enforces api usage
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parent
7e4953f096
commit
325c5af52f
4 changed files with 77 additions and 55 deletions
37
src/main.rs
37
src/main.rs
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@ -142,23 +142,21 @@ impl State {
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}
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// Build new map
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let worldmap;
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let mut builder;
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let current_depth;
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let player_start;
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{
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let mut worldmap_resource = self.ecs.write_resource::<Map>();
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current_depth = worldmap_resource.depth;
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let mut rng = self.ecs.write_resource::<RandomNumberGenerator>();
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let (newmap, start) = map_builders::build_random_map(&mut rng, current_depth + 1);
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*worldmap_resource = newmap;
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player_start = start;
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worldmap = worldmap_resource.clone();
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builder = map_builders::random_builder(current_depth + 1);
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builder.build_map(&mut rng);
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*worldmap_resource = builder.get_map();
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player_start = builder.get_starting_pos();
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}
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// Spawn things in rooms
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for room in worldmap.rooms.iter().skip(1) {
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spawner::spawn_room(&mut self.ecs, room, current_depth + 1);
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}
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builder.spawn_entities(&mut self.ecs);
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// Place the player and update resources
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let mut player_position = self.ecs.write_resource::<Point>();
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@ -198,21 +196,19 @@ impl State {
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}
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// Build a new map and place the player
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let worldmap;
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let mut builder;
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let player_start;
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{
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let mut worldmap_resource = self.ecs.write_resource::<Map>();
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let mut rng = self.ecs.write_resource::<RandomNumberGenerator>();
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let (newmap, start) = map_builders::build_random_map(&mut rng, 1);
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*worldmap_resource = newmap;
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player_start = start;
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worldmap = worldmap_resource.clone();
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builder = map_builders::random_builder(1);
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builder.build_map(&mut rng);
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*worldmap_resource = builder.get_map();
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player_start = builder.get_starting_pos();
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}
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// Spawn bad guys
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for room in worldmap.rooms.iter().skip(1) {
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spawner::spawn_room(&mut self.ecs, room, 1);
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}
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builder.spawn_entities(&mut self.ecs);
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// Place the player and update resources
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let (player_x, player_y) = (player_start.x, player_start.y);
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@ -533,16 +529,17 @@ fn main() -> rltk::BError {
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// Create seed.
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let mut rng = rltk::RandomNumberGenerator::new();
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// Use seed to generate the map.
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let (map, player_start) = map_builders::build_random_map(&mut rng, 1);
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let mut builder = map_builders::random_builder(1);
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builder.build_map(&mut rng);
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let player_start = builder.get_starting_pos();
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let map = builder.get_map();
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// Insert seed into the ECS.
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gs.ecs.insert(rng);
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let player_name = "wanderer".to_string();
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let player_entity = spawner::player(&mut gs.ecs, player_start.x, player_start.y, player_name);
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for room in map.rooms.iter().skip(1) {
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spawner::spawn_room(&mut gs.ecs, room, 1);
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}
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builder.spawn_entities(&mut gs.ecs);
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gs.ecs.insert(map);
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gs.ecs.insert(Point::new(player_start.x, player_start.y));
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