwrap() && b.buc == BUC::Cursed) {
.filter(
|(_e, _i, bp, b)| bp.owner == event.source.unwrap() && b.buc == BUC::Cursed
) {
to_decurse.push(entity);
}
}
@ -367,7 +427,9 @@ fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamel
}
let mut beatitudes = ecs.write_storage::<Beatitude>();
for e in to_decurse {
beatitudes.insert(e, Beatitude { buc: BUC::Uncursed, known: true }).expect("Unable to insert beatitude");
beatitudes
.insert(e, Beatitude { buc: BUC::Uncursed, known: true })
.expect("Unable to insert beatitude");
}
logger = logger.append(REMOVECURSE).buc(event.buc.clone(), None, Some(REMOVECURSE_BLESSED));
event.log = true;

View file

@ -1,6 +1,6 @@
use super::{ append_entry, LogFragment };
use crate::BUC;
use rltk::prelude::*;
use bracket_lib::prelude::*;
pub struct Logger {
current_colour: RGB,
@ -10,7 +10,7 @@ pub struct Logger {
impl Logger {
/// Creates a blank builder for making message log entries.
pub fn new() -> Self {
Logger { current_colour: RGB::named(rltk::WHITE), fragments: Vec::new() }
Logger { current_colour: RGB::named(WHITE), fragments: Vec::new() }
}
/// Sets the colour of the current message logger.
@ -42,11 +42,23 @@ impl Logger {
pub fn buc<T: ToString>(mut self, buc: BUC, cursed: Option<T>, blessed: Option<T>) -> Self {
if buc == BUC::Cursed && cursed.is_some() {
self.fragments.push(LogFragment { colour: RGB::named(SALMON), text: cursed.unwrap().to_string() });
self.fragments.push(LogFragment { colour: self.current_colour, text: ". ".to_string() });
self.fragments.push(LogFragment {
colour: RGB::named(SALMON),
text: cursed.unwrap().to_string(),
});
self.fragments.push(LogFragment {
colour: self.current_colour,
text: ". ".to_string(),
});
} else if buc == BUC::Blessed && blessed.is_some() {
self.fragments.push(LogFragment { colour: RGB::named(CYAN), text: blessed.unwrap().to_string() });
self.fragments.push(LogFragment { colour: self.current_colour, text: ". ".to_string() });
self.fragments.push(LogFragment {
colour: RGB::named(CYAN),
text: blessed.unwrap().to_string(),
});
self.fragments.push(LogFragment {
colour: self.current_colour,
text: ". ".to_string(),
});
}
return self;
}

View file

@ -5,7 +5,7 @@ use crate::data::names::*;
lazy_static! {
/// A count of each event that has happened over the run. i.e. "turns", "descended", "ascended"
static ref EVENT_COUNTER: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
pub static ref EVENT_COUNTER: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
// A record of events that happened on a given turn. i.e. "Advanced to level 2".
pub static ref EVENTS: Mutex<HashMap<u32, Vec<String>>> = Mutex::new(HashMap::new());
// A record of floors visited, and monsters killed. Used to determine if an event is significant.
@ -41,8 +41,9 @@ pub fn restore_events(events: HashMap<u32, Vec<String>>) {
}
/// Wipes all events - for starting a new game.
pub fn clear_events() {
EVENT_COUNTER.lock().unwrap().clear();
EVENTS.lock().unwrap().clear();
let (mut events, mut event_counts) = (EVENTS.lock().unwrap(), EVENT_COUNTER.lock().unwrap());
events.clear();
event_counts.clear();
}
#[allow(unused_mut)]
@ -73,12 +74,12 @@ pub fn record_event(event: EVENT) {
let mut new_event: String = "unknown event".to_string();
let mut significant_event = true;
match event {
EVENT::TURN(n) => {
EVENT::Turn(n) => {
modify_event_count(EVENT::COUNT_TURN, n);
significant_event = false;
}
// If de-levelling is ever implemented, this needs refactoring (along with a lot of stuff).
EVENT::LEVEL(n) => {
EVENT::Level(n) => {
modify_event_count(EVENT::COUNT_LEVEL, n);
let new_lvl = get_event_count(EVENT::COUNT_LEVEL);
if new_lvl == 1 {
@ -87,7 +88,7 @@ pub fn record_event(event: EVENT) {
new_event = format!("Advanced to level {}", new_lvl);
}
}
EVENT::CHANGED_FLOOR(n) => {
EVENT::ChangedFloor(n) => {
modify_event_count(EVENT::COUNT_CHANGED_FLOOR, 1);
if VISITED.lock().unwrap().contains(&n) {
significant_event = false;
@ -96,23 +97,23 @@ pub fn record_event(event: EVENT) {
new_event = format!("Visited {} for the first time", n);
}
}
EVENT::KICKED_SOMETHING(n) => {
EVENT::KickedSomething(n) => {
modify_event_count(EVENT::COUNT_KICK, n);
significant_event = false;
}
EVENT::BROKE_DOOR(n) => {
EVENT::BrokeDoor(n) => {
modify_event_count(EVENT::COUNT_BROKE_DOOR, n);
significant_event = false;
}
EVENT::PLAYER_CONFUSED(n) => {
EVENT::PlayerConfused(n) => {
modify_event_count(EVENT::COUNT_PLAYER_CONFUSED, n);
significant_event = false;
}
EVENT::LOOKED_FOR_HELP(n) => {
EVENT::LookedForHelp(n) => {
modify_event_count(EVENT::COUNT_LOOKED_FOR_HELP, n);
significant_event = false;
}
EVENT::KILLED(name) => {
EVENT::Killed(name) => {
modify_event_count(EVENT::COUNT_KILLED, 1);
if KILLED.lock().unwrap().contains(&name) {
significant_event = false;
@ -121,13 +122,13 @@ pub fn record_event(event: EVENT) {
new_event = format!("Killed your first {}", name);
}
}
EVENT::DISCOVERED(name) => {
EVENT::Discovered(name) => {
new_event = format!("Discovered {}", name);
}
EVENT::IDENTIFIED(name) => {
EVENT::Identified(name) => {
new_event = format!("Identified {}", name);
}
EVENT::PLAYER_DIED(str) => {
EVENT::PlayerDied(str) => {
// Generating the String is handled in the death effect, to avoid passing the ecs here.
new_event = format!("{}", str);
}

View file

@ -1,5 +1,5 @@
use super::{ events, LogFragment, Logger };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use std::sync::Mutex;
lazy_static! {
@ -19,7 +19,13 @@ pub fn clear_log() {
LOG.lock().unwrap().clear();
}
pub fn print_log(console: &mut Box<dyn Console>, pos: Point, _descending: bool, len: usize, maximum_len: i32) {
pub fn print_log(
console: &mut Box<dyn Console>,
pos: Point,
_descending: bool,
len: usize,
maximum_len: i32
) {
let mut y = pos.y;
let mut x = pos.x;
// Reverse the log, take the number we want to show, and iterate through them
@ -61,7 +67,13 @@ pub fn print_log(console: &mut Box<dyn Console>, pos: Point, _descending: bool,
}
// Stay within bounds
if y > pos.y - (len as i32) {
console.print_color(x, y, frag.colour.into(), RGB::named(rltk::BLACK).into(), part);
console.print_color(
x,
y,
frag.colour.into(),
RGB::named(BLACK).into(),
part
);
}
x += part.len() as i32;
}
@ -80,7 +92,7 @@ pub fn setup_log() {
Logger::new()
.append("Welcome!")
.colour(rltk::CYAN)
.colour(CYAN)
.append_n("Press [?] at any time to view controls")
.period()
.log();

View file

@ -7,7 +7,7 @@ mod events;
pub use events::*;
use serde::{ Deserialize, Serialize };
use rltk::prelude::*;
use bracket_lib::prelude::*;
#[derive(Serialize, Deserialize, Clone)]
pub struct LogFragment {
pub colour: RGB,

View file

@ -2,7 +2,7 @@ use super::{ Skill, Skills };
use crate::gui::{ Ancestry, Class };
use crate::data::entity;
use crate::data::char_create::*;
use rltk::prelude::*;
use bracket_lib::prelude::*;
use std::cmp::max;
/// Returns the attribute bonus for a given attribute score, where every 2 points above
@ -12,13 +12,13 @@ pub fn attr_bonus(value: i32) -> i32 {
}
/// Returns the number of HP gained per level for a given constitution score.
pub fn hp_per_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32) -> i32 {
pub fn hp_per_level(rng: &mut RandomNumberGenerator, constitution: i32) -> i32 {
return max(rng.roll_dice(1, entity::STANDARD_HIT_DIE) + attr_bonus(constitution), 1);
}
#[allow(dead_code)]
/// Returns a total HP roll for a player, based on a given constitution score and level.
pub fn player_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
pub fn player_hp_at_level(rng: &mut RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
let mut total = entity::STANDARD_HIT_DIE + attr_bonus(constitution);
for _i in 0..level {
total += hp_per_level(rng, constitution);
@ -27,7 +27,7 @@ pub fn player_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i
}
/// Returns a total HP roll for an NPC, based on a given constitution score and level.
pub fn npc_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
pub fn npc_hp_at_level(rng: &mut RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
if level == 0 {
return rng.roll_dice(1, entity::STANDARD_HIT_DIE_0);
}
@ -39,12 +39,12 @@ pub fn npc_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32,
}
/// Returns the number of mana gained per level for a given intelligence score.
pub fn mana_per_level(rng: &mut rltk::RandomNumberGenerator, intelligence: i32) -> i32 {
pub fn mana_per_level(rng: &mut RandomNumberGenerator, intelligence: i32) -> i32 {
return max(rng.roll_dice(1, entity::STANDARD_MANA_DIE) + attr_bonus(intelligence), 1);
}
/// Returns the number of mana gained per level for a given intelligence score.
pub fn mana_at_level(rng: &mut rltk::RandomNumberGenerator, intelligence: i32, level: i32) -> i32 {
pub fn mana_at_level(rng: &mut RandomNumberGenerator, intelligence: i32, level: i32) -> i32 {
let mut total = entity::MINIMUM_MANA;
for _i in 0..level {
total += mana_per_level(rng, intelligence);
@ -63,7 +63,7 @@ pub fn skill_bonus(skill: Skill, skills: &Skills) -> i32 {
/// Roll 4d6 and drop the lowest, for rolling d20-style stats
#[allow(unused)]
pub fn roll_4d6(rng: &mut rltk::RandomNumberGenerator) -> i32 {
pub fn roll_4d6(rng: &mut RandomNumberGenerator) -> i32 {
let mut rolls: Vec<i32> = Vec::new();
for _i in 0..4 {
rolls.push(rng.roll_dice(1, 6));

View file

@ -24,7 +24,7 @@ use crate::{
Telepath,
BUC,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use specs::prelude::*;
use std::collections::HashMap;
@ -119,7 +119,7 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult {
let mut y = 11;
let column_width = 20;
ctx.print_color(x, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), CHAR_CREATE_HEADER);
ctx.print_color(x, y, RGB::named(WHITE), RGB::named(BLACK), CHAR_CREATE_HEADER);
y += 2;
if let RunState::CharacterCreation { ancestry, class } = *runstate {
@ -271,9 +271,9 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
Ancestry::Dwarf => {
renderables
.insert(*player, Renderable {
glyph: rltk::to_cp437(DWARF_GLYPH),
glyph: to_cp437(DWARF_GLYPH),
fg: RGB::named(DWARF_COLOUR),
bg: RGB::named(rltk::BLACK),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
@ -282,9 +282,9 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
Ancestry::Elf => {
renderables
.insert(*player, Renderable {
glyph: rltk::to_cp437(ELF_GLYPH),
glyph: to_cp437(ELF_GLYPH),
fg: RGB::named(ELF_COLOUR),
bg: RGB::named(rltk::BLACK),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
@ -307,9 +307,9 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
Ancestry::Catfolk => {
renderables
.insert(*player, Renderable {
glyph: rltk::to_cp437(CATFOLK_GLYPH),
glyph: to_cp437(CATFOLK_GLYPH),
fg: RGB::named(CATFOLK_COLOUR),
bg: RGB::named(rltk::BLACK),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
@ -453,11 +453,11 @@ fn pick_random_table_item(
rng: &mut RandomNumberGenerator,
push_to: &mut Vec<String>,
table: &'static str,
dice: &'static str,
dice_str: &'static str,
difficulty: Option<i32>
) {
let (n, d, m) = raws::parse_dice_string(dice);
for _i in 0..rng.roll_dice(n, d) + m {
let dice = parse_dice_string(dice_str).expect("Error parsing dice");
for _i in 0..rng.roll_dice(dice.n_dice, dice.die_type) + dice.bonus {
push_to.push(raws::table_by_name(&raws::RAWS.lock().unwrap(), table, difficulty).roll(rng));
}
}

View file

@ -1,5 +1,5 @@
use super::State;
use rltk::prelude::*;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
pub enum CheatMenuResult {
@ -12,13 +12,13 @@ pub enum CheatMenuResult {
GodMode,
}
pub fn show_cheat_menu(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
pub fn show_cheat_menu(_gs: &mut State, ctx: &mut BTerm) -> CheatMenuResult {
let (x_offset, y_offset) = (1, 10);
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::RED),
RGB::named(rltk::BLACK),
RGB::named(RED),
RGB::named(BLACK),
"DEBUG MENU! [aA-zZ][Esc.]"
);
let x = 1 + x_offset;
@ -26,26 +26,26 @@ pub fn show_cheat_menu(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
let count = 5;
let width = 19;
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(RED), RGB::named(BLACK));
y += 1;
// Asc
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('a'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('a'));
ctx.print(x_offset + 4, y, "ASCEND A FLOOR");
y += 1;
// Desc
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('d'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('d'));
ctx.print(x_offset + 4, y, "DESCEND A FLOOR");
y += 1;
// Heal
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('h'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('h'));
ctx.print(x_offset + 4, y, "HEAL TO FULL");
y += 1;
// Reveal map
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('m'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('m'));
ctx.print(x_offset + 4, y, "MAGIC MAP REVEAL");
y += 1;
// Godmode
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('g'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('g'));
ctx.print(x_offset + 4, y, "GOD MODE");
// Match keys
match ctx.key {

View file

@ -1,5 +1,5 @@
use super::{ State, RunState, tooltip::draw_tooltips, camera::get_screen_bounds };
use rltk::prelude::*;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
pub enum FarlookResult {
@ -10,7 +10,7 @@ pub enum FarlookResult {
Cancel,
}
pub fn show_farlook(gs: &mut State, ctx: &mut Rltk) -> FarlookResult {
pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult {
let runstate = gs.ecs.fetch::<RunState>();
let (_min_x, _max_x, _min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs, ctx);
@ -27,7 +27,7 @@ pub fn show_farlook(gs: &mut State, ctx: &mut Rltk) -> FarlookResult {
let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32));
let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32));
ctx.set(x, y, RGB::named(WHITE), RGB::named(BLACK), rltk::to_cp437('X'));
ctx.set(x, y, RGB::named(WHITE), RGB::named(BLACK), to_cp437('X'));
draw_tooltips(&gs.ecs, ctx, Some((x, y)));
return match ctx.key {

View file

@ -21,12 +21,12 @@ use crate::{
Renderable,
states::state::*,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
/// Handles the Identify menu.
pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let equipped = gs.ecs.read_storage::<Equipped>();
let backpack = gs.ecs.read_storage::<InBackpack>();
@ -58,7 +58,8 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
}
// If not obfuscated, or already identified, return false.
if
(!obfuscated.get(*item_entity).is_some() || dm.identified_items.contains(&n.name)) &&
(!obfuscated.get(*item_entity).is_some() ||
dm.identified_items.contains(&n.name)) &&
beatitudes
.get(*item_entity)
.map(|beatitude| beatitude.known)
@ -93,7 +94,9 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
let mut player_inventory: super::PlayerInventory = BTreeMap::new();
for (entity, _i, renderable, name) in build_identify_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
let beatitude_status = if let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity) {
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
@ -125,8 +128,8 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Identify which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
@ -138,7 +141,7 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
let item = player_inventory
.iter()

View file

@ -1,4 +1,4 @@
use rltk::prelude::*;
use bracket_lib::prelude::*;
pub fn letter_to_option(key: VirtualKeyCode, shift: bool) -> i32 {
if shift {

View file

@ -62,9 +62,9 @@ pub use farlook::*;
/// Gives a popup box with a message and a title, and waits for a keypress.
#[allow(unused)]
pub fn yes_no(ctx: &mut Rltk, question: String) -> Option<bool> {
ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), question);
ctx.print_color_centered(17, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "(y)es or (n)o");
pub fn yes_no(ctx: &mut BTerm, question: String) -> Option<bool> {
ctx.print_color_centered(15, RGB::named(YELLOW), RGB::named(BLACK), question);
ctx.print_color_centered(17, RGB::named(CYAN), RGB::named(BLACK), "(y)es or (n)o");
match ctx.key {
None => None,
Some(key) =>
@ -77,7 +77,7 @@ pub fn yes_no(ctx: &mut Rltk, question: String) -> Option<bool> {
}
pub fn draw_lerping_bar(
ctx: &mut Rltk,
ctx: &mut BTerm,
sx: i32,
sy: i32,
width: i32,
@ -181,8 +181,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.print_color(
26 * TEXT_FONT_MOD,
54,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
format!("XP{}/{}", stats.level, stats.xp)
);
// Draw attributes
@ -327,7 +327,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
}
// Draw equipment
let renderables = ecs.read_storage::<Renderable>();
let mut equipment: Vec<(String, RGB, RGB, rltk::FontCharType)> = Vec::new();
let mut equipment: Vec<(String, RGB, RGB, FontCharType)> = Vec::new();
let entities = ecs.entities();
for (entity, _equipped, renderable) in (&entities, &equipped, &renderables)
.join()
@ -472,7 +472,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
let (render_fg, glyph) = if let Some(renderable) = renderables.get(entity) {
(renderable.fg, renderable.glyph)
} else {
(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
(RGB::named(WHITE), to_cp437('-'))
};
seen_entities.push((
obfuscate_name_ecs(ecs, entity).0,
@ -587,7 +587,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
pub fn get_input_direction(
ecs: &mut World,
ctx: &mut Rltk,
ctx: &mut BTerm,
function: fn(i: i32, j: i32, ecs: &mut World) -> RunState
) -> RunState {
let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx);
@ -595,8 +595,8 @@ pub fn get_input_direction(
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"In what direction? [0-9]/[YUHJKLBN]"
);
match ctx.key {
@ -681,14 +681,14 @@ pub fn print_options(
x += 2;
let fg = RGB::from_u8(item.renderables.0, item.renderables.1, item.renderables.2);
ctx.set(x, y, fg, RGB::named(rltk::BLACK), item.glyph);
ctx.set(x, y, fg, RGB::named(BLACK), item.glyph);
x += 2;
let fg = RGB::from_u8(item.rgb.0, item.rgb.1, item.rgb.2);
if item_count > &1 {
// If more than one, print the number and pluralise
// i.e. (a) 3 daggers
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item_count);
ctx.print_color(x, y, fg, RGB::named(BLACK), item_count);
x += 2;
ctx.print_color(
x,
@ -701,7 +701,7 @@ pub fn print_options(
width = if width > this_width { width } else { this_width };
} else {
if item.display_name.singular.to_lowercase().ends_with("s") {
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "some");
ctx.print_color(x, y, fg, RGB::named(BLACK), "some");
x += 5;
} else if
['a', 'e', 'i', 'o', 'u']
@ -710,12 +710,12 @@ pub fn print_options(
{
// If one and starts with a vowel, print 'an'
// i.e. (a) an apple
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "an");
ctx.print_color(x, y, fg, RGB::named(BLACK), "an");
x += 3;
} else {
// If one and not a vowel, print 'a'
// i.e. (a) a dagger
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "a");
ctx.print_color(x, y, fg, RGB::named(BLACK), "a");
x += 2;
}
ctx.print_color(
@ -951,7 +951,7 @@ pub fn item_colour(item: Entity, beatitudes: &ReadStorage<Beatitude>) -> (u8, u8
return WHITE;
}
pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
pub fn show_help(ctx: &mut BTerm) -> YesNoResult {
let mut x = 3;
let mut y = 12;
let height = 22;
@ -967,7 +967,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
);
x += 2;
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOVE COMMANDS");
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOVE COMMANDS");
y += 2;
ctx.print(x, y, "y k u 7 8 9 > down");
ctx.print(x, y + 1, " \\|/ \\|/");
@ -975,7 +975,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
ctx.print(x, y + 3, " /|\\ /|\\");
ctx.print(x, y + 4, "b j n 1 2 3 . wait");
y += 7;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "OBJECT INTERACTION");
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "OBJECT INTERACTION");
y += 2;
ctx.print(x, y, "g get d drop");
y += 1;
@ -985,7 +985,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
y += 1;
ctx.print(x, y, "f force x farlook");
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOUSE CONTROL");
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOUSE CONTROL");
y += 2;
ctx.print(x, y, "hover for tooltips");
@ -1139,7 +1139,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
}
}
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_inventory = get_player_inventory(&gs.ecs);
let count = player_inventory.len();
@ -1179,7 +1179,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
if on_overmap {
gamelog::Logger
@ -1204,7 +1204,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
}
}
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let backpack = gs.ecs.read_storage::<Equipped>();
let entities = gs.ecs.entities();
@ -1216,8 +1216,8 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Unequip what? [aA-zZ][Esc.]"
);
@ -1235,7 +1235,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
let x = 1 + x_offset;
let mut y = 3 + y_offset;
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
y += 1;
let mut j = 0;
@ -1244,7 +1244,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
let (mut fg, glyph) = if let Some(renderable) = renderables.get(*e) {
(renderable.fg, renderable.glyph)
} else {
(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
(RGB::named(WHITE), to_cp437('-'))
};
ctx.set(
x + 1,
@ -1255,7 +1255,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
);
ctx.set(x + 3, y, fg, RGB::named(rltk::BLACK), glyph);
fg = RGB::named(item_colour_ecs(&gs.ecs, *e));
ctx.print_color(x + 5, y, fg, RGB::named(rltk::BLACK), name);
ctx.print_color(x + 5, y, fg, RGB::named(BLACK), name);
y += 1;
j += 1;
}
@ -1266,7 +1266,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
return (ItemMenuResult::Selected, Some(equippable[selection as usize].0));
}
@ -1288,7 +1288,7 @@ pub enum TargetResult {
pub fn ranged_target(
gs: &mut State,
ctx: &mut Rltk,
ctx: &mut BTerm,
x: i32,
y: i32,
range: i32,
@ -1302,8 +1302,8 @@ pub fn ranged_target(
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Targeting which tile? [mouse input]"
);
@ -1313,7 +1313,7 @@ pub fn ranged_target(
if let Some(visible) = visible {
// We have a viewshed
for idx in visible.visible_tiles.iter() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= (range as f32) {
let screen_x = idx.x - min_x;
let screen_y = idx.y - min_y;
@ -1354,7 +1354,7 @@ pub fn ranged_target(
}
let mut result = (TargetResult::NoResponse { x, y }, None);
if valid_target {
let path = rltk::line2d(
let path = line2d(
LineAlg::Bresenham,
Point::new(player_pos.x, player_pos.y),
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)
@ -1374,7 +1374,7 @@ pub fn ranged_target(
if aoe > 0 {
// We adjust for camera position when getting FOV, but then we need to adjust back
// when iterating through the tiles themselves, by taking away min_x/min_y.
let mut blast_tiles = rltk::field_of_view(
let mut blast_tiles = field_of_view(
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1),
aoe,
&*map
@ -1411,7 +1411,7 @@ pub fn ranged_target(
}
};
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(RED));
}
result = match ctx.key {
@ -1450,7 +1450,7 @@ pub enum MainMenuResult {
},
}
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
pub fn main_menu(gs: &mut State, ctx: &mut BTerm) -> MainMenuResult {
let save_exists = super::saveload_system::does_save_exist();
let runstate = gs.ecs.fetch::<RunState>();
let assets = gs.ecs.fetch::<RexAssets>();
@ -1464,8 +1464,8 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
height -= 1;
}
ctx.draw_box_double(x, y - 4, 13, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(x + 3, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "RUST-RL!");
ctx.draw_box_double(x, y - 4, 13, height, RGB::named(WHITE), RGB::named(BLACK));
ctx.print_color(x + 3, y - 2, RGB::named(YELLOW), RGB::named(BLACK), "RUST-RL!");
if let RunState::MainMenu { menu_selection: selection } = *runstate {
if save_exists {
@ -1491,19 +1491,19 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
y += 1;
}
if selection == MainMenuSelection::NewGame {
ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "new game");
ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]");
ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "new game");
ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]");
} else {
ctx.print_color(x + 3, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "new game");
ctx.print_color(x + 3, y, RGB::named(WHITE), RGB::named(BLACK), "new game");
}
y += 1;
if selection == MainMenuSelection::Quit {
ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "goodbye!");
ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]");
ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "goodbye!");
ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]");
} else {
ctx.print_color(x + 5, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "quit");
ctx.print_color(x + 5, y, RGB::named(WHITE), RGB::named(BLACK), "quit");
}
match ctx.key {
@ -1578,18 +1578,18 @@ pub enum YesNoResult {
No,
}
pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
pub fn game_over(ctx: &mut BTerm) -> YesNoResult {
let mut x = 3;
let mut y = 12;
let width = 45;
let height = 20;
ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "You died!");
ctx.draw_box(x, y, width, height, RGB::named(WHITE), RGB::named(BLACK));
ctx.print_color(x + 3, y, RGB::named(YELLOW), RGB::named(BLACK), "You died!");
ctx.print_color(
x + 3,
y + height,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
RGB::named(YELLOW),
RGB::named(BLACK),
" Write a morgue file? [y/n] "
);
x += 2;
@ -1597,8 +1597,8 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
ctx.print_color(
x,
y,
RGB::named(rltk::GREEN),
RGB::named(rltk::BLACK),
RGB::named(GREEN),
RGB::named(BLACK),
format!("You survived for {} turns.", crate::gamelog::get_event_count(EVENT::COUNT_TURN))
);
y += 2;
@ -1627,8 +1627,8 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
ctx.print_color(
x + 1,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
format!(
"- kicked {} time(s), breaking {} object(s)",
crate::gamelog::get_event_count(EVENT::COUNT_KICK),

View file

@ -7,13 +7,24 @@ use super::{
ItemMenuResult,
UniqueInventoryItem,
};
use crate::{ gamelog, Beatitude, Entity, Equipped, InBackpack, Item, Name, Renderable, states::state::*, BUC };
use rltk::prelude::*;
use crate::{
gamelog,
Beatitude,
Entity,
Equipped,
InBackpack,
Item,
Name,
Renderable,
states::state::*,
BUC,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
/// Handles the Remove Curse menu.
pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let equipped = gs.ecs.read_storage::<Equipped>();
let backpack = gs.ecs.read_storage::<InBackpack>();
@ -24,7 +35,9 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
let renderables = gs.ecs.read_storage::<Renderable>();
let build_cursed_iterator = || {
(&entities, &items, &beatitudes, &renderables, &names).join().filter(|(item_entity, _i, b, _r, _n)| {
(&entities, &items, &beatitudes, &renderables, &names)
.join()
.filter(|(item_entity, _i, b, _r, _n)| {
// Set all items to FALSE initially.
let mut keep = false;
// If found in the player's backpack, set to TRUE
@ -76,7 +89,9 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
let mut player_inventory: super::PlayerInventory = BTreeMap::new();
for (entity, _i, _b, renderable, name) in build_cursed_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
let beatitude_status = if let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity) {
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
@ -108,8 +123,8 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Decurse which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
@ -121,7 +136,7 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
let item = player_inventory
.iter()

View file

@ -7,13 +7,12 @@ use super::{
Pools,
Position,
Renderable,
Rltk,
World,
RGB,
};
use crate::TileType;
use crate::data::ids::*;
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
struct Tooltip {
@ -63,7 +62,7 @@ impl Tooltip {
}
#[rustfmt::skip]
pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk, xy: Option<(i32, i32)>) {
pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
let map = ecs.fetch::<Map>();
let names = ecs.read_storage::<Name>();
@ -164,7 +163,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk, xy: Option<(i32, i32)>) {
if tooltips.is_empty() { return ; }
let white = RGB::named(rltk::WHITE);
let white = RGB::named(WHITE);
let arrow;
let arrow_x;

View file

@ -1,5 +1,14 @@
use super::{ effects::{ add_effect, EffectType, Targets }, gamelog, Clock, HungerClock, HungerState, TakingTurn };
use rltk::prelude::*;
use super::{
effects::{ add_effect, EffectType, Targets },
gamelog,
Clock,
HungerClock,
HungerState,
TakingTurn,
DamageType,
Intrinsics,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::config::CONFIG;
@ -45,10 +54,11 @@ impl<'a> System<'a> for HungerSystem {
ReadExpect<'a, Entity>,
ReadStorage<'a, Clock>,
ReadStorage<'a, TakingTurn>,
ReadStorage<'a, Intrinsics>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut hunger_clock, player_entity, turn_clock, turns) = data;
let (entities, mut hunger_clock, player_entity, turn_clock, turns, intrinsics) = data;
// If the turn clock isn't taking a turn this tick, don't bother ticking hunger.
let mut ticked = false;
@ -64,16 +74,32 @@ impl<'a> System<'a> for HungerSystem {
if hunger_clock.duration >= MAX_SATIATION {
hunger_clock.duration = MAX_SATIATION;
} else {
hunger_clock.duration -= BASE_CLOCK_DECREMENT_PER_TURN;
let mut modifier = 0;
let intrinsic_regen = if let Some(i) = intrinsics.get(entity) {
i.list.contains(&crate::Intrinsic::Regeneration)
} else {
false
};
if intrinsic_regen {
modifier += 1;
}
hunger_clock.duration -= BASE_CLOCK_DECREMENT_PER_TURN + modifier;
}
let initial_state = hunger_clock.state;
hunger_clock.state = get_hunger_state(hunger_clock.duration);
if hunger_clock.state == HungerState::Starving {
add_effect(None, EffectType::Damage { amount: 1 }, Targets::Entity { target: entity });
add_effect(
None,
EffectType::Damage { amount: 1, damage_type: DamageType::Forced },
Targets::Entity { target: entity }
);
}
if CONFIG.logging.log_ticks && entity == *player_entity {
rltk::console::log(
format!("HUNGER SYSTEM: Ticked for player entity. [clock: {}]", hunger_clock.duration)
console::log(
format!(
"HUNGER SYSTEM: Ticked for player entity. [clock: {}]",
hunger_clock.duration
)
);
}
if hunger_clock.state == initial_state {

View file

@ -12,10 +12,10 @@ use crate::{
ObfuscatedName,
Position,
WantsToPickupItem,
Renderable,
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
pub struct ItemCollectionSystem {}
@ -52,7 +52,9 @@ impl<'a> System<'a> for ItemCollectionSystem {
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack.insert(pickup.item, InBackpack { owner: pickup.collected_by }).expect("Unable to pickup item.");
backpack
.insert(pickup.item, InBackpack { owner: pickup.collected_by })
.expect("Unable to pickup item.");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged.");
@ -76,7 +78,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
).0
)
)
.colour(rltk::WHITE)
.colour(WHITE)
.period()
.log();
}

View file

@ -15,6 +15,7 @@ use crate::{
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
pub struct ItemDropSystem {}
@ -52,7 +53,9 @@ impl<'a> System<'a> for ItemDropSystem {
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged.");
equipment_changed
.insert(entity, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged.");
let mut dropper_pos: Position = Position { x: 0, y: 0 };
{
let dropped_pos = positions.get(entity).unwrap();
@ -83,7 +86,7 @@ impl<'a> System<'a> for ItemDropSystem {
).0
)
)
.colour(rltk::WHITE)
.colour(WHITE)
.period()
.log();
}

View file

@ -17,6 +17,7 @@ use crate::{
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
pub struct ItemEquipSystem {}
@ -66,7 +67,11 @@ impl<'a> System<'a> for ItemEquipSystem {
// Remove any items target has in item's slot
let mut can_equip = true;
let mut to_unequip: Vec<Entity> = Vec::new();
for (item_entity, already_equipped, _name) in (&entities, &equipped, &names).join() {
for (item_entity, already_equipped, _name) in (
&entities,
&equipped,
&names,
).join() {
if already_equipped.owner == target && already_equipped.slot == target_slot {
if let Some(beatitude) = beatitudes.get(item_entity) {
if beatitude.buc == BUC::Cursed {
@ -85,7 +90,7 @@ impl<'a> System<'a> for ItemEquipSystem {
None
).0
)
.colour(rltk::WHITE)
.colour(WHITE)
.append("!");
identified_beatitude
.insert(item_entity, IdentifiedBeatitude {})
@ -101,15 +106,25 @@ impl<'a> System<'a> for ItemEquipSystem {
}
for item in to_unequip.iter() {
equipped.remove(*item);
backpack.insert(*item, InBackpack { owner: target }).expect("Unable to insert backpack");
backpack
.insert(*item, InBackpack { owner: target })
.expect("Unable to insert backpack");
if target == *player_entity {
logger = logger
.append(messages::YOU_REMOVE_ITEM)
.colour(item_colour(*item, &beatitudes))
.append_n(
obfuscate_name(*item, &names, &magic_items, &obfuscated_names, &beatitudes, &dm, None).0
obfuscate_name(
*item,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
None
).0
)
.colour(rltk::WHITE)
.colour(WHITE)
.period();
}
}
@ -134,7 +149,7 @@ impl<'a> System<'a> for ItemEquipSystem {
None
).0
)
.colour(rltk::WHITE)
.colour(WHITE)
.period();
logger.log();
identified_items

View file

@ -1,4 +1,13 @@
use crate::{ Beatitude, IdentifiedBeatitude, IdentifiedItem, Item, MasterDungeonMap, Name, ObfuscatedName, Player };
use crate::{
Beatitude,
IdentifiedBeatitude,
IdentifiedItem,
Item,
MasterDungeonMap,
Name,
ObfuscatedName,
Player,
};
use specs::prelude::*;
use crate::data::events::*;
use crate::gamelog;
@ -35,7 +44,7 @@ impl<'a> System<'a> for ItemIdentificationSystem {
let tag = crate::raws::get_id_from_name(id.name.clone());
if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) {
if gamelog::get_event_count(EVENT::COUNT_TURN) != 1 {
gamelog::record_event(EVENT::IDENTIFIED(id.name.clone()));
gamelog::record_event(EVENT::Identified(id.name.clone()));
}
dm.identified_items.insert(id.name.clone());
for (entity, _item, name) in (&entities, &items, &names).join() {

View file

@ -11,7 +11,7 @@ use crate::{
WantsToRemoveItem,
BUC,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::data::messages;
@ -99,7 +99,9 @@ impl<'a> System<'a> for ItemRemoveSystem {
.log();
}
}
backpack.insert(to_remove.item, InBackpack { owner: entity }).expect("Unable to insert backpack");
backpack
.insert(to_remove.item, InBackpack { owner: entity })
.expect("Unable to insert backpack");
}
wants_remove.clear();

View file

@ -1,7 +1,7 @@
// src/lib.rs
// 31-Aug-2023
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
extern crate serde;

View file

@ -1,12 +1,12 @@
use rust_rl::*;
use specs::prelude::*;
use specs::saveload::{ SimpleMarker, SimpleMarkerAllocator };
use rltk::prelude::*;
use bracket_lib::prelude::*;
const DISPLAYWIDTH: i32 = 100;
const DISPLAYHEIGHT: i32 = 56;
fn main() -> rltk::BError {
fn main() -> BError {
// Embedded resources for use in wasm build
const CURSES_16_16_BYTES: &[u8] = include_bytes!("../resources/curses16x16.png");
const CURSES_8_16_BYTES: &[u8] = include_bytes!("../resources/curses8x16.png");
@ -122,6 +122,8 @@ fn main() -> rltk::BError {
gs.ecs.register::<SpawnParticleSimple>();
gs.ecs.register::<SpawnParticleBurst>();
gs.ecs.register::<SpawnParticleLine>();
gs.ecs.register::<HasDamageModifiers>();
gs.ecs.register::<Intrinsics>();
gs.ecs.register::<SimpleMarker<SerializeMe>>();
gs.ecs.register::<SerializationHelper>();
gs.ecs.register::<DMSerializationHelper>();
@ -130,11 +132,11 @@ fn main() -> rltk::BError {
raws::load_raws();
// Insert calls
gs.ecs.insert(rltk::RandomNumberGenerator::new());
gs.ecs.insert(RandomNumberGenerator::new());
gs.ecs.insert(map::MasterDungeonMap::new()); // Master map list
gs.ecs.insert(Map::new(true, 1, 64, 64, 0, "New Map", "N", 0)); // Map
gs.ecs.insert(Point::new(0, 0)); // Player pos
gs.ecs.insert(gui::Ancestry::Dwarf); // ancestry
gs.ecs.insert(gui::Ancestry::Human); // ancestry
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
gs.ecs.insert(player_entity); // Player entity
gs.ecs.insert(RunState::MapGeneration {}); // RunState
@ -142,8 +144,8 @@ fn main() -> rltk::BError {
gs.ecs.insert(rex_assets::RexAssets::new());
gamelog::setup_log();
gamelog::record_event(data::events::EVENT::LEVEL(1));
gamelog::record_event(data::events::EVENT::Level(1));
gs.generate_world_map(1, TileType::Floor);
rltk::main_loop(context, gs)
main_loop(context, gs)
}

View file

@ -1,6 +1,6 @@
use super::{ Map, TileType };
use crate::{ gamelog, map_builders, OtherLevelPosition, Position, Telepath, Viewshed };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use specs::prelude::*;
use std::collections::{ HashMap, HashSet };
@ -61,7 +61,11 @@ impl MasterDungeonMap {
fn make_scroll_name(rng: &mut RandomNumberGenerator) -> String {
let len = 4 + rng.roll_dice(1, 6);
let space_at_i = if len > 6 && rng.roll_dice(1, 2) == 1 { rng.roll_dice(1, len - 6) + 3 } else { -1 };
let space_at_i = if len > 6 && rng.roll_dice(1, 2) == 1 {
rng.roll_dice(1, len - 6) + 3
} else {
-1
};
let offset = rng.roll_dice(1, 2) - 1;
let mut name = "".to_string();
for i in 0..len {
@ -142,7 +146,9 @@ const POTION_ADJECTIVES: &[&str] = &[
fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
loop {
let mut name: String =
POTION_ADJECTIVES[(rng.roll_dice(1, POTION_ADJECTIVES.len() as i32) as usize) - 1].to_string();
POTION_ADJECTIVES[
(rng.roll_dice(1, POTION_ADJECTIVES.len() as i32) as usize) - 1
].to_string();
name += " ";
name += POTION_COLOURS[(rng.roll_dice(1, POTION_COLOURS.len() as i32) as usize) - 1];
name += " potion";
@ -178,7 +184,8 @@ const WAND_TYPES: &[&str] = &[
fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
loop {
let mut name: String = WAND_TYPES[(rng.roll_dice(1, WAND_TYPES.len() as i32) as usize) - 1].to_string();
let mut name: String =
WAND_TYPES[(rng.roll_dice(1, WAND_TYPES.len() as i32) as usize) - 1].to_string();
name += " wand";
if !used_names.contains(&name) {
@ -227,8 +234,9 @@ fn transition_to_existing_map(ecs: &mut World, new_id: i32, dest_tile: TileType)
}
possible_destinations.push(((map.width * map.height) as usize) / 2); // Centre of map
}
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
let idx = possible_destinations[(rng.roll_dice(1, possible_destinations.len() as i32) as usize) - 1];
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let idx =
possible_destinations[(rng.roll_dice(1, possible_destinations.len() as i32) as usize) - 1];
let mut player_position = ecs.write_resource::<Point>();
*player_position = Point::new((idx as i32) % w, (idx as i32) / w);
let mut position_components = ecs.write_storage::<Position>();
@ -253,7 +261,7 @@ fn transition_to_existing_map(ecs: &mut World, new_id: i32, dest_tile: TileType)
}
fn transition_to_new_map(ecs: &mut World, new_id: i32, _dest_tile: TileType) -> Vec<Map> {
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
// Might need this to fallback to 1, but if player
// level isn't found at all, there's a bigger concern
// concern than just this function not working.
@ -346,7 +354,9 @@ pub fn thaw_entities(ecs: &mut World) {
let mut pos_to_delete: Vec<Entity> = Vec::new();
for (entity, pos) in (&entities, &other_positions).join() {
if entity != *player_entity && pos.id == map_id {
positions.insert(entity, Position { x: pos.x, y: pos.y }).expect("Failed to insert OtherLevelPosition");
positions
.insert(entity, Position { x: pos.x, y: pos.y })
.expect("Failed to insert OtherLevelPosition");
pos_to_delete.push(entity);
}
}

View file

@ -1,5 +1,15 @@
use crate::{ config::CONFIG, gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn };
use crate::{
config::CONFIG,
gamelog,
raws,
spawner,
Clock,
Map,
RandomNumberGenerator,
TakingTurn,
};
use specs::prelude::*;
use bracket_lib::prelude::*;
use crate::data::events::*;
const TRY_SPAWN_CHANCE: i32 = 70;
@ -15,7 +25,7 @@ pub fn maybe_map_message(ecs: &mut World) {
{
let clock = ecs.read_storage::<Clock>();
let turns = ecs.read_storage::<TakingTurn>();
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
for (_c, _t) in (&clock, &turns).join() {
if rng.roll_dice(1, FEATURE_MESSAGE_CHANCE) == 1 {
maybe_message = true;
@ -42,7 +52,7 @@ pub fn try_spawn_interval(ecs: &mut World) {
}
let clock = ecs.read_storage::<Clock>();
let turns = ecs.read_storage::<TakingTurn>();
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
for (_c, _t) in (&clock, &turns).join() {
if rng.roll_dice(1, TRY_SPAWN_CHANCE) == 1 {
try_spawn = true;
@ -51,7 +61,7 @@ pub fn try_spawn_interval(ecs: &mut World) {
}
if try_spawn {
if CONFIG.logging.log_spawning {
rltk::console::log("SPAWNINFO: Trying spawn.");
console::log("SPAWNINFO: Trying spawn.");
}
spawn_random_mob_in_free_nonvisible_tile(ecs);
}
@ -61,11 +71,11 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
let map = ecs.fetch::<Map>();
let mut available_tiles = populate_unblocked_nonvisible(&map);
let player_level = gamelog::get_event_count(EVENT::COUNT_LEVEL);
rltk::console::log(player_level);
console::log(player_level);
let difficulty = (map.difficulty + player_level) / 2;
if available_tiles.len() == 0 {
if CONFIG.logging.log_spawning {
rltk::console::log("SPAWNINFO: No free tiles; not spawning anything..");
console::log("SPAWNINFO: No free tiles; not spawning anything..");
}
return;
}
@ -84,7 +94,7 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
// For every idx in the spawn list, spawn mob.
for idx in spawn_locations {
if CONFIG.logging.log_spawning {
rltk::console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, idx.0, idx.1));
console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, idx.0, idx.1));
}
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
@ -109,8 +119,12 @@ fn populate_unblocked_nonvisible(map: &Map) -> Vec<usize> {
}
/// Picks a random index from a vector of indexes, and removes it from the vector.
fn get_random_idx_from_tiles(rng: &mut rltk::RandomNumberGenerator, area: &mut Vec<usize>) -> usize {
let idx = if area.len() == 1 { 0usize } else { (rng.roll_dice(1, area.len() as i32) - 1) as usize };
fn get_random_idx_from_tiles(rng: &mut RandomNumberGenerator, area: &mut Vec<usize>) -> usize {
let idx = if area.len() == 1 {
0usize
} else {
(rng.roll_dice(1, area.len() as i32) - 1) as usize
};
area.remove(idx);
return area[idx];
}

View file

@ -1,4 +1,4 @@
use rltk::prelude::*;
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use std::collections::{ HashSet, HashMap };
mod tiletype;
@ -75,7 +75,7 @@ impl Map {
lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
telepath_tiles: vec![false; map_tile_count],
colour_offset: vec![((0.0, 0.0, 0.0), (0.0, 0.0, 0.0)); map_tile_count],
additional_fg_offset: rltk::RGB::from_u8(
additional_fg_offset: RGB::from_u8(
BRIGHTEN_FG_COLOUR_BY as u8,
BRIGHTEN_FG_COLOUR_BY as u8,
BRIGHTEN_FG_COLOUR_BY as u8
@ -90,7 +90,7 @@ impl Map {
view_blocked: HashSet::new(),
};
let mut rng = rltk::RandomNumberGenerator::new();
let mut rng = RandomNumberGenerator::new();
for idx in 0..map.colour_offset.len() {
map.colour_offset[idx].0 = (
@ -146,12 +146,12 @@ impl BaseMap for Map {
let w = self.width as usize;
let p1 = Point::new(idx1 % w, idx1 / w);
let p2 = Point::new(idx2 % w, idx2 / w);
rltk::DistanceAlg::Pythagoras.distance2d(p1, p2)
DistanceAlg::Pythagoras.distance2d(p1, p2)
}
/// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector.
fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> {
let mut exits = rltk::SmallVec::new();
fn get_available_exits(&self, idx: usize) -> SmallVec<[(usize, f32); 10]> {
let mut exits = SmallVec::new();
let x = (idx as i32) % self.width;
let y = (idx as i32) / self.width;
let w = self.width as usize;

View file

@ -2,7 +2,7 @@ use super::{ Map, Point, TileType };
use crate::data::visuals::*;
use crate::config::CONFIG;
use crate::data::ids::*;
use rltk::prelude::*;
use bracket_lib::prelude::*;
use std::ops::{ Add, Mul };
/// Gets the renderables for a tile, with darkening/offset/post-processing/etc. Passing a val for "debug" will ignore viewshed.
@ -11,7 +11,7 @@ pub fn get_tile_renderables_for_id(
map: &Map,
other_pos: Option<Point>,
debug: Option<bool>
) -> (rltk::FontCharType, RGB, RGB) {
) -> (FontCharType, RGB, RGB) {
let coloured_bg = CONFIG.visuals.use_coloured_tile_bg;
let (glyph, mut fg, mut bg, fg_offset, bg_offset) = match map.id {
@ -78,8 +78,8 @@ pub fn get_tile_renderables_for_id(
}
#[rustfmt::skip]
pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option<bool>) -> (rltk::FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) {
let glyph: rltk::FontCharType;
pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option<bool>) -> (FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) {
let glyph: FontCharType;
#[allow(unused_assignments)]
let mut fg: RGB = RGB::new();
#[allow(unused_assignments)]
@ -88,25 +88,25 @@ pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option<bool>)
let mut bg_offsets: (i32, i32, i32) = (-1, -1, -1);
match map.tiles[idx] {
TileType::Floor => { glyph = rltk::to_cp437(FLOOR_GLYPH); fg = RGB::named(FLOOR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = FLOOR_OFFSETS; }
TileType::WoodFloor => { glyph = rltk::to_cp437(WOOD_FLOOR_GLYPH); bg = RGB::named(WOOD_FLOOR_COLOUR); offsets = WOOD_FLOOR_OFFSETS; }
TileType::Fence => { glyph = rltk::to_cp437(FENCE_GLYPH); fg = RGB::named(FENCE_FG_COLOUR); bg = RGB::named(FENCE_COLOUR); offsets = FENCE_OFFSETS; }
TileType::Floor => { glyph = to_cp437(FLOOR_GLYPH); fg = RGB::named(FLOOR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = FLOOR_OFFSETS; }
TileType::WoodFloor => { glyph = to_cp437(WOOD_FLOOR_GLYPH); bg = RGB::named(WOOD_FLOOR_COLOUR); offsets = WOOD_FLOOR_OFFSETS; }
TileType::Fence => { glyph = to_cp437(FENCE_GLYPH); fg = RGB::named(FENCE_FG_COLOUR); bg = RGB::named(FENCE_COLOUR); offsets = FENCE_OFFSETS; }
TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y, debug); fg = RGB::named(WALL_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = WALL_OFFSETS; bg_offsets = DEFAULT_BG_OFFSETS }
TileType::DownStair => { glyph = rltk::to_cp437(DOWN_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS;}
TileType::UpStair => { glyph = rltk::to_cp437(UP_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS; }
TileType::Bridge => { glyph = rltk::to_cp437(BRIDGE_GLYPH); bg = RGB::named(BRIDGE_COLOUR); offsets = BRIDGE_OFFSETS; }
TileType::Gravel => { glyph = rltk::to_cp437(GRAVEL_GLYPH); bg = RGB::named(GRAVEL_COLOUR); offsets = GRAVEL_OFFSETS;}
TileType::Road => { glyph = rltk::to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); offsets = ROAD_OFFSETS;}
TileType::Grass => { glyph = rltk::to_cp437(GRASS_GLYPH); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; }
TileType::Foliage => { glyph = rltk::to_cp437(FOLIAGE_GLYPH); bg = RGB::named(FOLIAGE_COLOUR); offsets = FOLIAGE_OFFSETS; }
TileType::HeavyFoliage => { glyph = rltk::to_cp437(HEAVY_FOLIAGE_GLYPH); bg = RGB::named(HEAVY_FOLIAGE_COLOUR); offsets = HEAVY_FOLIAGE_OFFSETS; }
TileType::Sand => { glyph = rltk::to_cp437(SAND_GLYPH); bg = RGB::named(SAND_COLOUR); offsets = SAND_OFFSETS; }
TileType::ShallowWater => { glyph = rltk::to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; }
TileType::DeepWater => { glyph = rltk::to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); offsets = DEEP_WATER_OFFSETS; }
TileType::Bars => { glyph = rltk::to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); }
TileType::ImpassableMountain => { glyph = rltk::to_cp437(IMPASSABLE_MOUNTAIN_GLYPH); bg = RGB::named(IMPASSABLE_MOUNTAIN_COLOUR); offsets = IMPASSABLE_MOUNTAIN_OFFSETS }
TileType::ToOvermap(_) => { glyph = rltk::to_cp437(TO_OVERMAP_GLYPH); fg = RGB::named(TO_OVERMAP_COLOUR); bg = RGB::named(GRASS_COLOUR); }
TileType::ToLocal(_) => { glyph = rltk::to_cp437(TO_TOWN_GLYPH); fg = RGB::named(TO_TOWN_COLOUR); bg = RGB::named(GRASS_COLOUR); }
TileType::DownStair => { glyph = to_cp437(DOWN_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS;}
TileType::UpStair => { glyph = to_cp437(UP_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS; }
TileType::Bridge => { glyph = to_cp437(BRIDGE_GLYPH); bg = RGB::named(BRIDGE_COLOUR); offsets = BRIDGE_OFFSETS; }
TileType::Gravel => { glyph = to_cp437(GRAVEL_GLYPH); bg = RGB::named(GRAVEL_COLOUR); offsets = GRAVEL_OFFSETS;}
TileType::Road => { glyph = to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); offsets = ROAD_OFFSETS;}
TileType::Grass => { glyph = to_cp437(GRASS_GLYPH); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; }
TileType::Foliage => { glyph = to_cp437(FOLIAGE_GLYPH); bg = RGB::named(FOLIAGE_COLOUR); offsets = FOLIAGE_OFFSETS; }
TileType::HeavyFoliage => { glyph = to_cp437(HEAVY_FOLIAGE_GLYPH); bg = RGB::named(HEAVY_FOLIAGE_COLOUR); offsets = HEAVY_FOLIAGE_OFFSETS; }
TileType::Sand => { glyph = to_cp437(SAND_GLYPH); bg = RGB::named(SAND_COLOUR); offsets = SAND_OFFSETS; }
TileType::ShallowWater => { glyph = to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; }
TileType::DeepWater => { glyph = to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); offsets = DEEP_WATER_OFFSETS; }
TileType::Bars => { glyph = to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); }
TileType::ImpassableMountain => { glyph = to_cp437(IMPASSABLE_MOUNTAIN_GLYPH); bg = RGB::named(IMPASSABLE_MOUNTAIN_COLOUR); offsets = IMPASSABLE_MOUNTAIN_OFFSETS }
TileType::ToOvermap(_) => { glyph = to_cp437(TO_OVERMAP_GLYPH); fg = RGB::named(TO_OVERMAP_COLOUR); bg = RGB::named(GRASS_COLOUR); }
TileType::ToLocal(_) => { glyph = to_cp437(TO_TOWN_GLYPH); fg = RGB::named(TO_TOWN_COLOUR); bg = RGB::named(GRASS_COLOUR); }
}
if bg_offsets == (-1, -1, -1) {
bg_offsets = offsets;
@ -115,7 +115,7 @@ pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option<bool>)
}
#[rustfmt::skip]
fn get_forest_theme_renderables(idx:usize, map: &Map, debug: Option<bool>) -> (rltk::FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) {
fn get_forest_theme_renderables(idx:usize, map: &Map, debug: Option<bool>) -> (FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) {
let glyph;
#[allow(unused_assignments)]
let mut fg = RGB::new();
@ -125,9 +125,9 @@ fn get_forest_theme_renderables(idx:usize, map: &Map, debug: Option<bool>) -> (r
let mut bg_offsets: (i32, i32, i32) = (-1, -1, -1);
match map.tiles[idx] {
TileType::Wall => { glyph = rltk::to_cp437(FOREST_WALL_GLYPH); fg = RGB::named(FOREST_WALL_COLOUR); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; }
TileType::Road => { glyph = rltk::to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); }
TileType::ShallowWater => { glyph = rltk::to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; }
TileType::Wall => { glyph = to_cp437(FOREST_WALL_GLYPH); fg = RGB::named(FOREST_WALL_COLOUR); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; }
TileType::Road => { glyph = to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); }
TileType::ShallowWater => { glyph = to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; }
_ => { (glyph, fg, _, offsets, _) = get_default_theme_renderables(idx, map, debug); bg = RGB::named(GRASS_COLOUR); bg_offsets = GRASS_OFFSETS; }
}
if bg_offsets == (-1, -1, -1) {
@ -142,7 +142,7 @@ fn is_revealed_and_wall(map: &Map, x: i32, y: i32, debug: Option<bool>) -> bool
(if debug.is_none() { map.revealed_tiles[idx] } else { true })
}
fn wall_glyph(map: &Map, x: i32, y: i32, debug: Option<bool>) -> rltk::FontCharType {
fn wall_glyph(map: &Map, x: i32, y: i32, debug: Option<bool>) -> FontCharType {
if
x < 1 ||
x > map.width - 2 ||
@ -315,15 +315,15 @@ pub fn add_i32_offsets(rgb: RGB, offsets: (f32, f32, f32)) -> RGB {
let g = rgb.g + (offsets.1 as f32) / 255.0;
let b = rgb.b + (offsets.2 as f32) / 255.0;
return rltk::RGB::from_f32(r, g, b);
return RGB::from_f32(r, g, b);
}
pub fn multiply_by_float(rgb: rltk::RGB, offsets: (f32, f32, f32)) -> RGB {
pub fn multiply_by_float(rgb: RGB, offsets: (f32, f32, f32)) -> RGB {
let r = rgb.r * offsets.0;
let g = rgb.g * offsets.1;
let b = rgb.b * offsets.2;
return rltk::RGB::from_f32(r, g, b);
return RGB::from_f32(r, g, b);
}
fn darken_by_distance(pos: Point, other_pos: Point) -> f32 {

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, MetaMapBuilder, Position };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
#[allow(dead_code)]
pub enum XStart {
@ -21,7 +21,7 @@ pub struct AreaStartingPosition {
}
impl MetaMapBuilder for AreaStartingPosition {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -64,15 +64,18 @@ impl AreaStartingPosition {
if crate::tile_walkable(*tiletype) {
available_floors.push((
idx,
rltk::DistanceAlg::PythagorasSquared.distance2d(
rltk::Point::new((idx as i32) % build_data.map.width, (idx as i32) / build_data.map.width),
rltk::Point::new(seed_x, seed_y)
DistanceAlg::PythagorasSquared.distance2d(
Point::new(
(idx as i32) % build_data.map.width,
(idx as i32) / build_data.map.width
),
Point::new(seed_x, seed_y)
),
));
}
}
if available_floors.is_empty() {
panic!("No valid floors to start on");
unreachable!("No valid floors to start on.");
}
available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, InitialMapBuilder, Rect, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct BspDungeonBuilder {
rects: Vec<Rect>,
@ -7,7 +7,7 @@ pub struct BspDungeonBuilder {
impl InitialMapBuilder for BspDungeonBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}

View file

@ -1,5 +1,5 @@
use super::{ draw_corridor, BuilderMap, InitialMapBuilder, Rect, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
const MIN_ROOM_SIZE: i32 = 8;
@ -9,7 +9,7 @@ pub struct BspInteriorBuilder {
impl InitialMapBuilder for BspInteriorBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, InitialMapBuilder, MetaMapBuilder, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct CellularAutomataBuilder {
floor_tile: TileType,
@ -7,14 +7,14 @@ pub struct CellularAutomataBuilder {
impl InitialMapBuilder for CellularAutomataBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for CellularAutomataBuilder {
#[allow(dead_code)]
fn build_map(&mut self, _rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.apply_iteration(build_data);
}
}
@ -69,16 +69,28 @@ impl CellularAutomataBuilder {
if build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Wall {
neighbors += 1;
}
if build_data.map.tiles[idx - ((build_data.map.width as usize) - 1)] == TileType::Wall {
if
build_data.map.tiles[idx - ((build_data.map.width as usize) - 1)] ==
TileType::Wall
{
neighbors += 1;
}
if build_data.map.tiles[idx - ((build_data.map.width as usize) + 1)] == TileType::Wall {
if
build_data.map.tiles[idx - ((build_data.map.width as usize) + 1)] ==
TileType::Wall
{
neighbors += 1;
}
if build_data.map.tiles[idx + ((build_data.map.width as usize) - 1)] == TileType::Wall {
if
build_data.map.tiles[idx + ((build_data.map.width as usize) - 1)] ==
TileType::Wall
{
neighbors += 1;
}
if build_data.map.tiles[idx + ((build_data.map.width as usize) + 1)] == TileType::Wall {
if
build_data.map.tiles[idx + ((build_data.map.width as usize) + 1)] ==
TileType::Wall
{
neighbors += 1;
}

View file

@ -1,11 +1,11 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use crate::tile_walkable;
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct CullUnreachable {}
impl MetaMapBuilder for CullUnreachable {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -21,7 +21,7 @@ impl CullUnreachable {
let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y);
build_data.map.populate_blocked();
let map_starts: Vec<usize> = vec![start_idx];
let dijkstra_map = rltk::DijkstraMap::new(
let dijkstra_map = DijkstraMap::new(
build_data.map.width as usize,
build_data.map.height as usize,
&map_starts,

View file

@ -1,11 +1,11 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use crate::tile_walkable;
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct DistantExit {}
impl MetaMapBuilder for DistantExit {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -21,7 +21,7 @@ impl DistantExit {
let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y);
build_data.map.populate_blocked();
let map_starts: Vec<usize> = vec![start_idx];
let dijkstra_map = rltk::DijkstraMap::new(
let dijkstra_map = DijkstraMap::new(
build_data.map.width as usize,
build_data.map.height as usize,
&map_starts,

View file

@ -1,5 +1,5 @@
use super::{ paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
@ -18,14 +18,14 @@ pub struct DLABuilder {
impl InitialMapBuilder for DLABuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for DLABuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -94,7 +94,10 @@ impl DLABuilder {
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Carve a starting seed
let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 };
let starting_position = Position {
x: build_data.map.width / 2,
y: build_data.map.height / 2,
};
let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
build_data.take_snapshot();
build_data.map.tiles[start_idx] = TileType::Floor;
@ -189,10 +192,10 @@ impl DLABuilder {
let mut prev_y = digger_y;
let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
let mut path = rltk::line2d(
rltk::LineAlg::Bresenham,
rltk::Point::new(digger_x, digger_y),
rltk::Point::new(starting_position.x, starting_position.y)
let mut path = line2d(
LineAlg::Bresenham,
Point::new(digger_x, digger_y),
Point::new(starting_position.x, starting_position.y)
);
while build_data.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() {

View file

@ -1,11 +1,11 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct DoorPlacement {}
impl MetaMapBuilder for DoorPlacement {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.doors(rng, build_data);
}
}
@ -30,7 +30,11 @@ impl DoorPlacement {
// There are no corridors - scan for possible places
let tiles = build_data.map.tiles.clone();
for (i, tile) in tiles.iter().enumerate() {
if *tile == TileType::Floor && self.door_possible(build_data, i) && rng.roll_dice(1, 6) == 1 {
if
*tile == TileType::Floor &&
self.door_possible(build_data, i) &&
rng.roll_dice(1, 6) == 1
{
build_data.spawn_list.push((i, "door".to_string()));
}
}

View file

@ -1,5 +1,5 @@
use super::{ paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
@ -22,14 +22,14 @@ pub struct DrunkardsWalkBuilder {
impl InitialMapBuilder for DrunkardsWalkBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for DrunkardsWalkBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -107,7 +107,10 @@ impl DrunkardsWalkBuilder {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Set a central starting point
let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 };
let starting_position = Position {
x: build_data.map.width / 2,
y: build_data.map.height / 2,
};
let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
build_data.map.tiles[start_idx] = TileType::Floor;
@ -144,7 +147,13 @@ impl DrunkardsWalkBuilder {
if build_data.map.tiles[drunk_idx] == TileType::Wall {
did_something = true;
}
paint(&mut build_data.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y);
paint(
&mut build_data.map,
self.settings.symmetry,
self.settings.brush_size,
drunk_x,
drunk_y
);
build_data.map.tiles[drunk_idx] = TileType::DownStair;
let stagger_direction = rng.roll_dice(1, 4);

View file

@ -1,6 +1,6 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use crate::tile_walkable;
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct FillEdges {
fill_with: TileType,
@ -9,7 +9,7 @@ pub struct FillEdges {
impl MetaMapBuilder for FillEdges {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.fill_edges(rng, build_data);
}
}

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct Foliage {
start_tile: TileType,
@ -8,7 +8,7 @@ pub struct Foliage {
impl MetaMapBuilder for Foliage {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.apply(rng, build_data);
}
}

View file

@ -11,12 +11,12 @@ use super::{
YStart,
Foliage,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use crate::data::names::*;
pub fn forest_builder(
new_id: i32,
_rng: &mut rltk::RandomNumberGenerator,
_rng: &mut RandomNumberGenerator,
width: i32,
height: i32,
difficulty: i32,
@ -76,7 +76,7 @@ impl RoadExit {
}
}
if available_floors.is_empty() {
panic!("No valid floors to start on.");
unreachable!("No valid floors to start on.");
}
available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let end_x = (available_floors[0].0 as i32) % build_data.map.width;

View file

@ -1,11 +1,11 @@
use super::{ BuilderMap, InitialMapBuilder, Map, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct MazeBuilder {}
impl InitialMapBuilder for MazeBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -75,7 +75,14 @@ struct Grid<'a> {
impl<'a> Grid<'a> {
fn new(width: i32, height: i32, rng: &mut RandomNumberGenerator) -> Grid {
let mut grid = Grid { width, height, cells: Vec::new(), backtrace: Vec::new(), current: 0, rng };
let mut grid = Grid {
width,
height,
cells: Vec::new(),
backtrace: Vec::new(),
current: 0,
rng,
};
for row in 0..height {
for column in 0..width {
@ -122,7 +129,9 @@ impl<'a> Grid<'a> {
if neighbors.len() == 1 {
return Some(neighbors[0]);
} else {
return Some(neighbors[(self.rng.roll_dice(1, neighbors.len() as i32) - 1) as usize]);
return Some(
neighbors[(self.rng.roll_dice(1, neighbors.len() as i32) - 1) as usize]
);
}
}
None
@ -141,7 +150,9 @@ impl<'a> Grid<'a> {
// __lower_part__ __higher_part_
// / \ / \
// --------cell1------ | cell2-----------
let (lower_part, higher_part) = self.cells.split_at_mut(std::cmp::max(self.current, next));
let (lower_part, higher_part) = self.cells.split_at_mut(
std::cmp::max(self.current, next)
);
let cell1 = &mut lower_part[std::cmp::min(self.current, next)];
let cell2 = &mut higher_part[0];
cell1.remove_walls(cell2);

View file

@ -1,4 +1,6 @@
use super::{ spawner, Map, Position, Rect, TileType };
use bracket_lib::prelude::*;
mod bsp_dungeon;
use bsp_dungeon::BspDungeonBuilder;
mod bsp_interior;
@ -68,7 +70,7 @@ use forest::forest_builder;
mod foliage;
use foliage::Foliage;
mod room_themer;
use room_themer::{ Theme, ThemeRooms };
use room_themer::ThemeRooms;
// Shared data to be passed around build chain
pub struct BuilderMap {
@ -135,7 +137,7 @@ impl BuilderChain {
None => {
self.starter = Some(starter);
}
Some(_) => panic!("You can only have one starting builder."),
Some(_) => unreachable!("You can only have one starting builder."),
};
}
@ -143,9 +145,9 @@ impl BuilderChain {
self.builders.push(metabuilder);
}
pub fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator) {
pub fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
match &mut self.starter {
None => panic!("Cannot run a map builder chain without a starting build system"),
None => unreachable!("Cannot run a map builder chain without a starting build system"),
Some(starter) => {
// Build the starting map
starter.build_map(rng, &mut self.build_data);
@ -165,20 +167,20 @@ impl BuilderChain {
spawner::spawn_entity(ecs, &(&entity.0, &entity.1));
}
if CONFIG.logging.log_spawning {
rltk::console::log(format!("DEBUGINFO: SPAWNED ENTITIES = {:?}", spawned_entities));
console::log(format!("DEBUGINFO: SPAWNED ENTITIES = {:?}", spawned_entities));
}
}
}
pub trait InitialMapBuilder {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap);
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap);
}
pub trait MetaMapBuilder {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap);
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap);
}
fn random_start_position(rng: &mut rltk::RandomNumberGenerator) -> (XStart, YStart) {
fn random_start_position(rng: &mut RandomNumberGenerator) -> (XStart, YStart) {
let x;
let xroll = rng.roll_dice(1, 3);
match xroll {
@ -210,11 +212,7 @@ fn random_start_position(rng: &mut rltk::RandomNumberGenerator) -> (XStart, YSta
(x, y)
}
fn random_room_builder(
rng: &mut rltk::RandomNumberGenerator,
builder: &mut BuilderChain,
end: bool
) {
fn random_room_builder(rng: &mut RandomNumberGenerator, builder: &mut BuilderChain, end: bool) {
let build_roll = rng.roll_dice(1, 3);
// Start with a room builder.
match build_roll {
@ -296,7 +294,7 @@ fn random_room_builder(
}
fn random_shape_builder(
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
builder: &mut BuilderChain,
end: bool
) -> bool {
@ -368,7 +366,7 @@ pub enum BuildType {
pub fn random_builder(
new_id: i32,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
width: i32,
height: i32,
difficulty: i32,
@ -377,7 +375,7 @@ pub fn random_builder(
end: bool,
build_type: BuildType
) -> BuilderChain {
rltk::console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty));
console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty));
let mut builder = BuilderChain::new(
false,
new_id,
@ -441,7 +439,7 @@ pub fn random_builder(
pub fn level_builder(
new_id: i32,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
width: i32,
height: i32,
initial_player_level: i32

View file

@ -1,5 +1,5 @@
use super::{ spawner, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub mod prefab_levels;
pub mod prefab_sections;
pub mod prefab_vaults;
@ -25,14 +25,14 @@ pub struct PrefabBuilder {
}
impl MetaMapBuilder for PrefabBuilder {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl InitialMapBuilder for PrefabBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -65,7 +65,8 @@ impl PrefabBuilder {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
match self.mode {
PrefabMode::Overmap => self.load_ascii_map(&prefab_levels::OVERMAP, rng, build_data, true),
PrefabMode::Overmap =>
self.load_ascii_map(&prefab_levels::OVERMAP, rng, build_data, true),
PrefabMode::Constant { level } => self.load_ascii_map(&level, rng, build_data, false),
PrefabMode::Sectional { section } => self.apply_sectional(&section, rng, build_data),
PrefabMode::RoomVaults => self.apply_room_vaults(rng, build_data),
@ -73,7 +74,13 @@ impl PrefabBuilder {
build_data.take_snapshot();
}
fn char_to_map(&mut self, ch: char, idx: usize, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
fn char_to_map(
&mut self,
ch: char,
idx: usize,
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap
) {
let difficulty = (build_data.map.difficulty + build_data.initial_player_level) / 2;
match ch {
' ' => {
@ -123,7 +130,10 @@ impl PrefabBuilder {
}
'!' => {
build_data.map.tiles[idx] = TileType::Floor;
build_data.spawn_list.push((idx, spawner::potion_table(Some(difficulty)).roll(rng)));
build_data.spawn_list.push((
idx,
spawner::potion_table(Some(difficulty)).roll(rng),
));
}
'/' => {
build_data.map.tiles[idx] = TileType::Floor;
@ -131,14 +141,20 @@ impl PrefabBuilder {
}
'?' => {
build_data.map.tiles[idx] = TileType::Floor;
build_data.spawn_list.push((idx, spawner::scroll_table(Some(difficulty)).roll(rng)));
build_data.spawn_list.push((
idx,
spawner::scroll_table(Some(difficulty)).roll(rng),
));
}
')' => {
build_data.map.tiles[idx] = TileType::Floor;
build_data.spawn_list.push((idx, spawner::equipment_table(Some(difficulty)).roll(rng)));
build_data.spawn_list.push((
idx,
spawner::equipment_table(Some(difficulty)).roll(rng),
));
}
_ => {
rltk::console::log(format!("Unknown glyph '{}' when loading prefab", ch as u8 as char));
console::log(format!("Unknown glyph '{}' when loading prefab", ch as u8 as char));
}
}
}
@ -185,14 +201,19 @@ impl PrefabBuilder {
build_data.map.tiles[idx] = TileType::ToLocal(ID_INFINITE);
}
_ => {
rltk::console::log(format!("Unknown glyph '{}' when loading overmap", ch as u8 as char));
console::log(format!("Unknown glyph '{}' when loading overmap", ch as u8 as char));
}
}
}
#[allow(dead_code)]
fn load_rex_map(&mut self, path: &str, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let xp_file = rltk::rex::XpFile::from_resource(path).unwrap();
fn load_rex_map(
&mut self,
path: &str,
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap
) {
let xp_file = rex::XpFile::from_resource(path).unwrap();
for layer in &xp_file.layers {
for y in 0..layer.height {

View file

@ -1,10 +1,10 @@
use super::{ spawner, BuilderMap, MetaMapBuilder };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct RoomBasedSpawner {}
impl MetaMapBuilder for RoomBasedSpawner {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -27,7 +27,7 @@ impl RoomBasedSpawner {
);
}
} else {
panic!("RoomBasedSpawner only works after rooms have been created");
unreachable!("RoomBasedSpawner tried to run without any rooms.");
}
}
}

View file

@ -1,10 +1,10 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use rltk::prelude::*;
use bracket_lib::prelude::*;
pub struct RoomBasedStairs {}
impl MetaMapBuilder for RoomBasedStairs {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -22,7 +22,7 @@ impl RoomBasedStairs {
build_data.map.tiles[stairs_idx] = TileType::DownStair;
build_data.take_snapshot();
} else {
panic!("RoomBasedStairs only works after rooms have been created");
unreachable!("RoomBasedStairs tried to run without any rooms.");
}
}
}

View file

@ -1,10 +1,10 @@
use super::{ BuilderMap, MetaMapBuilder, Position };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct RoomBasedStartingPosition {}
impl MetaMapBuilder for RoomBasedStartingPosition {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -20,7 +20,7 @@ impl RoomBasedStartingPosition {
let start_pos = rooms[0].center();
build_data.starting_position = Some(Position { x: start_pos.x, y: start_pos.y });
} else {
panic!("RoomBasedStartingPosition only works after rooms have been created");
unreachable!("RoomBasedStartingPosition tried to run without any rooms.");
}
}
}

View file

@ -1,10 +1,10 @@
use super::{ BuilderMap, MetaMapBuilder, Rect, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct RoomCornerRounder {}
impl MetaMapBuilder for RoomCornerRounder {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -42,7 +42,7 @@ impl RoomCornerRounder {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomCornerRounding requires a builder with rooms.");
unreachable!("RoomCornerRounding tried to run without any rooms.");
}
for room in rooms.iter() {

View file

@ -1,10 +1,10 @@
use super::{ BuilderMap, MetaMapBuilder, Rect, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct RoomDrawer {}
impl MetaMapBuilder for RoomDrawer {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -29,14 +29,11 @@ impl RoomDrawer {
fn circle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
let radius = (i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32) / 2.0;
let center = room.center();
let center_pt = rltk::Point::new(center.x, center.y);
let center_pt = Point::new(center.x, center.y);
for y in room.y1..=room.y2 {
for x in room.x1..=room.x2 {
let idx = build_data.map.xy_idx(x, y);
let distance = rltk::DistanceAlg::Pythagoras.distance2d(
center_pt,
rltk::Point::new(x, y)
);
let distance = DistanceAlg::Pythagoras.distance2d(center_pt, Point::new(x, y));
if
idx > 0 &&
idx < ((build_data.map.width * build_data.map.height - 1) as usize) &&
@ -53,7 +50,7 @@ impl RoomDrawer {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomDrawer require a builder with rooms");
unreachable!("RoomDrawer tried to run without any rooms.");
}
for room in rooms.iter() {

View file

@ -1,10 +1,10 @@
use super::{ paint, BuilderMap, MetaMapBuilder, Rect, Symmetry, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct RoomExploder {}
impl MetaMapBuilder for RoomExploder {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -20,7 +20,7 @@ impl RoomExploder {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomExploder requires a builder with rooms.");
unreachable!("RoomExploder tried to run without any rooms.");
}
for room in rooms.iter() {
let start = room.center();

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, MetaMapBuilder, Rect };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
#[allow(dead_code)]
pub enum RoomSort {
@ -16,7 +16,7 @@ pub struct RoomSorter {
impl MetaMapBuilder for RoomSorter {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.sorter(rng, build_data);
}
}
@ -50,21 +50,18 @@ impl RoomSorter {
.unwrap()
.sort_by(|a, b| b.y2.cmp(&a.y2)),
RoomSort::CENTRAL => {
let map_centre = rltk::Point::new(
build_data.map.width / 2,
build_data.map.height / 2
);
let map_centre = Point::new(build_data.map.width / 2, build_data.map.height / 2);
build_data.rooms
.as_mut()
.unwrap()
.sort_by(|a: &Rect, b: &Rect| {
let a_centre_pt = rltk::Point::new(a.center().x, a.center().y);
let b_centre_pt = rltk::Point::new(b.center().x, b.center().y);
let distance_a = rltk::DistanceAlg::Pythagoras.distance2d(
let a_centre_pt = Point::new(a.center().x, a.center().y);
let b_centre_pt = Point::new(b.center().x, b.center().y);
let distance_a = DistanceAlg::Pythagoras.distance2d(
a_centre_pt,
map_centre
);
let distance_b = rltk::DistanceAlg::Pythagoras.distance2d(
let distance_b = DistanceAlg::Pythagoras.distance2d(
b_centre_pt,
map_centre
);

View file

@ -7,7 +7,7 @@ use crate::data::messages::{
FEATURE_BARRACKS_ORC,
};
use crate::raws;
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
use std::collections::HashSet;
pub enum Theme {
@ -22,7 +22,7 @@ pub struct ThemeRooms {
}
impl MetaMapBuilder for ThemeRooms {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -141,7 +141,7 @@ impl ThemeRooms {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomCornerRounding requires a builder with rooms.");
unreachable!("RoomCornerRounding tried to run without any rooms.");
}
let count = roll_until_fail(rng, self.percent);
@ -173,7 +173,7 @@ fn roll_until_fail(rng: &mut RandomNumberGenerator, target: i32) -> i32 {
loop {
if rng.roll_dice(1, 100) <= target - accumulator {
accumulator += 1;
rltk::console::log(accumulator);
console::log(accumulator);
} else {
break;
}

View file

@ -1,12 +1,12 @@
use super::{ BuilderMap, MetaMapBuilder, Rect, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
use std::collections::HashSet;
pub struct BresenhamCorridors {}
impl MetaMapBuilder for BresenhamCorridors {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.corridors(rng, build_data);
}
}
@ -22,7 +22,7 @@ impl BresenhamCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("BresenhamCorridors require a builder with room structures");
unreachable!("BresenhamCorridors tried to run without any rooms.");
}
let mut connected: HashSet<usize> = HashSet::new();
@ -30,12 +30,12 @@ impl BresenhamCorridors {
for (i, room) in rooms.iter().enumerate() {
let mut room_distance: Vec<(usize, f32)> = Vec::new();
let room_centre = room.center();
let room_centre_pt = rltk::Point::new(room_centre.x, room_centre.y);
let room_centre_pt = Point::new(room_centre.x, room_centre.y);
for (j, other_room) in rooms.iter().enumerate() {
if i != j && !connected.contains(&j) {
let other_centre = other_room.center();
let other_centre_pt = rltk::Point::new(other_centre.x, other_centre.y);
let distance = rltk::DistanceAlg::Pythagoras.distance2d(
let other_centre_pt = Point::new(other_centre.x, other_centre.y);
let distance = DistanceAlg::Pythagoras.distance2d(
room_centre_pt,
other_centre_pt
);
@ -46,10 +46,10 @@ impl BresenhamCorridors {
if !room_distance.is_empty() {
room_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let dest_centre = rooms[room_distance[0].0].center();
let line = rltk::line2d(
rltk::LineAlg::Bresenham,
let line = line2d(
LineAlg::Bresenham,
room_centre_pt,
rltk::Point::new(dest_centre.x, dest_centre.y)
Point::new(dest_centre.x, dest_centre.y)
);
let mut corridor = Vec::new();
for cell in line.iter() {

View file

@ -1,11 +1,11 @@
use super::{ draw_corridor, BuilderMap, MetaMapBuilder, Rect };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct BspCorridors {}
impl MetaMapBuilder for BspCorridors {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.corridors(rng, build_data);
}
}
@ -21,7 +21,7 @@ impl BspCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("BSP Corridors require a builder with room structures");
unreachable!("BSP Corridors tried to run without any rooms.");
}
let mut corridors: Vec<Vec<usize>> = Vec::new();
@ -30,8 +30,10 @@ impl BspCorridors {
let next_room = rooms[i + 1];
let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
let end_x =
next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
let end_y =
next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
let corridor = draw_corridor(&mut build_data.map, start_x, start_y, end_x, end_y);
corridors.push(corridor);
build_data.take_snapshot();

View file

@ -1,11 +1,11 @@
use super::{ apply_horizontal_tunnel, apply_vertical_tunnel, BuilderMap, MetaMapBuilder, Rect };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct DoglegCorridors {}
impl MetaMapBuilder for DoglegCorridors {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.corridors(rng, build_data);
}
}
@ -21,7 +21,7 @@ impl DoglegCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("DoglegCorridors require a builder with rooms.");
unreachable!("DoglegCorridors tried to run without any rooms.");
}
let mut corridors: Vec<Vec<usize>> = Vec::new();

View file

@ -1,12 +1,12 @@
use super::{ draw_corridor, BuilderMap, MetaMapBuilder, Rect };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
use std::collections::HashSet;
pub struct NearestCorridors {}
impl MetaMapBuilder for NearestCorridors {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.corridors(rng, build_data);
}
}
@ -22,7 +22,7 @@ impl NearestCorridors {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("NearestCorridors requires a builder with rooms");
unreachable!("NearestCorridors tried to run without any rooms.");
}
let mut connected: HashSet<usize> = HashSet::new();
@ -30,12 +30,12 @@ impl NearestCorridors {
for (i, room) in rooms.iter().enumerate() {
let mut room_distance: Vec<(usize, f32)> = Vec::new();
let room_centre = room.center();
let room_centre_pt = rltk::Point::new(room_centre.x, room_centre.y);
let room_centre_pt = Point::new(room_centre.x, room_centre.y);
for (j, other_room) in rooms.iter().enumerate() {
if i != j && !connected.contains(&j) {
let other_centre = other_room.center();
let other_centre_pt = rltk::Point::new(other_centre.x, other_centre.y);
let distance = rltk::DistanceAlg::Pythagoras.distance2d(
let other_centre_pt = Point::new(other_centre.x, other_centre.y);
let distance = DistanceAlg::Pythagoras.distance2d(
room_centre_pt,
other_centre_pt
);

View file

@ -1,10 +1,10 @@
use super::{ spawner, BuilderMap, MetaMapBuilder };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct CorridorSpawner {}
impl MetaMapBuilder for CorridorSpawner {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -27,7 +27,7 @@ impl CorridorSpawner {
);
}
} else {
panic!("CorridorSpawner only works after corridors have been created");
unreachable!("CorridorSpawner tried to run without any corridors.");
}
}
}

View file

@ -2,7 +2,7 @@ use super::{
generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
Position, TileType, SHOW_MAPGEN,
};
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashMap;

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, InitialMapBuilder, Rect };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct SimpleMapBuilder {
room_params: (i32, i32, i32),
@ -7,7 +7,7 @@ pub struct SimpleMapBuilder {
impl InitialMapBuilder for SimpleMapBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build_rooms(rng, build_data);
}
}

View file

@ -1,16 +1,17 @@
use super::{ BuilderChain, BuilderMap, InitialMapBuilder, Position, TileType, FillEdges };
use std::collections::HashSet;
use crate::data::names::*;
use bracket_lib::prelude::*;
pub fn town_builder(
new_id: i32,
_rng: &mut rltk::RandomNumberGenerator,
_rng: &mut RandomNumberGenerator,
width: i32,
height: i32,
difficulty: i32,
initial_player_level: i32
) -> BuilderChain {
rltk::console::log(format!("DEBUGINFO: Building town (ID:{}, DIFF:{})", new_id, difficulty));
console::log(format!("DEBUGINFO: Building town (ID:{}, DIFF:{})", new_id, difficulty));
let mut chain = BuilderChain::new(
false,
new_id,
@ -32,7 +33,7 @@ pub struct TownBuilder {}
impl InitialMapBuilder for TownBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build_map(rng, build_data);
}
}
@ -52,7 +53,7 @@ impl TownBuilder {
return Box::new(TownBuilder {});
}
pub fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
pub fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Make visible for snapshot
for t in build_data.map.visible_tiles.iter_mut() {
*t = true;
@ -64,8 +65,20 @@ impl TownBuilder {
let (mut available_building_tiles, wall_gap_y) = self.town_walls(rng, build_data);
let mut buildings = self.buildings(rng, build_data, &mut available_building_tiles);
let doors = self.add_doors(rng, build_data, &mut buildings, wall_gap_y);
self.path_from_tiles_to_nearest_tiletype(build_data, &doors, TileType::Road, TileType::Road, true);
self.path_from_tiles_to_nearest_tiletype(build_data, &piers, TileType::Road, TileType::Road, false);
self.path_from_tiles_to_nearest_tiletype(
build_data,
&doors,
TileType::Road,
TileType::Road,
true
);
self.path_from_tiles_to_nearest_tiletype(
build_data,
&piers,
TileType::Road,
TileType::Road,
false
);
// Spawn entities
let building_size = self.sort_buildings(&buildings);
@ -81,7 +94,10 @@ impl TownBuilder {
build_data.take_snapshot();
}
fn sort_buildings(&mut self, buildings: &[(i32, i32, i32, i32)]) -> Vec<(usize, i32, BuildingTag)> {
fn sort_buildings(
&mut self,
buildings: &[(i32, i32, i32, i32)]
) -> Vec<(usize, i32, BuildingTag)> {
// Sort buildings by size, defaulting them to Unassigned buildings
let mut building_size: Vec<(usize, i32, BuildingTag)> = Vec::new();
for (i, building) in buildings.iter().enumerate() {
@ -105,7 +121,7 @@ impl TownBuilder {
fn building_factory(
&mut self,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap,
buildings: &[(i32, i32, i32, i32)],
building_index: &[(usize, i32, BuildingTag)]
@ -124,7 +140,7 @@ impl TownBuilder {
}
}
fn spawn_dockers(&mut self, build_data: &mut BuilderMap, rng: &mut rltk::RandomNumberGenerator) {
fn spawn_dockers(&mut self, build_data: &mut BuilderMap, rng: &mut RandomNumberGenerator) {
for (idx, tt) in build_data.map.tiles.iter().enumerate() {
if *tt == TileType::Bridge && rng.roll_dice(1, 20) == 1 {
let roll = rng.roll_dice(1, 2);
@ -139,7 +155,7 @@ impl TownBuilder {
fn spawn_townsfolk(
&mut self,
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
available_building_tiles: &mut HashSet<usize>
) {
for idx in available_building_tiles.iter() {
@ -176,7 +192,7 @@ impl TownBuilder {
&mut self,
building: &(i32, i32, i32, i32),
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
to_place: &mut Vec<&str>,
avoid_tile: usize
) {
@ -201,9 +217,12 @@ impl TownBuilder {
&mut self,
building: &(i32, i32, i32, i32),
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator
rng: &mut RandomNumberGenerator
) {
let player_idx = build_data.map.xy_idx(building.0 + building.2 / 2, building.1 + building.3 / 2);
let player_idx = build_data.map.xy_idx(
building.0 + building.2 / 2,
building.1 + building.3 / 2
);
// Place other items
let mut to_place: Vec<&str> = vec![
@ -224,7 +243,7 @@ impl TownBuilder {
&mut self,
building: &(i32, i32, i32, i32),
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator
rng: &mut RandomNumberGenerator
) {
let mut to_place: Vec<&str> = vec![
"npc_priest",
@ -244,10 +263,13 @@ impl TownBuilder {
&mut self,
building: &(i32, i32, i32, i32),
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator
rng: &mut RandomNumberGenerator
) {
// Place exit
let exit_idx = build_data.map.xy_idx(building.0 + building.2 / 2, building.1 + building.3 / 2);
let exit_idx = build_data.map.xy_idx(
building.0 + building.2 / 2,
building.1 + building.3 / 2
);
build_data.map.tiles[exit_idx] = TileType::DownStair;
let mut to_place: Vec<&str> = vec!["npc_miner", "npc_miner", "npc_guard", "prop_chair"];
self.random_building_spawn(building, build_data, rng, &mut to_place, exit_idx)
@ -257,9 +279,15 @@ impl TownBuilder {
&mut self,
building: &(i32, i32, i32, i32),
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator
rng: &mut RandomNumberGenerator
) {
let mut to_place: Vec<&str> = vec!["prop_bed", "prop_table", "dog_little", "prop_chair", "prop_chair"];
let mut to_place: Vec<&str> = vec![
"prop_bed",
"prop_table",
"dog_little",
"prop_chair",
"prop_chair"
];
self.random_building_spawn(building, build_data, rng, &mut to_place, 0);
}
@ -267,9 +295,14 @@ impl TownBuilder {
&mut self,
building: &(i32, i32, i32, i32),
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator
rng: &mut RandomNumberGenerator
) {
let mut to_place: Vec<&str> = vec!["npc_townsperson", "prop_bed", "prop_table", "prop_chair"];
let mut to_place: Vec<&str> = vec![
"npc_townsperson",
"prop_bed",
"prop_table",
"prop_chair"
];
self.random_building_spawn(building, build_data, rng, &mut to_place, 0);
}
@ -277,7 +310,7 @@ impl TownBuilder {
&mut self,
building: &(i32, i32, i32, i32),
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator
rng: &mut RandomNumberGenerator
) {
let mut to_place: Vec<&str> = vec!["rat", "rat", "rat", "prop_table", "prop_chair"];
self.random_building_spawn(building, build_data, rng, &mut to_place, 0);
@ -291,7 +324,11 @@ impl TownBuilder {
build_data.take_snapshot();
}
fn water_and_piers(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) -> Vec<usize> {
fn water_and_piers(
&mut self,
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap
) -> Vec<usize> {
let mut n = (rng.roll_dice(1, 65535) as f32) / 65535f32;
let mut water_width: Vec<i32> = Vec::new();
let variance = 5;
@ -300,7 +337,8 @@ impl TownBuilder {
let sand_width = shallow_width + 4;
for y in 0..build_data.height {
let n_water = ((f32::sin(n) * (variance as f32)) as i32) + minimum_width + rng.roll_dice(1, 2);
let n_water =
((f32::sin(n) * (variance as f32)) as i32) + minimum_width + rng.roll_dice(1, 2);
water_width.push(n_water);
n += 0.1;
for x in 0..n_water {
@ -374,7 +412,7 @@ impl TownBuilder {
fn town_walls(
&mut self,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap
) -> (HashSet<usize>, i32) {
let mut available_building_tiles: HashSet<usize> = HashSet::new();
@ -385,7 +423,10 @@ impl TownBuilder {
const HALF_PATH_THICKNESS: i32 = 3;
let wall_gap_y =
build_data.height / 2 + rng.roll_dice(1, PATH_OFFSET_FROM_CENTRE * 2) - 1 - PATH_OFFSET_FROM_CENTRE;
build_data.height / 2 +
rng.roll_dice(1, PATH_OFFSET_FROM_CENTRE * 2) -
1 -
PATH_OFFSET_FROM_CENTRE;
for y in BORDER..build_data.height - BORDER {
if !(y > wall_gap_y - HALF_PATH_THICKNESS && y < wall_gap_y + HALF_PATH_THICKNESS) {
@ -438,7 +479,7 @@ impl TownBuilder {
fn buildings(
&mut self,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap,
available_building_tiles: &mut HashSet<usize>
) -> Vec<(i32, i32, i32, i32)> {
@ -452,7 +493,9 @@ impl TownBuilder {
const MAX_BUILDING_SIZE: i32 = 10;
while n_buildings < REQUIRED_BUILDINGS {
let bx = rng.roll_dice(1, build_data.map.width - OFFSET_FROM_LEFT - BORDER) + OFFSET_FROM_LEFT;
let bx =
rng.roll_dice(1, build_data.map.width - OFFSET_FROM_LEFT - BORDER) +
OFFSET_FROM_LEFT;
let by = rng.roll_dice(1, build_data.map.height) - BORDER;
let bw = rng.roll_dice(1, MAX_BUILDING_SIZE - MIN_BUILDING_SIZE) + MIN_BUILDING_SIZE;
let bh = rng.roll_dice(1, MAX_BUILDING_SIZE - MIN_BUILDING_SIZE) + MIN_BUILDING_SIZE;
@ -500,10 +543,16 @@ impl TownBuilder {
if build_data.map.tiles[idx + 1] != TileType::WoodFloor {
neighbours += 1;
}
if build_data.map.tiles[idx - (build_data.width as usize)] != TileType::WoodFloor {
if
build_data.map.tiles[idx - (build_data.width as usize)] !=
TileType::WoodFloor
{
neighbours += 1;
}
if build_data.map.tiles[idx + (build_data.width as usize)] != TileType::WoodFloor {
if
build_data.map.tiles[idx + (build_data.width as usize)] !=
TileType::WoodFloor
{
neighbours += 1;
}
if neighbours > 0 {
@ -520,7 +569,7 @@ impl TownBuilder {
fn add_doors(
&mut self,
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
build_data: &mut BuilderMap,
buildings: &mut Vec<(i32, i32, i32, i32)>,
wall_gap_y: i32
@ -556,23 +605,26 @@ impl TownBuilder {
build_data.map.populate_blocked();
for tile_idx in tiles.iter() {
let mut nearest_tiletype: Vec<(usize, f32)> = Vec::new();
let tile_pt = rltk::Point::new(
let tile_pt = Point::new(
(*tile_idx as i32) % (build_data.map.width as i32),
(*tile_idx as i32) / (build_data.map.width as i32)
);
for r in roads.iter() {
nearest_tiletype.push((
*r,
rltk::DistanceAlg::Manhattan.distance2d(
DistanceAlg::Manhattan.distance2d(
tile_pt,
rltk::Point::new((*r as i32) % build_data.map.width, (*r as i32) / build_data.map.width)
Point::new(
(*r as i32) % build_data.map.width,
(*r as i32) / build_data.map.width
)
),
));
}
nearest_tiletype.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let destination = nearest_tiletype[0].0;
let path = rltk::a_star_search(*tile_idx, destination, &mut build_data.map);
let path = a_star_search(*tile_idx, destination, &mut build_data.map);
if path.success {
for step in path.steps.iter() {
let idx = *step as usize;

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, InitialMapBuilder, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
@ -16,7 +16,7 @@ pub struct VoronoiBuilder {
impl InitialMapBuilder for VoronoiBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -40,20 +40,21 @@ impl VoronoiBuilder {
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Make a Voronoi diagram. We'll do this the hard way to learn about the technique!
let mut voronoi_seeds: Vec<(usize, rltk::Point)> = Vec::new();
let mut voronoi_seeds: Vec<(usize, Point)> = Vec::new();
while voronoi_seeds.len() < self.n_seeds {
let vx = rng.roll_dice(1, build_data.map.width - 1);
let vy = rng.roll_dice(1, build_data.map.height - 1);
let vidx = build_data.map.xy_idx(vx, vy);
let candidate = (vidx, rltk::Point::new(vx, vy));
let candidate = (vidx, Point::new(vx, vy));
if !voronoi_seeds.contains(&candidate) {
voronoi_seeds.push(candidate);
}
}
let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds];
let mut voronoi_membership: Vec<i32> = vec![0; build_data.map.width as usize * build_data.map.height as usize];
let mut voronoi_membership: Vec<i32> =
vec![0; build_data.map.width as usize * build_data.map.height as usize];
for (i, vid) in voronoi_membership.iter_mut().enumerate() {
let x = (i as i32) % build_data.map.width;
let y = (i as i32) / build_data.map.width;
@ -62,13 +63,16 @@ impl VoronoiBuilder {
let distance;
match self.distance_algorithm {
DistanceAlgorithm::Pythagoras => {
distance = rltk::DistanceAlg::PythagorasSquared.distance2d(rltk::Point::new(x, y), pos.1);
distance = DistanceAlg::PythagorasSquared.distance2d(
Point::new(x, y),
pos.1
);
}
DistanceAlgorithm::Manhattan => {
distance = rltk::DistanceAlg::Manhattan.distance2d(rltk::Point::new(x, y), pos.1);
distance = DistanceAlg::Manhattan.distance2d(Point::new(x, y), pos.1);
}
DistanceAlgorithm::Chebyshev => {
distance = rltk::DistanceAlg::Chebyshev.distance2d(rltk::Point::new(x, y), pos.1);
distance = DistanceAlg::Chebyshev.distance2d(Point::new(x, y), pos.1);
}
}
voronoi_distance[seed] = (seed, distance);

View file

@ -1,12 +1,12 @@
use super::{ spawner, BuilderMap, MetaMapBuilder, TileType };
use super::{ spawner, BuilderMap, MetaMapBuilder };
use crate::tile_walkable;
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
use std::collections::HashMap;
pub struct VoronoiSpawning {}
impl MetaMapBuilder for VoronoiSpawning {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -20,10 +20,10 @@ impl VoronoiSpawning {
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let mut noise_areas: HashMap<i32, Vec<usize>> = HashMap::new();
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
noise.set_noise_type(rltk::NoiseType::Cellular);
let mut noise = FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
noise.set_noise_type(NoiseType::Cellular);
noise.set_frequency(0.08);
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
noise.set_cellular_distance_function(CellularDistanceFunction::Manhattan);
for y in 1..build_data.map.height - 1 {
for x in 1..build_data.map.width - 1 {

View file

@ -1,7 +1,13 @@
use super::{Map, MapChunk, TileType};
use super::{ Map, MapChunk, TileType };
use std::collections::HashSet;
use bracket_lib::prelude::*;
pub fn build_patterns(map: &Map, chunk_size: i32, include_flipping: bool, dedupe: bool) -> Vec<Vec<TileType>> {
pub fn build_patterns(
map: &Map,
chunk_size: i32,
include_flipping: bool,
dedupe: bool
) -> Vec<Vec<TileType>> {
let chunks_x = map.width / chunk_size;
let chunks_y = map.height / chunk_size;
let mut patterns = Vec::new();
@ -49,16 +55,22 @@ pub fn build_patterns(map: &Map, chunk_size: i32, include_flipping: bool, dedupe
// Dedupe
if dedupe {
rltk::console::log(format!("Pre de-duplication, there are {} patterns.", patterns.len()));
console::log(format!("Pre de-duplication, there are {} patterns.", patterns.len()));
let set: HashSet<Vec<TileType>> = patterns.drain(..).collect(); // Dedupes
patterns.extend(set.into_iter());
rltk::console::log(format!("There are {} patterns.", patterns.len()));
console::log(format!("There are {} patterns.", patterns.len()));
}
return patterns;
}
pub fn render_pattern_to_map(map: &mut Map, chunk: &MapChunk, chunk_size: i32, start_x: i32, start_y: i32) {
pub fn render_pattern_to_map(
map: &mut Map,
chunk: &MapChunk,
chunk_size: i32,
start_x: i32,
start_y: i32
) {
let mut i = 0usize;
for tile_y in 0..chunk_size {
for tile_x in 0..chunk_size {
@ -70,25 +82,25 @@ pub fn render_pattern_to_map(map: &mut Map, chunk: &MapChunk, chunk_size: i32, s
}
for (x, northbound) in chunk.exits[0].iter().enumerate() {
if *northbound {
let map_idx = map.xy_idx(start_x + x as i32, start_y);
let map_idx = map.xy_idx(start_x + (x as i32), start_y);
map.tiles[map_idx] = TileType::DownStair;
}
}
for (x, southbound) in chunk.exits[1].iter().enumerate() {
if *southbound {
let map_idx = map.xy_idx(start_x + x as i32, start_y + chunk_size - 1);
let map_idx = map.xy_idx(start_x + (x as i32), start_y + chunk_size - 1);
map.tiles[map_idx] = TileType::DownStair;
}
}
for (x, westbound) in chunk.exits[2].iter().enumerate() {
if *westbound {
let map_idx = map.xy_idx(start_x, start_y + x as i32);
let map_idx = map.xy_idx(start_x, start_y + (x as i32));
map.tiles[map_idx] = TileType::DownStair;
}
}
for (x, eastbound) in chunk.exits[3].iter().enumerate() {
if *eastbound {
let map_idx = map.xy_idx(start_x + chunk_size - 1, start_y + x as i32);
let map_idx = map.xy_idx(start_x + chunk_size - 1, start_y + (x as i32));
map.tiles[map_idx] = TileType::DownStair;
}
}

View file

@ -1,5 +1,5 @@
use super::{ BuilderMap, Map, MetaMapBuilder, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
mod common;
use common::*;
mod constraints;
@ -11,7 +11,7 @@ use solver::*;
pub struct WaveFunctionCollapseBuilder {}
impl MetaMapBuilder for WaveFunctionCollapseBuilder {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -54,7 +54,12 @@ impl WaveFunctionCollapseBuilder {
build_data.spawn_list.clear();
}
fn render_tile_gallery(&mut self, constraints: &[MapChunk], chunk_size: i32, build_data: &mut BuilderMap) {
fn render_tile_gallery(
&mut self,
constraints: &[MapChunk],
chunk_size: i32,
build_data: &mut BuilderMap
) {
build_data.map = Map::new(
false,
0,

View file

@ -1,5 +1,6 @@
use super::{Map, MapChunk};
use super::{ Map, MapChunk };
use std::collections::HashSet;
use bracket_lib::prelude::*;
pub struct Solver {
constraints: Vec<MapChunk>,
@ -16,7 +17,7 @@ impl Solver {
let chunks_x = (map.width / chunk_size) as usize;
let chunks_y = (map.height / chunk_size) as usize;
let mut remaining: Vec<(usize, i32)> = Vec::new();
for i in 0..(chunks_x * chunks_y) {
for i in 0..chunks_x * chunks_y {
remaining.push((i, 0));
}
@ -32,7 +33,7 @@ impl Solver {
}
fn chunk_idx(&self, x: usize, y: usize) -> usize {
return ((y * self.chunks_x) + x) as usize;
return (y * self.chunks_x + x) as usize;
}
fn count_neighbours(&self, chunk_x: usize, chunk_y: usize) -> i32 {
@ -99,8 +100,11 @@ impl Solver {
self.remaining = remain_copy;
// Pick a random chunk we haven't dealt with yet and get its index, remove from remaining list
let remaining_index =
if !neighbours_exist { (rng.roll_dice(1, self.remaining.len() as i32) - 1) as usize } else { 0usize };
let remaining_index = if !neighbours_exist {
(rng.roll_dice(1, self.remaining.len() as i32) - 1) as usize
} else {
0usize
};
let chunk_index = self.remaining[remaining_index].0;
self.remaining.remove(remaining_index);
@ -158,10 +162,10 @@ impl Solver {
// There is nothing nearby, so we can have anything!
let new_chunk_idx = (rng.roll_dice(1, self.constraints.len() as i32) - 1) as usize;
self.chunks[chunk_index] = Some(new_chunk_idx);
let left_x = chunk_x as i32 * self.chunk_size as i32;
let right_x = (chunk_x as i32 + 1) * self.chunk_size as i32;
let top_y = chunk_y as i32 * self.chunk_size as i32;
let bottom_y = (chunk_y as i32 + 1) * self.chunk_size as i32;
let left_x = (chunk_x as i32) * (self.chunk_size as i32);
let right_x = ((chunk_x as i32) + 1) * (self.chunk_size as i32);
let top_y = (chunk_y as i32) * (self.chunk_size as i32);
let bottom_y = ((chunk_y as i32) + 1) * (self.chunk_size as i32);
let mut i: usize = 0;
for y in top_y..bottom_y {
@ -195,18 +199,21 @@ impl Solver {
}
if possible_options.is_empty() {
rltk::console::log("Oh no! It's not possible!");
console::log("Oh no! It's not possible!");
self.possible = false;
return true;
} else {
let new_chunk_idx =
if possible_options.len() == 1 { 0 } else { rng.roll_dice(1, possible_options.len() as i32) - 1 };
let new_chunk_idx = if possible_options.len() == 1 {
0
} else {
rng.roll_dice(1, possible_options.len() as i32) - 1
};
self.chunks[chunk_index] = Some(new_chunk_idx as usize);
let left_x = chunk_x as i32 * self.chunk_size as i32;
let right_x = (chunk_x as i32 + 1) * self.chunk_size as i32;
let top_y = chunk_y as i32 * self.chunk_size as i32;
let bottom_y = (chunk_y as i32 + 1) * self.chunk_size as i32;
let left_x = (chunk_x as i32) * (self.chunk_size as i32);
let right_x = ((chunk_x as i32) + 1) * (self.chunk_size as i32);
let top_y = (chunk_y as i32) * (self.chunk_size as i32);
let bottom_y = ((chunk_y as i32) + 1) * (self.chunk_size as i32);
let mut i: usize = 0;
for y in top_y..bottom_y {

View file

@ -25,7 +25,7 @@ use super::{
WeaponAttribute,
config::CONFIG,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct MeleeCombatSystem {}
@ -50,7 +50,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
ReadStorage<'a, HungerClock>,
ReadStorage<'a, MultiAttack>,
ReadStorage<'a, Blind>,
WriteExpect<'a, rltk::RandomNumberGenerator>,
WriteExpect<'a, RandomNumberGenerator>,
);
fn run(&mut self, data: Self::SystemData) {
@ -123,6 +123,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
} else {
attacks.push((
MeleeWeapon {
damage_type: crate::DamageType::Physical,
attribute: WeaponAttribute::Strength,
damage_n_dice: 1,
damage_die_type: 4,
@ -194,7 +195,8 @@ impl<'a> System<'a> for MeleeCombatSystem {
armour_ac_bonus += ac.amount;
}
}
let actual_armour_class = bac - attribute_ac_bonus - skill_ac_bonus - armour_ac_bonus;
let actual_armour_class =
bac - attribute_ac_bonus - skill_ac_bonus - armour_ac_bonus;
let mut armour_class_roll = actual_armour_class;
if actual_armour_class < 0 {
@ -205,13 +207,17 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
// Monster attacks receive a +10 to-hit bonus against the player.
let monster_v_player_bonus = if wants_melee.target == *player_entity { 10 } else { 0 };
let monster_v_player_bonus = if wants_melee.target == *player_entity {
10
} else {
0
};
let target_number = monster_v_player_bonus + armour_class_roll + attacker_bonuses;
let target_name = names.get(wants_melee.target).unwrap();
if CONFIG.logging.log_combat {
rltk::console::log(
console::log(
format!(
"ATTACKLOG: {} *{}* {}: rolled ({}) 1d20 vs. {} ({} + {}AC + {}to-hit)",
&name.name,
@ -228,8 +234,14 @@ impl<'a> System<'a> for MeleeCombatSystem {
if d20 < target_number {
// Target hit!
let base_damage = rng.roll_dice(weapon_info.damage_n_dice, weapon_info.damage_die_type);
let skill_damage_bonus = gamesystem::skill_bonus(Skill::Melee, &*attacker_skills);
let base_damage = rng.roll_dice(
weapon_info.damage_n_dice,
weapon_info.damage_die_type
);
let skill_damage_bonus = gamesystem::skill_bonus(
Skill::Melee,
&*attacker_skills
);
let mut attribute_damage_bonus = weapon_info.damage_bonus;
match weapon_info.attribute {
WeaponAttribute::Dexterity => {
@ -239,17 +251,23 @@ impl<'a> System<'a> for MeleeCombatSystem {
attribute_damage_bonus += attacker_attributes.strength.bonus;
}
WeaponAttribute::Finesse => {
if attacker_attributes.dexterity.bonus > attacker_attributes.strength.bonus {
if
attacker_attributes.dexterity.bonus >
attacker_attributes.strength.bonus
{
attribute_damage_bonus += attacker_attributes.dexterity.bonus;
} else {
attribute_damage_bonus += attacker_attributes.strength.bonus;
}
}
}
let mut damage = i32::max(0, base_damage + skill_damage_bonus + attribute_damage_bonus);
let mut damage = i32::max(
0,
base_damage + skill_damage_bonus + attribute_damage_bonus
);
if CONFIG.logging.log_combat {
rltk::console::log(
console::log(
format!(
"ATTACKLOG: {} HIT for {} ({}[{}d{}]+{}[skill]+{}[attr])",
&name.name,
@ -267,7 +285,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
let ac_damage_reduction = rng.roll_dice(1, -actual_armour_class);
damage = i32::min(1, damage - ac_damage_reduction);
if CONFIG.logging.log_combat {
rltk::console::log(
console::log(
format!(
"ATTACKLOG: {} reduced their damage taken by {} (1dAC), and took {} hp damage.",
&target_name.name,
@ -284,7 +302,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
add_effect(
Some(entity),
EffectType::Damage { amount: damage },
EffectType::Damage { amount: damage, damage_type: weapon_info.damage_type },
Targets::Entity { target: wants_melee.target }
);
if entity == *player_entity {
@ -321,7 +339,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
} else {
if CONFIG.logging.log_combat {
rltk::console::log(format!("ATTACKLOG: {} *MISSED*", &name.name));
console::log(format!("ATTACKLOG: {} *MISSED*", &name.name));
}
let pos = positions.get(wants_melee.target);
@ -365,7 +383,7 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
fn get_natural_attacks(
rng: &mut rltk::RandomNumberGenerator,
rng: &mut RandomNumberGenerator,
nat: NaturalAttacks,
multi_attack: bool,
attacks: &mut Vec<(MeleeWeapon, String)>
@ -375,6 +393,7 @@ fn get_natural_attacks(
for a in nat.attacks.iter() {
attacks.push((
MeleeWeapon {
damage_type: a.damage_type,
attribute: WeaponAttribute::Strength,
hit_bonus: a.hit_bonus,
damage_n_dice: a.damage_n_dice,
@ -392,6 +411,7 @@ fn get_natural_attacks(
};
attacks.push((
MeleeWeapon {
damage_type: nat.attacks[attack_index].damage_type,
attribute: WeaponAttribute::Strength,
hit_bonus: nat.attacks[attack_index].hit_bonus,
damage_n_dice: nat.attacks[attack_index].damage_n_dice,

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