levels, and ui changes
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15 changed files with 337 additions and 104 deletions
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@ -298,13 +298,10 @@ impl<'a> System<'a> for ItemUseSystem {
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let entity_name = names.get(*mob).unwrap();
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match destructible {
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None => {
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SufferDamage::new_damage(&mut suffer_damage, *mob, damage.amount);
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SufferDamage::new_damage(&mut suffer_damage, *mob, damage.amount, true);
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if entity == *player_entity {
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damage_logger = damage_logger
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.append("The")
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.npc_name(&entity_name.name)
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.append("is hit!")
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.period();
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damage_logger =
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damage_logger.append("The").npc_name(&entity_name.name).append("is hit!");
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needs_damage_log = true;
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}
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}
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