fancy particle effects
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8 changed files with 189 additions and 79 deletions
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@ -338,7 +338,7 @@ fn get_starting_inventory(class: Class, rng: &mut RandomNumberGenerator) -> (Vec
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Class::Rogue => {
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starting_food = "1d2+2";
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equipped = vec!["equip_rapier".to_string(), "equip_body_weakleather".to_string()];
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carried = vec!["equip_dagger".to_string(), "equip_dagger".to_string()];
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carried = vec!["equip_dagger".to_string(), "equip_dagger".to_string(), "scroll_fireball".to_string()];
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}
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Class::Wizard => {
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starting_food = "1d2+1";
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