unid wand names

This commit is contained in:
Llywelwyn 2023-08-13 22:49:23 +01:00
parent 1ec876a10d
commit 3474a782d7
3 changed files with 57 additions and 16 deletions

View file

@ -11,6 +11,7 @@ pub struct MasterDungeonMap {
pub identified_items: HashSet<String>,
pub scroll_map: HashMap<String, (String, String)>,
pub potion_map: HashMap<String, String>,
pub wand_map: HashMap<String, String>,
}
impl MasterDungeonMap {
@ -21,6 +22,7 @@ impl MasterDungeonMap {
identified_items: HashSet::new(),
scroll_map: HashMap::new(),
potion_map: HashMap::new(),
wand_map: HashMap::new(),
};
// TODO: Use stored RNG
let mut rng = RandomNumberGenerator::new();
@ -33,6 +35,11 @@ impl MasterDungeonMap {
let unid_singular = make_potion_name(&mut rng, &mut used_potion_names);
dm.potion_map.insert(potion_tag.to_string(), unid_singular);
}
let mut used_wand_names: HashSet<String> = HashSet::new();
for wand_tag in crate::raws::get_wand_tags().iter() {
let unid_singular = make_wand_name(&mut rng, &mut used_wand_names);
dm.wand_map.insert(wand_tag.to_string(), unid_singular);
}
return dm;
}
@ -98,8 +105,10 @@ fn make_scroll_name(rng: &mut RandomNumberGenerator) -> (String, String) {
return (singular, plural);
}
const POTION_COLOURS: &[&str] =
&["red", "orange", "yellow", "green", "blue", "indigo", "violet", "black", "white", "silver", "gold"];
const POTION_COLOURS: &[&str] = &[
"red", "orange", "yellow", "green", "blue", "indigo", "violet", "black", "white", "silver", "gold", "rainbow",
"blood", "purple", "cyan", "brown", "grey",
];
const POTION_ADJECTIVES: &[&str] = &["swirling", "viscous", "effervescent", "slimy", "oily", "metallic"];
fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
@ -117,6 +126,32 @@ fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<St
}
}
const WAND_TYPES: &[&str] = &[
"iron",
"steel",
"silver",
"gold",
"octagonal",
"pointed",
"curved",
"jeweled",
"mahogany",
"crystalline",
"lead",
];
fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
loop {
let mut name: String = WAND_TYPES[rng.roll_dice(1, WAND_TYPES.len() as i32) as usize - 1].to_string();
name += " wand";
if !used_names.contains(&name) {
used_names.insert(name.clone());
return name;
}
}
}
pub fn level_transition(ecs: &mut World, new_id: i32, offset: i32) -> Option<Vec<Map>> {
// Obtain master
let dungeon_master = ecs.read_resource::<MasterDungeonMap>();

View file

@ -114,6 +114,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
let scroll_names = dm.scroll_map.clone();
let potion_names = dm.potion_map.clone();
let wand_names = dm.wand_map.clone();
let identified_items = dm.identified_items.clone();
std::mem::drop(dm);
let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
@ -197,6 +198,12 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
plural += "s";
eb = eb.with(ObfuscatedName { name: singular, plural: plural })
}
"wand" => {
let singular = wand_names[&item_template.name.name].clone();
let mut plural = singular.clone();
plural += "s";
eb = eb.with(ObfuscatedName { name: singular, plural: plural })
}
_ => {
let singular = magic_item.naming.clone();
let mut plural = singular.clone();
@ -686,6 +693,19 @@ pub fn get_potion_tags() -> Vec<String> {
return result;
}
pub fn get_wand_tags() -> Vec<String> {
let raws = &super::RAWS.lock().unwrap();
let mut result = Vec::new();
for item in raws.raws.items.iter() {
if let Some(magic) = &item.magic {
if &magic.naming == "wand" {
result.push(item.name.name.clone());
}
}
}
return result;
}
pub fn get_id_from_name(name: String) -> String {
let raws = &super::RAWS.lock().unwrap();
for item in &raws.raws.items {

View file

@ -69,20 +69,6 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
raws::SpawnType::Equipped { by: player },
0,
);
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
"wand_fireball",
raws::SpawnType::Carried { by: player },
0,
);
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
"wand_magicmissile",
raws::SpawnType::Carried { by: player },
0,
);
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,