levels, and ui changes
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15 changed files with 337 additions and 104 deletions
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@ -60,7 +60,7 @@ impl<'a> System<'a> for TriggerSystem {
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let damage = inflicts_damage.get(*entity_id);
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if let Some(damage) = damage {
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particle_builder.damage_taken(pos.x, pos.y);
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SufferDamage::new_damage(&mut inflict_damage, entity, damage.amount);
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SufferDamage::new_damage(&mut inflict_damage, entity, damage.amount, false);
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}
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let confuses = confusion.get(*entity_id);
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