config stuff to config folder
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12 changed files with 20 additions and 15 deletions
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@ -1,5 +1,5 @@
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#[rustfmt::skip]
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pub const DEFAULT_VIEWSHED_STANDARD: i32 = 16; // Standard viewshed radius for almost all entities.
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pub const CARRY_CAPACITY_PER_STRENGTH: i32 = 8;
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pub const NORMAL_SPEED: i32 = 12; // Normal speed for almost all entities.
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pub const TURN_COST_MULTIPLIER: i32 = 4; // How many ticks per turn for an entity with NORMAL_SPEED.
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24
src/config/messages.rs
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24
src/config/messages.rs
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pub const NOCHARGES_WREST: &str = "You wrest one last charge from the worn-out wand.";
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pub const NOCHARGES_DIDNOTHING: &str = "The wand does nothing.";
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pub const IDENTIFY_ALL: &str = "You feel attuned to your belongings!";
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pub const IDENTIFY_ALL_BLESSED: &str = "Divine favour reveals all";
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pub const REMOVECURSE: &str = "You feel a weight lifted!";
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pub const REMOVECURSE_BLESSED: &str = "You feel righteous";
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pub const REMOVECURSE_BLESSED_FAILED: &str = "You feel righteous! But nothing happened.";
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pub const DAMAGE_PLAYER_HIT: &str = "are hit!";
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pub const DAMAGE_ITEM_HIT: &str = "is ruined!";
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pub const DAMAGE_OTHER_HIT: &str = "is hit!";
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pub const HEAL_PLAYER_HIT: &str = "recover some vigour.";
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pub const HEAL_PLAYER_HIT_BLESSED: &str = "You feel great";
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pub const HEAL_OTHER_HIT: &str = "is rejuvenated!";
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pub const MAGICMAP: &str = "You recall your surroundings!";
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pub const MAGICMAP_CURSED: &str = "... but forget where you last were";
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pub const NUTRITION: &str = "You eat the";
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pub const NUTRITION_CURSED: &str = "Blech! Rotten";
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pub const NUTRITION_BLESSED: &str = "Delicious";
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@ -1,3 +1,8 @@
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pub mod entity;
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pub mod colours;
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pub mod visuals;
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pub mod glyphs;
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pub mod messages;
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pub const SHOW_MAPGEN: bool = false;
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pub const LOG_SPAWNING: bool = true;
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pub const LOG_TICKS: bool = false;
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@ -3,8 +3,12 @@ pub const MAX_DARKENING: f32 = 0.3;
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pub const START_DARKEN_AT_N_TILES: f32 = 9.0;
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pub const MAX_DARKEN_AT_N_TILES: f32 = 12.0;
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pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0);
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pub const SHORT_PARTICLE_LIFETIME: f32 = 100.0;
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pub const DEFAULT_PARTICLE_LIFETIME: f32 = 200.0;
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pub const LONG_PARTICLE_LIFETIME: f32 = 300.0;
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// THEMES
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pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0);
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// DEFAULT THEME
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pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50);
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pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94);
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@ -23,6 +27,5 @@ pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21);
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pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99);
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pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63);
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pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100);
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// FOREST THEME
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pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0);
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