extends log builder, swaps away from textblocks
line wrapping no longer works, but in return the message log can easily be swapped between ascending/descending, and spaces/no spaces between entries. realistically nobody wants to read a huge wrapped line anyway so those can just be avoided
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9 changed files with 89 additions and 30 deletions
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@ -368,7 +368,7 @@ impl GameState for State {
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}
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const DISPLAYWIDTH: i32 = 80;
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const DISPLAYHEIGHT: i32 = 50;
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const DISPLAYHEIGHT: i32 = 60;
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fn main() -> rltk::BError {
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use rltk::RltkBuilder;
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@ -436,6 +436,9 @@ fn main() -> rltk::BError {
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gamelog::clear_log();
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gamelog::clear_events();
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for _ in 0..5 {
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gamelog::Logger::new().log();
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}
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gamelog::Logger::new()
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.append("Welcome!")
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.colour(rltk::CYAN)
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