levels, and ui changes

This commit is contained in:
Llywelwyn 2023-07-29 05:56:52 +01:00
parent be2c8a35a5
commit 3dab5202f8
15 changed files with 337 additions and 104 deletions

View file

@ -298,13 +298,10 @@ impl<'a> System<'a> for ItemUseSystem {
let entity_name = names.get(*mob).unwrap();
match destructible {
None => {
SufferDamage::new_damage(&mut suffer_damage, *mob, damage.amount);
SufferDamage::new_damage(&mut suffer_damage, *mob, damage.amount, true);
if entity == *player_entity {
damage_logger = damage_logger
.append("The")
.npc_name(&entity_name.name)
.append("is hit!")
.period();
damage_logger =
damage_logger.append("The").npc_name(&entity_name.name).append("is hit!");
needs_damage_log = true;
}
}