refactor, and overmap (heavy wip)
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746de971f0
commit
38eed3e483
6 changed files with 89 additions and 56 deletions
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@ -8,7 +8,7 @@ pub use interval_spawning_system::try_spawn_interval;
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pub mod dungeon;
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pub use dungeon::{ level_transition, MasterDungeonMap };
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pub mod themes;
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use crate::data::visuals::MAX_COLOUR_OFFSET;
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use crate::data::visuals::{ BRIGHTEN_FG_COLOUR_BY, GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP };
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// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
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// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
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@ -24,7 +24,7 @@ pub struct Map {
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pub visible_tiles: Vec<bool>,
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pub lit_tiles: Vec<bool>,
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pub telepath_tiles: Vec<bool>,
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pub colour_offset: Vec<(i32, i32, i32)>,
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pub colour_offset: Vec<((f32, f32, f32), (f32, f32, f32))>,
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pub additional_fg_offset: rltk::RGB,
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pub id: i32,
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pub name: String,
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@ -50,11 +50,11 @@ impl Map {
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visible_tiles: vec![false; map_tile_count],
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lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
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telepath_tiles: vec![false; map_tile_count],
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colour_offset: vec![(0, 0, 0); map_tile_count],
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colour_offset: vec![((0.0, 0.0, 0.0), (0.0, 0.0, 0.0)); map_tile_count],
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additional_fg_offset: rltk::RGB::from_u8(
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MAX_COLOUR_OFFSET as u8,
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MAX_COLOUR_OFFSET as u8,
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MAX_COLOUR_OFFSET as u8
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BRIGHTEN_FG_COLOUR_BY as u8,
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BRIGHTEN_FG_COLOUR_BY as u8,
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BRIGHTEN_FG_COLOUR_BY as u8
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),
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id: new_id,
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name: name.to_string(),
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@ -63,14 +63,19 @@ impl Map {
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view_blocked: HashSet::new(),
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};
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const TWICE_OFFSET: i32 = MAX_COLOUR_OFFSET * 2;
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let mut rng = rltk::RandomNumberGenerator::new();
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for idx in 0..map.colour_offset.len() {
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let red_roll: i32 = rng.roll_dice(1, TWICE_OFFSET) - MAX_COLOUR_OFFSET;
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let blue_roll: i32 = rng.roll_dice(1, TWICE_OFFSET) - MAX_COLOUR_OFFSET;
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let green_roll: i32 = rng.roll_dice(1, TWICE_OFFSET) - MAX_COLOUR_OFFSET;
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map.colour_offset[idx] = (red_roll, green_roll, blue_roll);
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map.colour_offset[idx].0 = (
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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);
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map.colour_offset[idx].1 = (
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
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);
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}
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return map;
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