ActionWithDirection runstate
- setting this runstate with a function as arg will give a direction prompt, and then call the function with the selected direction as the argument. i.e. for opening a door or throwing an item in a specific direction
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3 changed files with 91 additions and 3 deletions
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@ -56,6 +56,7 @@ pub enum RunState {
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ShowDropItem,
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ShowRemoveItem,
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ShowTargeting { range: i32, item: Entity, aoe: i32 },
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ActionWithDirection { function: fn(i: i32, j: i32, ecs: &mut World) -> RunState },
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MainMenu { menu_selection: gui::MainMenuSelection },
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SaveGame,
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GameOver,
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@ -398,6 +399,9 @@ impl GameState for State {
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}
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}
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}
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RunState::ActionWithDirection { function } => {
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new_runstate = gui::get_input_direction(&mut self.ecs, ctx, try_door);
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}
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RunState::MainMenu { .. } => {
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let result = gui::main_menu(self, ctx);
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match result {
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