levels, and ui changes

This commit is contained in:
Llywelwyn 2023-07-29 05:56:52 +01:00
parent be2c8a35a5
commit 3dab5202f8
15 changed files with 337 additions and 104 deletions

View file

@ -190,7 +190,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
if map.tile_content[destination_idx].len() == 0 {
if rng.roll_dice(1, 20) == 20 {
let mut suffer_damage = ecs.write_storage::<SufferDamage>();
SufferDamage::new_damage(&mut suffer_damage, entity, 1);
SufferDamage::new_damage(&mut suffer_damage, entity, 1, false);
gamelog::Logger::new().append("Ouch! You kick the open air, and pull something.").log();
break;
} else {