forest tweaks - foliage and proper grass
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d032c847a0
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3301feaae0
5 changed files with 67 additions and 19 deletions
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@ -19,32 +19,32 @@ pub const LONG_PARTICLE_LIFETIME: f32 = 300.0;
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pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0);
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// DEFAULT THEME
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pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50);
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pub const DEFAULT_BG_OFFSETS: (i32, i32, i32) = (5, 5, 5);
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pub const DEFAULT_BG_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94);
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pub const WALL_OFFSETS: (i32, i32, i32) = (48, 48, 48);
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pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122);
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pub const FLOOR_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const FLOOR_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0);
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pub const STAIR_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const STAIR_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20);
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pub const WOOD_FLOOR_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const WOOD_FLOOR_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0);
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pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10);
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pub const FENCE_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const FENCE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37);
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pub const BRIDGE_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const BRIDGE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53);
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pub const GRAVEL_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const GRAVEL_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40);
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pub const ROAD_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const ROAD_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6);
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pub const GRASS_OFFSETS: (i32, i32, i32) = (3, 40, 3);
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pub const GRASS_OFFSETS: (i32, i32, i32) = (3, 20, 10);
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pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
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pub const FOLIAGE_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const FOLIAGE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
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pub const HEAVY_FOLIAGE_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const HEAVY_FOLIAGE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21);
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pub const SAND_OFFSETS: (i32, i32, i32) = (0, 0, 0);
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pub const SAND_OFFSETS: (i32, i32, i32) = (10, 10, 10);
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pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99);
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pub const SHALLOW_WATER_OFFSETS: (i32, i32, i32) = (3, 10, 45);
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pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63);
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