extends log builder, swaps away from textblocks

line wrapping no longer works, but in return the message log can easily be swapped between ascending/descending, and spaces/no spaces between entries.

realistically nobody wants to read a huge wrapped line anyway so those can just be avoided
This commit is contained in:
Llywelwyn 2023-07-11 02:41:01 +01:00
parent b562e093ea
commit 42901b984e
9 changed files with 89 additions and 30 deletions

View file

@ -2,35 +2,33 @@ use super::{
gamelog, rex_assets::RexAssets, CombatStats, InBackpack, Map, Name, Player, Point, Position, RunState, State,
Viewshed,
};
use rltk::{Rltk, TextBlock, VirtualKeyCode, RGB};
use rltk::{Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.draw_box(0, 43, 79, 6, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.draw_hollow_box_double(0, 45, 79, 14, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
// Render stats
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
for (_player, stats) in (&players, &combat_stats).join() {
let health = format!(" HP {}/{} ", stats.hp, stats.max_hp);
ctx.print_color_right(36, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
ctx.draw_bar_horizontal(38, 43, 34, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
ctx.print_color_right(36, 45, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &health);
ctx.draw_bar_horizontal(38, 45, 34, stats.hp, stats.max_hp, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
}
// Render message log
let mut block = TextBlock::new(1, 44, 78, 5);
let _ = block.print(&gamelog::log_display());
block.render(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console);
// Render the message log at [1, 46], descending, with 6 lines.
gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 46), true, 13);
// Render depth
let map = ecs.fetch::<Map>();
let depth = format!(" D{} ", map.depth);
ctx.print_color_right(78, 43, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
ctx.print_color_right(78, 45, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &depth);
// Render turn
ctx.print_color_right(
78,
49,
59,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
&format!(" T{} ", crate::gamelog::get_event_count("Turn")),