drunkards walk
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d96d4881d5
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363ff4c0a3
5 changed files with 280 additions and 44 deletions
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@ -1,4 +1,7 @@
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use super::{spawner, Map, MapBuilder, Position, TileType, SHOW_MAPGEN};
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use super::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, TileType, SHOW_MAPGEN,
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};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use std::collections::HashMap;
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@ -122,50 +125,15 @@ impl CellularAutomataBuilder {
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start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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}
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// Find all tiles we can reach from the starting point
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let map_starts: Vec<usize> = vec![start_idx];
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let dijkstra_map = rltk::DijkstraMap::new(self.map.width, self.map.height, &map_starts, &self.map, 200.0);
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let mut exit_tile = (0, 0.0f32);
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for (i, tile) in self.map.tiles.iter_mut().enumerate() {
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if *tile == TileType::Floor {
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let distance_to_start = dijkstra_map.map[i];
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// We can't get to this tile - so we'll make it a wall
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if distance_to_start == std::f32::MAX {
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*tile = TileType::Wall;
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} else {
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// If it is further away than our current exit candidate, move the exit
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if distance_to_start > exit_tile.1 {
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exit_tile.0 = i;
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exit_tile.1 = distance_to_start;
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}
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}
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}
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}
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// Find all tiles reachable from starting pos
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let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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self.take_snapshot();
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self.map.tiles[exit_tile.0] = TileType::DownStair;
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// Place stairs
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self.map.tiles[exit_tile] = TileType::DownStair;
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self.take_snapshot();
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// Build noise map for spawning entities
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let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
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noise.set_noise_type(rltk::NoiseType::Cellular);
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noise.set_frequency(0.08);
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noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
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for y in 1..self.map.height - 1 {
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for x in 1..self.map.width - 1 {
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let idx = self.map.xy_idx(x, y);
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if self.map.tiles[idx] == TileType::Floor {
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let cell_value_f = noise.get_noise(x as f32, y as f32) * 10240.0;
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let cell_value = cell_value_f as i32;
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if self.noise_areas.contains_key(&cell_value) {
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self.noise_areas.get_mut(&cell_value).unwrap().push(idx);
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} else {
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self.noise_areas.insert(cell_value, vec![idx]);
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}
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}
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}
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}
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// Noise map for spawning entities
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
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}
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}
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