extends log builder, swaps away from textblocks

line wrapping no longer works, but in return the message log can easily be swapped between ascending/descending, and spaces/no spaces between entries.

realistically nobody wants to read a huge wrapped line anyway so those can just be avoided
This commit is contained in:
Llywelwyn 2023-07-11 02:41:01 +01:00
parent b562e093ea
commit 42901b984e
9 changed files with 89 additions and 30 deletions

View file

@ -7,35 +7,80 @@ pub struct Logger {
}
impl Logger {
/// Creates a blank builder for making message log entries.
pub fn new() -> Self {
Logger { current_colour: RGB::named(rltk::WHITE), fragments: Vec::new() }
}
/// Sets the colour of the current message logger.
pub fn colour(mut self, colour: (u8, u8, u8)) -> Self {
self.current_colour = RGB::named(colour);
return self;
}
/// Appends text in the current colour to the current message logger.
pub fn append<T: ToString>(mut self, text: T) -> Self {
let mut text_with_space = text.to_string();
text_with_space.push_str(" ");
self.fragments.push(LogFragment { colour: self.current_colour, text: text_with_space });
return self;
}
/// Appends text in the current colour to the current message logger, with no space.
#[allow(dead_code)]
pub fn append_n<T: ToString>(mut self, text: T) -> Self {
self.fragments.push(LogFragment { colour: self.current_colour, text: text.to_string() });
return self;
}
/// Appends a period to the current message logger.
pub fn period(mut self) -> Self {
self.fragments.push(LogFragment { colour: self.current_colour, text: ".".to_string() });
return self;
}
/// Pushes the finished log entry.
pub fn log(self) {
return append_entry(self.fragments);
}
/// Appends text in YELLOW to the current message logger.
pub fn npc_name<T: ToString>(mut self, text: T) -> Self {
let mut text_with_space = text.to_string();
text_with_space.push_str(" ");
self.fragments.push(LogFragment { colour: RGB::named(rltk::YELLOW), text: text_with_space });
return self;
}
/// Appends text in YELLOW to the current message logger, with no space.
pub fn npc_name_n<T: ToString>(mut self, text: T) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::YELLOW), text: text.to_string() });
return self;
}
/// Appends text in CYAN to the current message logger.
pub fn item_name<T: ToString>(mut self, text: T) -> Self {
let mut text_with_space = text.to_string();
text_with_space.push_str(" ");
self.fragments.push(LogFragment { colour: RGB::named(rltk::CYAN), text: text_with_space });
return self;
}
/// Appends text in CYAN to the current message logger, with no space.
pub fn item_name_n<T: ToString>(mut self, text: T) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::CYAN), text: text.to_string() });
return self;
}
/// Appends text in RED to the current message logger.
pub fn damage(mut self, damage: i32) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::RED), text: format!("{} ", damage).to_string() });
return self;
}
/// Appends text in RED to the current message logger, with no space.
#[allow(dead_code)]
pub fn damage_n(mut self, damage: i32) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::RED), text: format!("{}", damage).to_string() });
return self;
}

View file

@ -9,6 +9,7 @@ pub fn clear_events() {
EVENTS.lock().unwrap().clear();
}
#[allow(unused_mut)]
pub fn record_event<T: ToString>(event: T, n: i32) {
let event_name = event.to_string();
let mut events_lock = EVENTS.lock();

View file

@ -19,18 +19,22 @@ pub fn clear_log() {
LOG.lock().unwrap().clear();
}
pub fn log_display() -> TextBuilder {
let mut buf = TextBuilder::empty();
LOG.lock().unwrap().iter().rev().take(12).for_each(|log| {
pub fn print_log(console: &mut Box<dyn Console>, pos: Point, descending: bool, len: usize) {
let mut y = pos.y;
let mut x = pos.x;
LOG.lock().unwrap().iter().rev().take(len).for_each(|log| {
log.iter().for_each(|frag| {
buf.fg(frag.colour);
buf.line_wrap(&frag.text);
console.print_color(x, y, frag.colour.into(), RGB::named(rltk::BLACK).into(), &frag.text);
x += frag.text.len() as i32;
x += 0;
});
buf.ln();
if descending {
y += 1;
} else {
y -= 1;
}
x = pos.x;
});
return buf;
}
pub fn clone_log() -> Vec<Vec<crate::gamelog::LogFragment>> {

View file

@ -4,7 +4,7 @@ mod builder;
pub use builder::*;
mod logstore;
use logstore::*;
pub use logstore::{clear_log, clone_log, log_display, restore_log};
pub use logstore::{clear_log, clone_log, print_log, restore_log};
mod events;
pub use events::*;

View file

@ -2,35 +2,33 @@ use super::{
gamelog, rex_assets::RexAssets, CombatStats, InBackpack, Map, Name, Player, Point, Position, RunState, State,
Viewshed,
};
use rltk::{Rltk, TextBlock, VirtualKeyCode, RGB};
use rltk::{Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.draw_hollow_box_double(0, 45, 79, 14, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
// Render stats
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
for (_player, stats) in (&players, &combat_stats).join() {
let health = format!(" HP {}/{} ", stats.hp, stats.max_hp);
ctx.print_color_right(36, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
ctx.draw_bar_horizontal(38, 43, 34, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
ctx.print_color_right(36, 45, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
ctx.draw_bar_horizontal(38, 45, 34, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
}
// Render message log
let mut block = TextBlock::new(1, 44, 78, 5);
let _ = block.print(&gamelog::log_display());
block.render(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console);
// Render the message log at [1, 46], descending, with 6 lines.
gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 46), true, 13);
// Render depth
let map = ecs.fetch::<Map>();
let depth = format!(" D{} ", map.depth);
ctx.print_color_right(78, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
ctx.print_color_right(78, 45, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
// Render turn
ctx.print_color_right(
78,
49,
59,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
&format!(" T{} ", crate::gamelog::get_event_count("Turn")),

View file

@ -27,7 +27,8 @@ impl<'a> System<'a> for ItemCollectionSystem {
if pickup.collected_by == *player_entity {
gamelog::Logger::new()
.append("You pick up the")
.item_name(format!("{}.", &names.get(pickup.item).unwrap().name))
.item_name_n(format!("{}", &names.get(pickup.item).unwrap().name))
.period()
.log();
}
}
@ -89,7 +90,11 @@ impl<'a> System<'a> for ItemUseSystem {
let is_cursed = cursed_items.get(wants_to_use.item);
gamelog::Logger::new().append("You use the").item_name(format!("{}.", &item_being_used.name)).log();
gamelog::Logger::new()
.append("You use the")
.item_name_n(format!("{}", &item_being_used.name))
.period()
.log();
// TARGETING
let mut targets: Vec<Entity> = Vec::new();
@ -213,7 +218,8 @@ impl<'a> System<'a> for ItemUseSystem {
.damage(damage.amount)
.colour(rltk::WHITE)
.append("damage from the")
.item_name(format!("{}.", &item_being_used.name))
.item_name_n(format!("{}", &item_being_used.name))
.period()
.log();
}
}
@ -324,7 +330,8 @@ impl<'a> System<'a> for ItemDropSystem {
if entity == *player_entity {
gamelog::Logger::new()
.append("You drop the")
.item_name(format!("{}.", &names.get(to_drop.item).unwrap().name))
.item_name_n(format!("{}", &names.get(to_drop.item).unwrap().name))
.period()
.log();
}
}

View file

@ -368,7 +368,7 @@ impl GameState for State {
}
const DISPLAYWIDTH: i32 = 80;
const DISPLAYHEIGHT: i32 = 50;
const DISPLAYHEIGHT: i32 = 60;
fn main() -> rltk::BError {
use rltk::RltkBuilder;
@ -436,6 +436,9 @@ fn main() -> rltk::BError {
gamelog::clear_log();
gamelog::clear_events();
for _ in 0..5 {
gamelog::Logger::new().log();
}
gamelog::Logger::new()
.append("Welcome!")
.colour(rltk::CYAN)

View file

@ -57,7 +57,8 @@ impl<'a> System<'a> for MeleeCombatSystem {
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("hits the")
.npc_name(format!("{}.", &target_name.name))
.npc_name_n(format!("{}", &target_name.name))
.period()
.log();
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
}

View file

@ -133,13 +133,13 @@ fn room_table(map_depth: i32) -> RandomTable {
.add("orc", 4 + map_depth)
// Potions
.add("weak health potion", 4)
.add("health potion", 1 + map_depth)
.add("health potion", 1 + (map_depth / 2))
// Scrolls
.add("fireball scroll", 1 + map_depth)
.add("fireball scroll", 1 + (map_depth / 3))
.add("cursed fireball scroll", 1)
.add("confusion scroll", 1)
.add("confusion scroll", 2)
.add("magic missile scroll", 4)
.add("magic map scroll", 1)
.add("magic map scroll", 2)
.add("cursed magic map scroll", 1);
}