unid wand names
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1ec876a10d
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3474a782d7
3 changed files with 57 additions and 16 deletions
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@ -11,6 +11,7 @@ pub struct MasterDungeonMap {
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pub identified_items: HashSet<String>,
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pub scroll_map: HashMap<String, (String, String)>,
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pub potion_map: HashMap<String, String>,
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pub wand_map: HashMap<String, String>,
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}
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impl MasterDungeonMap {
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@ -21,6 +22,7 @@ impl MasterDungeonMap {
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identified_items: HashSet::new(),
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scroll_map: HashMap::new(),
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potion_map: HashMap::new(),
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wand_map: HashMap::new(),
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};
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// TODO: Use stored RNG
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let mut rng = RandomNumberGenerator::new();
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@ -33,6 +35,11 @@ impl MasterDungeonMap {
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let unid_singular = make_potion_name(&mut rng, &mut used_potion_names);
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dm.potion_map.insert(potion_tag.to_string(), unid_singular);
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}
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let mut used_wand_names: HashSet<String> = HashSet::new();
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for wand_tag in crate::raws::get_wand_tags().iter() {
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let unid_singular = make_wand_name(&mut rng, &mut used_wand_names);
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dm.wand_map.insert(wand_tag.to_string(), unid_singular);
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}
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return dm;
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}
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@ -98,8 +105,10 @@ fn make_scroll_name(rng: &mut RandomNumberGenerator) -> (String, String) {
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return (singular, plural);
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}
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const POTION_COLOURS: &[&str] =
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&["red", "orange", "yellow", "green", "blue", "indigo", "violet", "black", "white", "silver", "gold"];
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const POTION_COLOURS: &[&str] = &[
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"red", "orange", "yellow", "green", "blue", "indigo", "violet", "black", "white", "silver", "gold", "rainbow",
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"blood", "purple", "cyan", "brown", "grey",
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];
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const POTION_ADJECTIVES: &[&str] = &["swirling", "viscous", "effervescent", "slimy", "oily", "metallic"];
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fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
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@ -117,6 +126,32 @@ fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<St
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}
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}
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const WAND_TYPES: &[&str] = &[
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"iron",
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"steel",
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"silver",
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"gold",
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"octagonal",
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"pointed",
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"curved",
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"jeweled",
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"mahogany",
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"crystalline",
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"lead",
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];
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fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
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loop {
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let mut name: String = WAND_TYPES[rng.roll_dice(1, WAND_TYPES.len() as i32) as usize - 1].to_string();
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name += " wand";
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if !used_names.contains(&name) {
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used_names.insert(name.clone());
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return name;
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}
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}
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}
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pub fn level_transition(ecs: &mut World, new_id: i32, offset: i32) -> Option<Vec<Map>> {
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// Obtain master
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let dungeon_master = ecs.read_resource::<MasterDungeonMap>();
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@ -114,6 +114,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
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let dm = ecs.fetch::<crate::map::MasterDungeonMap>();
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let scroll_names = dm.scroll_map.clone();
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let potion_names = dm.potion_map.clone();
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let wand_names = dm.wand_map.clone();
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let identified_items = dm.identified_items.clone();
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std::mem::drop(dm);
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let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
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@ -197,6 +198,12 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
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plural += "s";
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eb = eb.with(ObfuscatedName { name: singular, plural: plural })
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}
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"wand" => {
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let singular = wand_names[&item_template.name.name].clone();
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let mut plural = singular.clone();
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plural += "s";
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eb = eb.with(ObfuscatedName { name: singular, plural: plural })
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}
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_ => {
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let singular = magic_item.naming.clone();
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let mut plural = singular.clone();
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@ -686,6 +693,19 @@ pub fn get_potion_tags() -> Vec<String> {
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return result;
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}
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pub fn get_wand_tags() -> Vec<String> {
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let raws = &super::RAWS.lock().unwrap();
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let mut result = Vec::new();
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for item in raws.raws.items.iter() {
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if let Some(magic) = &item.magic {
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if &magic.naming == "wand" {
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result.push(item.name.name.clone());
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}
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}
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}
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return result;
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}
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pub fn get_id_from_name(name: String) -> String {
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let raws = &super::RAWS.lock().unwrap();
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for item in &raws.raws.items {
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@ -69,20 +69,6 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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raws::SpawnType::Equipped { by: player },
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0,
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);
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raws::spawn_named_entity(
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&raws::RAWS.lock().unwrap(),
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ecs,
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"wand_fireball",
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raws::SpawnType::Carried { by: player },
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0,
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);
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raws::spawn_named_entity(
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&raws::RAWS.lock().unwrap(),
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ecs,
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"wand_magicmissile",
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raws::SpawnType::Carried { by: player },
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0,
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);
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raws::spawn_named_entity(
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&raws::RAWS.lock().unwrap(),
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ecs,
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