drunkards walk
This commit is contained in:
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5 changed files with 280 additions and 44 deletions
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@ -1,4 +1,7 @@
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use super::{spawner, Map, MapBuilder, Position, TileType, SHOW_MAPGEN};
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use super::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, TileType, SHOW_MAPGEN,
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};
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use rltk::RandomNumberGenerator;
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use specs::prelude::*;
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use std::collections::HashMap;
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use std::collections::HashMap;
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@ -122,50 +125,15 @@ impl CellularAutomataBuilder {
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start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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}
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}
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// Find all tiles we can reach from the starting point
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// Find all tiles reachable from starting pos
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let map_starts: Vec<usize> = vec![start_idx];
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let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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let dijkstra_map = rltk::DijkstraMap::new(self.map.width, self.map.height, &map_starts, &self.map, 200.0);
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let mut exit_tile = (0, 0.0f32);
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for (i, tile) in self.map.tiles.iter_mut().enumerate() {
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if *tile == TileType::Floor {
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let distance_to_start = dijkstra_map.map[i];
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// We can't get to this tile - so we'll make it a wall
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if distance_to_start == std::f32::MAX {
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*tile = TileType::Wall;
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} else {
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// If it is further away than our current exit candidate, move the exit
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if distance_to_start > exit_tile.1 {
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exit_tile.0 = i;
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exit_tile.1 = distance_to_start;
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}
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}
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}
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}
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self.take_snapshot();
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self.take_snapshot();
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self.map.tiles[exit_tile.0] = TileType::DownStair;
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// Place stairs
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self.map.tiles[exit_tile] = TileType::DownStair;
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self.take_snapshot();
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self.take_snapshot();
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// Build noise map for spawning entities
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// Noise map for spawning entities
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let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
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noise.set_noise_type(rltk::NoiseType::Cellular);
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noise.set_frequency(0.08);
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noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
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for y in 1..self.map.height - 1 {
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for x in 1..self.map.width - 1 {
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let idx = self.map.xy_idx(x, y);
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if self.map.tiles[idx] == TileType::Floor {
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let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
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let cell_value = cell_value_f as i32;
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if self.noise_areas.contains_key(&cell_value) {
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self.noise_areas.get_mut(&cell_value).unwrap().push(idx);
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} else {
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self.noise_areas.insert(cell_value, vec![idx]);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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use super::{Map, Rect, TileType};
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use super::{Map, Rect, TileType};
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use std::cmp::{max, min};
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use std::cmp::{max, min};
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use std::collections::HashMap;
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pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
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pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
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for y in room.y1 + 1..=room.y2 {
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for y in room.y1 + 1..=room.y2 {
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@ -27,3 +28,52 @@ pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
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}
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}
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}
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}
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}
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}
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pub fn remove_unreachable_areas_returning_most_distant(map: &mut Map, start_idx: usize) -> usize {
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map.populate_blocked();
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let map_starts: Vec<usize> = vec![start_idx];
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let dijkstra_map = rltk::DijkstraMap::new(map.width as usize, map.height as usize, &map_starts, map, 200.0);
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let mut exit_tile = (0, 0.0f32);
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for (i, tile) in map.tiles.iter_mut().enumerate() {
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if *tile == TileType::Floor {
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let distance_to_start = dijkstra_map.map[i];
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// We can't get to this tile - so we'll make it a wall
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if distance_to_start == std::f32::MAX {
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*tile = TileType::Wall;
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} else {
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// If it is further away than our current exit candidate, move the exit
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if distance_to_start > exit_tile.1 {
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exit_tile.0 = i;
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exit_tile.1 = distance_to_start;
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}
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}
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}
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}
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return exit_tile.0;
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}
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#[allow(clippy::map_entry)]
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pub fn generate_voronoi_spawn_regions(map: &Map, rng: &mut rltk::RandomNumberGenerator) -> HashMap<i32, Vec<usize>> {
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let mut noise_areas: HashMap<i32, Vec<usize>> = HashMap::new();
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let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
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noise.set_noise_type(rltk::NoiseType::Cellular);
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noise.set_frequency(0.08);
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noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
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for y in 1..map.height - 1 {
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for x in 1..map.width - 1 {
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let idx = map.xy_idx(x, y);
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if map.tiles[idx] == TileType::Floor {
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let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
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let cell_value = cell_value_f as i32;
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if noise_areas.contains_key(&cell_value) {
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noise_areas.get_mut(&cell_value).unwrap().push(idx);
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} else {
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noise_areas.insert(cell_value, vec![idx]);
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}
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}
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}
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}
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return noise_areas;
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}
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214
src/map_builders/drunkard.rs
Normal file
214
src/map_builders/drunkard.rs
Normal file
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@ -0,0 +1,214 @@
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use super::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, TileType, SHOW_MAPGEN,
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};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use std::collections::HashMap;
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#[derive(PartialEq, Copy, Clone)]
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pub enum DrunkSpawnMode {
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StartingPoint,
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Random,
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}
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pub struct DrunkardSettings {
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pub spawn_mode: DrunkSpawnMode,
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pub drunken_lifetime: i32,
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pub floor_percent: f32,
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}
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pub struct DrunkardsWalkBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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settings: DrunkardSettings,
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}
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impl MapBuilder for DrunkardsWalkBuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
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return self.build(rng);
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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// Getters
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fn get_map(&mut self) -> Map {
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return self.map.clone();
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}
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fn get_starting_pos(&mut self) -> Position {
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return self.starting_position.clone();
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}
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// Mapgen visualisation stuff
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fn get_snapshot_history(&self) -> Vec<Map> {
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return self.history.clone();
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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}
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}
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impl DrunkardsWalkBuilder {
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pub fn new(new_depth: i32, settings: DrunkardSettings) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings,
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}
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}
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pub fn open_area(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::StartingPoint,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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},
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}
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}
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pub fn open_halls(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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},
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}
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}
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pub fn winding_passages(new_depth: i32) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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settings: DrunkardSettings {
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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},
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}
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}
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#[allow(clippy::map_entry)]
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fn build(&mut self, rng: &mut RandomNumberGenerator) {
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// Central starting pos
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self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
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let start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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self.map.tiles[start_idx] = TileType::Floor;
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let total_tiles = self.map.width * self.map.height;
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let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
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let mut floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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let mut digger_count = 0;
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let mut active_digger_count = 0;
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while floor_tile_count < desired_floor_tiles {
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let mut did_something = false;
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let mut drunk_x;
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let mut drunk_y;
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match self.settings.spawn_mode {
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DrunkSpawnMode::StartingPoint => {
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drunk_x = self.starting_position.x;
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drunk_y = self.starting_position.y;
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}
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DrunkSpawnMode::Random => {
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if digger_count == 0 {
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drunk_x = self.starting_position.x;
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drunk_y = self.starting_position.y;
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} else {
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drunk_x = rng.roll_dice(1, self.map.width - 3) + 1;
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drunk_y = rng.roll_dice(1, self.map.height - 3) + 1;
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}
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}
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}
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let mut drunk_life = self.settings.drunken_lifetime;
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while drunk_life > 0 {
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let drunk_idx = self.map.xy_idx(drunk_x, drunk_y);
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if self.map.tiles[drunk_idx] == TileType::Wall {
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did_something = true;
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}
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self.map.tiles[drunk_idx] = TileType::DownStair;
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let stagger_direction = rng.roll_dice(1, 4);
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match stagger_direction {
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1 => {
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if drunk_x > 2 {
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drunk_x -= 1;
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}
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}
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2 => {
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if drunk_x < self.map.width - 2 {
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drunk_x += 1;
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}
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}
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3 => {
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if drunk_y > 2 {
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drunk_y -= 1;
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}
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}
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_ => {
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if drunk_y < self.map.height - 2 {
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drunk_y += 1;
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}
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}
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}
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drunk_life -= 1;
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}
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if did_something {
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self.take_snapshot();
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active_digger_count += 1;
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}
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digger_count += 1;
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for t in self.map.tiles.iter_mut() {
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if *t == TileType::DownStair {
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*t = TileType::Floor;
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}
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}
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floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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}
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rltk::console::log(format!(
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"{} dwarves gave up their sobriety, of whom {} actually found a wall.",
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digger_count, active_digger_count
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));
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// Find all tiles reachable from starting pos
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let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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self.take_snapshot();
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// Place stairs
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self.map.tiles[exit_tile] = TileType::DownStair;
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self.take_snapshot();
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// Noise map for spawning entities
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
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}
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}
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@ -3,6 +3,7 @@ mod bsp_dungeon;
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mod bsp_interior;
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mod bsp_interior;
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mod cellular_automata;
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mod cellular_automata;
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mod common;
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mod common;
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mod drunkard;
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mod simple_map;
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mod simple_map;
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use common::*;
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use common::*;
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use rltk::RandomNumberGenerator;
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use rltk::RandomNumberGenerator;
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@ -19,11 +20,14 @@ pub trait MapBuilder {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 4);
|
let builder = rng.roll_dice(1, 7);
|
||||||
match builder {
|
match builder {
|
||||||
1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
|
1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
|
||||||
2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
|
2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
|
||||||
3 => Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)),
|
3 => Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)),
|
||||||
|
4 => Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)),
|
||||||
|
5 => Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)),
|
||||||
|
6 => Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)),
|
||||||
_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
|
_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -122,7 +122,7 @@ fn get_item(ecs: &mut World) -> bool {
|
||||||
|
|
||||||
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
|
||||||
// Player movement
|
// Player movement
|
||||||
let mut result = false;
|
let result;
|
||||||
match ctx.key {
|
match ctx.key {
|
||||||
None => return RunState::AwaitingInput,
|
None => return RunState::AwaitingInput,
|
||||||
Some(key) => match key {
|
Some(key) => match key {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue