config stuff to config folder
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12 changed files with 20 additions and 15 deletions
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@ -1,24 +0,0 @@
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pub const NOCHARGES_WREST: &str = "You wrest one last charge from the worn-out wand.";
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pub const NOCHARGES_DIDNOTHING: &str = "The wand does nothing.";
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pub const IDENTIFY_ALL: &str = "You feel attuned to your belongings!";
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pub const IDENTIFY_ALL_BLESSED: &str = "Divine favour reveals all";
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pub const REMOVECURSE: &str = "You feel a weight lifted!";
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pub const REMOVECURSE_BLESSED: &str = "You feel righteous";
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pub const REMOVECURSE_BLESSED_FAILED: &str = "You feel righteous! But nothing happened.";
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pub const DAMAGE_PLAYER_HIT: &str = "are hit!";
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pub const DAMAGE_ITEM_HIT: &str = "is ruined!";
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pub const DAMAGE_OTHER_HIT: &str = "is hit!";
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pub const HEAL_PLAYER_HIT: &str = "recover some vigour.";
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pub const HEAL_PLAYER_HIT_BLESSED: &str = "You feel great";
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pub const HEAL_OTHER_HIT: &str = "is rejuvenated!";
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pub const MAGICMAP: &str = "You recall your surroundings!";
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pub const MAGICMAP_CURSED: &str = "... but forget where you last were";
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pub const NUTRITION: &str = "You eat the";
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pub const NUTRITION_CURSED: &str = "Blech! Rotten";
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pub const NUTRITION_BLESSED: &str = "Delicious";
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@ -7,7 +7,6 @@ use std::sync::Mutex;
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mod damage;
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mod hunger;
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mod messages;
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mod particles;
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mod targeting;
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mod triggers;
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@ -1,4 +1,4 @@
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use super::{ add_effect, get_noncursed, messages::*, particles, spatial, EffectType, Entity, Targets, World };
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use super::{ add_effect, get_noncursed, particles, spatial, EffectType, Entity, Targets, World };
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use crate::{
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gamelog,
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gui::item_colour_ecs,
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@ -30,6 +30,7 @@ use crate::{
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SingleActivation,
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BUC,
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};
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use crate::config::messages::*;
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use rltk::prelude::*;
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use specs::prelude::*;
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pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
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