levels, and ui changes
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15 changed files with 337 additions and 104 deletions
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@ -71,7 +71,7 @@ impl<'a> System<'a> for HungerSystem {
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}
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}
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HungerState::Fainting => {
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SufferDamage::new_damage(&mut inflict_damage, entity, 1);
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SufferDamage::new_damage(&mut inflict_damage, entity, 1, false);
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if entity == *player_entity {
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gamelog::Logger::new().colour(rltk::RED).append("You can't go on without food...").log();
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}
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