levels, and ui changes

This commit is contained in:
Llywelwyn 2023-07-29 05:56:52 +01:00
parent be2c8a35a5
commit 3dab5202f8
15 changed files with 337 additions and 104 deletions

View file

@ -60,7 +60,7 @@ impl<'a> System<'a> for TriggerSystem {
let damage = inflicts_damage.get(*entity_id);
if let Some(damage) = damage {
particle_builder.damage_taken(pos.x, pos.y);
SufferDamage::new_damage(&mut inflict_damage, entity, damage.amount);
SufferDamage::new_damage(&mut inflict_damage, entity, damage.amount, false);
}
let confuses = confusion.get(*entity_id);