Merge branch 'master' into switching_to_draw_batches

This commit is contained in:
Llywelwyn 2023-09-23 10:12:26 +01:00
commit 441b22439f
119 changed files with 1851 additions and 3612 deletions

View file

@ -24,7 +24,7 @@ use crate::{
Telepath,
BUC,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use specs::prelude::*;
use std::collections::HashMap;
@ -119,7 +119,7 @@ pub fn character_creation(gs: &mut State, ctx: &mut Rltk) -> CharCreateResult {
let mut y = 11;
let column_width = 20;
ctx.print_color(x, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), CHAR_CREATE_HEADER);
ctx.print_color(x, y, RGB::named(WHITE), RGB::named(BLACK), CHAR_CREATE_HEADER);
y += 2;
if let RunState::CharacterCreation { ancestry, class } = *runstate {
@ -271,9 +271,9 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
Ancestry::Dwarf => {
renderables
.insert(*player, Renderable {
glyph: rltk::to_cp437(DWARF_GLYPH),
glyph: to_cp437(DWARF_GLYPH),
fg: RGB::named(DWARF_COLOUR),
bg: RGB::named(rltk::BLACK),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
@ -282,9 +282,9 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
Ancestry::Elf => {
renderables
.insert(*player, Renderable {
glyph: rltk::to_cp437(ELF_GLYPH),
glyph: to_cp437(ELF_GLYPH),
fg: RGB::named(ELF_COLOUR),
bg: RGB::named(rltk::BLACK),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
@ -307,9 +307,9 @@ pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
Ancestry::Catfolk => {
renderables
.insert(*player, Renderable {
glyph: rltk::to_cp437(CATFOLK_GLYPH),
glyph: to_cp437(CATFOLK_GLYPH),
fg: RGB::named(CATFOLK_COLOUR),
bg: RGB::named(rltk::BLACK),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
@ -453,11 +453,11 @@ fn pick_random_table_item(
rng: &mut RandomNumberGenerator,
push_to: &mut Vec<String>,
table: &'static str,
dice: &'static str,
dice_str: &'static str,
difficulty: Option<i32>
) {
let (n, d, m) = raws::parse_dice_string(dice);
for _i in 0..rng.roll_dice(n, d) + m {
let dice = parse_dice_string(dice_str).expect("Error parsing dice");
for _i in 0..rng.roll_dice(dice.n_dice, dice.die_type) + dice.bonus {
push_to.push(raws::table_by_name(&raws::RAWS.lock().unwrap(), table, difficulty).roll(rng));
}
}

View file

@ -1,5 +1,5 @@
use super::State;
use rltk::prelude::*;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
pub enum CheatMenuResult {
@ -12,13 +12,13 @@ pub enum CheatMenuResult {
GodMode,
}
pub fn show_cheat_menu(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
pub fn show_cheat_menu(_gs: &mut State, ctx: &mut BTerm) -> CheatMenuResult {
let (x_offset, y_offset) = (1, 10);
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::RED),
RGB::named(rltk::BLACK),
RGB::named(RED),
RGB::named(BLACK),
"DEBUG MENU! [aA-zZ][Esc.]"
);
let x = 1 + x_offset;
@ -26,26 +26,26 @@ pub fn show_cheat_menu(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
let count = 5;
let width = 19;
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(RED), RGB::named(BLACK));
y += 1;
// Asc
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('a'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('a'));
ctx.print(x_offset + 4, y, "ASCEND A FLOOR");
y += 1;
// Desc
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('d'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('d'));
ctx.print(x_offset + 4, y, "DESCEND A FLOOR");
y += 1;
// Heal
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('h'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('h'));
ctx.print(x_offset + 4, y, "HEAL TO FULL");
y += 1;
// Reveal map
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('m'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('m'));
ctx.print(x_offset + 4, y, "MAGIC MAP REVEAL");
y += 1;
// Godmode
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('g'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('g'));
ctx.print(x_offset + 4, y, "GOD MODE");
// Match keys
match ctx.key {

View file

@ -1,5 +1,5 @@
use super::{ State, RunState, tooltip::draw_tooltips, camera::get_screen_bounds };
use rltk::prelude::*;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
pub enum FarlookResult {
@ -10,7 +10,7 @@ pub enum FarlookResult {
Cancel,
}
pub fn show_farlook(gs: &mut State, ctx: &mut Rltk) -> FarlookResult {
pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult {
let runstate = gs.ecs.fetch::<RunState>();
let (_min_x, _max_x, _min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs, ctx);
@ -27,7 +27,7 @@ pub fn show_farlook(gs: &mut State, ctx: &mut Rltk) -> FarlookResult {
let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32));
let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32));
ctx.set(x, y, RGB::named(WHITE), RGB::named(BLACK), rltk::to_cp437('X'));
ctx.set(x, y, RGB::named(WHITE), RGB::named(BLACK), to_cp437('X'));
draw_tooltips(&gs.ecs, ctx, Some((x, y)));
return match ctx.key {

View file

@ -21,12 +21,12 @@ use crate::{
Renderable,
states::state::*,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
/// Handles the Identify menu.
pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let equipped = gs.ecs.read_storage::<Equipped>();
let backpack = gs.ecs.read_storage::<InBackpack>();
@ -58,7 +58,8 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
}
// If not obfuscated, or already identified, return false.
if
(!obfuscated.get(*item_entity).is_some() || dm.identified_items.contains(&n.name)) &&
(!obfuscated.get(*item_entity).is_some() ||
dm.identified_items.contains(&n.name)) &&
beatitudes
.get(*item_entity)
.map(|beatitude| beatitude.known)
@ -93,7 +94,9 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
let mut player_inventory: super::PlayerInventory = BTreeMap::new();
for (entity, _i, renderable, name) in build_identify_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
let beatitude_status = if let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity) {
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
@ -125,8 +128,8 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Identify which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
@ -138,7 +141,7 @@ pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entit
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
let item = player_inventory
.iter()

View file

@ -1,4 +1,4 @@
use rltk::prelude::*;
use bracket_lib::prelude::*;
pub fn letter_to_option(key: VirtualKeyCode, shift: bool) -> i32 {
if shift {

View file

@ -62,9 +62,9 @@ pub use farlook::*;
/// Gives a popup box with a message and a title, and waits for a keypress.
#[allow(unused)]
pub fn yes_no(ctx: &mut Rltk, question: String) -> Option<bool> {
ctx.print_color_centered(15, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), question);
ctx.print_color_centered(17, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "(y)es or (n)o");
pub fn yes_no(ctx: &mut BTerm, question: String) -> Option<bool> {
ctx.print_color_centered(15, RGB::named(YELLOW), RGB::named(BLACK), question);
ctx.print_color_centered(17, RGB::named(CYAN), RGB::named(BLACK), "(y)es or (n)o");
match ctx.key {
None => None,
Some(key) =>
@ -77,7 +77,7 @@ pub fn yes_no(ctx: &mut Rltk, question: String) -> Option<bool> {
}
pub fn draw_lerping_bar(
ctx: &mut Rltk,
ctx: &mut BTerm,
sx: i32,
sy: i32,
width: i32,
@ -181,8 +181,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.print_color(
26 * TEXT_FONT_MOD,
54,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
format!("XP{}/{}", stats.level, stats.xp)
);
// Draw attributes
@ -327,7 +327,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
}
// Draw equipment
let renderables = ecs.read_storage::<Renderable>();
let mut equipment: Vec<(String, RGB, RGB, rltk::FontCharType)> = Vec::new();
let mut equipment: Vec<(String, RGB, RGB, FontCharType)> = Vec::new();
let entities = ecs.entities();
for (entity, _equipped, renderable) in (&entities, &equipped, &renderables)
.join()
@ -472,7 +472,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
let (render_fg, glyph) = if let Some(renderable) = renderables.get(entity) {
(renderable.fg, renderable.glyph)
} else {
(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
(RGB::named(WHITE), to_cp437('-'))
};
seen_entities.push((
obfuscate_name_ecs(ecs, entity).0,
@ -587,7 +587,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
pub fn get_input_direction(
ecs: &mut World,
ctx: &mut Rltk,
ctx: &mut BTerm,
function: fn(i: i32, j: i32, ecs: &mut World) -> RunState
) -> RunState {
let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx);
@ -595,8 +595,8 @@ pub fn get_input_direction(
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"In what direction? [0-9]/[YUHJKLBN]"
);
match ctx.key {
@ -681,14 +681,14 @@ pub fn print_options(
x += 2;
let fg = RGB::from_u8(item.renderables.0, item.renderables.1, item.renderables.2);
ctx.set(x, y, fg, RGB::named(rltk::BLACK), item.glyph);
ctx.set(x, y, fg, RGB::named(BLACK), item.glyph);
x += 2;
let fg = RGB::from_u8(item.rgb.0, item.rgb.1, item.rgb.2);
if item_count > &1 {
// If more than one, print the number and pluralise
// i.e. (a) 3 daggers
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item_count);
ctx.print_color(x, y, fg, RGB::named(BLACK), item_count);
x += 2;
ctx.print_color(
x,
@ -701,7 +701,7 @@ pub fn print_options(
width = if width > this_width { width } else { this_width };
} else {
if item.display_name.singular.to_lowercase().ends_with("s") {
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "some");
ctx.print_color(x, y, fg, RGB::named(BLACK), "some");
x += 5;
} else if
['a', 'e', 'i', 'o', 'u']
@ -710,12 +710,12 @@ pub fn print_options(
{
// If one and starts with a vowel, print 'an'
// i.e. (a) an apple
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "an");
ctx.print_color(x, y, fg, RGB::named(BLACK), "an");
x += 3;
} else {
// If one and not a vowel, print 'a'
// i.e. (a) a dagger
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "a");
ctx.print_color(x, y, fg, RGB::named(BLACK), "a");
x += 2;
}
ctx.print_color(
@ -951,7 +951,7 @@ pub fn item_colour(item: Entity, beatitudes: &ReadStorage<Beatitude>) -> (u8, u8
return WHITE;
}
pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
pub fn show_help(ctx: &mut BTerm) -> YesNoResult {
let mut x = 3;
let mut y = 12;
let height = 22;
@ -967,7 +967,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
);
x += 2;
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOVE COMMANDS");
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOVE COMMANDS");
y += 2;
ctx.print(x, y, "y k u 7 8 9 > down");
ctx.print(x, y + 1, " \\|/ \\|/");
@ -975,7 +975,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
ctx.print(x, y + 3, " /|\\ /|\\");
ctx.print(x, y + 4, "b j n 1 2 3 . wait");
y += 7;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "OBJECT INTERACTION");
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "OBJECT INTERACTION");
y += 2;
ctx.print(x, y, "g get d drop");
y += 1;
@ -985,7 +985,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
y += 1;
ctx.print(x, y, "f force x farlook");
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOUSE CONTROL");
ctx.print_color(x, y, RGB::named(GREEN), RGB::named(BLACK), "MOUSE CONTROL");
y += 2;
ctx.print(x, y, "hover for tooltips");
@ -1139,7 +1139,7 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
}
}
pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn drop_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_inventory = get_player_inventory(&gs.ecs);
let count = player_inventory.len();
@ -1179,7 +1179,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
if on_overmap {
gamelog::Logger
@ -1204,7 +1204,7 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
}
}
pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn remove_item_menu(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let backpack = gs.ecs.read_storage::<Equipped>();
let entities = gs.ecs.entities();
@ -1216,8 +1216,8 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Unequip what? [aA-zZ][Esc.]"
);
@ -1235,7 +1235,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
let x = 1 + x_offset;
let mut y = 3 + y_offset;
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(WHITE), RGB::named(BLACK));
y += 1;
let mut j = 0;
@ -1244,7 +1244,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
let (mut fg, glyph) = if let Some(renderable) = renderables.get(*e) {
(renderable.fg, renderable.glyph)
} else {
(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
(RGB::named(WHITE), to_cp437('-'))
};
ctx.set(
x + 1,
@ -1255,7 +1255,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
);
ctx.set(x + 3, y, fg, RGB::named(rltk::BLACK), glyph);
fg = RGB::named(item_colour_ecs(&gs.ecs, *e));
ctx.print_color(x + 5, y, fg, RGB::named(rltk::BLACK), name);
ctx.print_color(x + 5, y, fg, RGB::named(BLACK), name);
y += 1;
j += 1;
}
@ -1266,7 +1266,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
return (ItemMenuResult::Selected, Some(equippable[selection as usize].0));
}
@ -1288,7 +1288,7 @@ pub enum TargetResult {
pub fn ranged_target(
gs: &mut State,
ctx: &mut Rltk,
ctx: &mut BTerm,
x: i32,
y: i32,
range: i32,
@ -1302,8 +1302,8 @@ pub fn ranged_target(
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Targeting which tile? [mouse input]"
);
@ -1313,7 +1313,7 @@ pub fn ranged_target(
if let Some(visible) = visible {
// We have a viewshed
for idx in visible.visible_tiles.iter() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, *idx);
if distance <= (range as f32) {
let screen_x = idx.x - min_x;
let screen_y = idx.y - min_y;
@ -1354,7 +1354,7 @@ pub fn ranged_target(
}
let mut result = (TargetResult::NoResponse { x, y }, None);
if valid_target {
let path = rltk::line2d(
let path = line2d(
LineAlg::Bresenham,
Point::new(player_pos.x, player_pos.y),
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)
@ -1374,7 +1374,7 @@ pub fn ranged_target(
if aoe > 0 {
// We adjust for camera position when getting FOV, but then we need to adjust back
// when iterating through the tiles themselves, by taking away min_x/min_y.
let mut blast_tiles = rltk::field_of_view(
let mut blast_tiles = field_of_view(
Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1),
aoe,
&*map
@ -1411,7 +1411,7 @@ pub fn ranged_target(
}
};
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(RED));
}
result = match ctx.key {
@ -1450,7 +1450,7 @@ pub enum MainMenuResult {
},
}
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
pub fn main_menu(gs: &mut State, ctx: &mut BTerm) -> MainMenuResult {
let save_exists = super::saveload_system::does_save_exist();
let runstate = gs.ecs.fetch::<RunState>();
let assets = gs.ecs.fetch::<RexAssets>();
@ -1464,8 +1464,8 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
height -= 1;
}
ctx.draw_box_double(x, y - 4, 13, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(x + 3, y - 2, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "RUST-RL!");
ctx.draw_box_double(x, y - 4, 13, height, RGB::named(WHITE), RGB::named(BLACK));
ctx.print_color(x + 3, y - 2, RGB::named(YELLOW), RGB::named(BLACK), "RUST-RL!");
if let RunState::MainMenu { menu_selection: selection } = *runstate {
if save_exists {
@ -1491,19 +1491,19 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
y += 1;
}
if selection == MainMenuSelection::NewGame {
ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "new game");
ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]");
ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "new game");
ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]");
} else {
ctx.print_color(x + 3, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "new game");
ctx.print_color(x + 3, y, RGB::named(WHITE), RGB::named(BLACK), "new game");
}
y += 1;
if selection == MainMenuSelection::Quit {
ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "goodbye!");
ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]");
ctx.print_color(x + 2, y, RGB::named(YELLOW), RGB::named(BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(GREEN), RGB::named(BLACK), "goodbye!");
ctx.print_color(x + 11, y, RGB::named(YELLOW), RGB::named(BLACK), "]");
} else {
ctx.print_color(x + 5, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "quit");
ctx.print_color(x + 5, y, RGB::named(WHITE), RGB::named(BLACK), "quit");
}
match ctx.key {
@ -1578,18 +1578,18 @@ pub enum YesNoResult {
No,
}
pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
pub fn game_over(ctx: &mut BTerm) -> YesNoResult {
let mut x = 3;
let mut y = 12;
let width = 45;
let height = 20;
ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "You died!");
ctx.draw_box(x, y, width, height, RGB::named(WHITE), RGB::named(BLACK));
ctx.print_color(x + 3, y, RGB::named(YELLOW), RGB::named(BLACK), "You died!");
ctx.print_color(
x + 3,
y + height,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
RGB::named(YELLOW),
RGB::named(BLACK),
" Write a morgue file? [y/n] "
);
x += 2;
@ -1597,8 +1597,8 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
ctx.print_color(
x,
y,
RGB::named(rltk::GREEN),
RGB::named(rltk::BLACK),
RGB::named(GREEN),
RGB::named(BLACK),
format!("You survived for {} turns.", crate::gamelog::get_event_count(EVENT::COUNT_TURN))
);
y += 2;
@ -1627,8 +1627,8 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
ctx.print_color(
x + 1,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
format!(
"- kicked {} time(s), breaking {} object(s)",
crate::gamelog::get_event_count(EVENT::COUNT_KICK),

View file

@ -7,13 +7,24 @@ use super::{
ItemMenuResult,
UniqueInventoryItem,
};
use crate::{ gamelog, Beatitude, Entity, Equipped, InBackpack, Item, Name, Renderable, states::state::*, BUC };
use rltk::prelude::*;
use crate::{
gamelog,
Beatitude,
Entity,
Equipped,
InBackpack,
Item,
Name,
Renderable,
states::state::*,
BUC,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
/// Handles the Remove Curse menu.
pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let equipped = gs.ecs.read_storage::<Equipped>();
let backpack = gs.ecs.read_storage::<InBackpack>();
@ -24,33 +35,35 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
let renderables = gs.ecs.read_storage::<Renderable>();
let build_cursed_iterator = || {
(&entities, &items, &beatitudes, &renderables, &names).join().filter(|(item_entity, _i, b, _r, _n)| {
// Set all items to FALSE initially.
let mut keep = false;
// If found in the player's backpack, set to TRUE
if let Some(bp) = backpack.get(*item_entity) {
if bp.owner == *player_entity {
keep = true;
(&entities, &items, &beatitudes, &renderables, &names)
.join()
.filter(|(item_entity, _i, b, _r, _n)| {
// Set all items to FALSE initially.
let mut keep = false;
// If found in the player's backpack, set to TRUE
if let Some(bp) = backpack.get(*item_entity) {
if bp.owner == *player_entity {
keep = true;
}
}
}
// If found in the player's equipslot, set to TRUE
if let Some(equip) = equipped.get(*item_entity) {
if equip.owner == *player_entity {
keep = true;
// If found in the player's equipslot, set to TRUE
if let Some(equip) = equipped.get(*item_entity) {
if equip.owner == *player_entity {
keep = true;
}
}
}
// If it's not OUR item, RETURN FALSE.
if !keep {
return false;
}
// If it's identified as noncursed, RETURN FALSE.
if b.known && b.buc != BUC::Cursed {
return false;
}
// Otherwise, return: returns any items that are unidentified,
// or identified as being cursed.
return true;
})
// If it's not OUR item, RETURN FALSE.
if !keep {
return false;
}
// If it's identified as noncursed, RETURN FALSE.
if b.known && b.buc != BUC::Cursed {
return false;
}
// Otherwise, return: returns any items that are unidentified,
// or identified as being cursed.
return true;
})
};
// Build list of items to display
@ -76,7 +89,9 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
let mut player_inventory: super::PlayerInventory = BTreeMap::new();
for (entity, _i, _b, renderable, name) in build_cursed_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
let beatitude_status = if let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity) {
let beatitude_status = if
let Some(beatitude) = gs.ecs.read_storage::<Beatitude>().get(entity)
{
match beatitude.buc {
BUC::Blessed => 1,
BUC::Uncursed => 2,
@ -108,8 +123,8 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
RGB::named(WHITE),
RGB::named(BLACK),
"Decurse which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
@ -121,7 +136,7 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
let selection = letter_to_option(key);
if selection > -1 && selection < (count as i32) {
let item = player_inventory
.iter()

View file

@ -7,13 +7,12 @@ use super::{
Pools,
Position,
Renderable,
Rltk,
World,
RGB,
};
use crate::TileType;
use crate::data::ids::*;
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
struct Tooltip {
@ -63,7 +62,7 @@ impl Tooltip {
}
#[rustfmt::skip]
pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk, xy: Option<(i32, i32)>) {
pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
let map = ecs.fetch::<Map>();
let names = ecs.read_storage::<Name>();
@ -164,7 +163,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk, xy: Option<(i32, i32)>) {
if tooltips.is_empty() { return ; }
let white = RGB::named(rltk::WHITE);
let white = RGB::named(WHITE);
let arrow;
let arrow_x;