removes unused resources, and embedded font fix
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parent
d2648c4560
commit
32044dbb6a
16 changed files with 21 additions and 140 deletions
22
src/main.rs
22
src/main.rs
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@ -37,12 +37,10 @@ mod particle_system;
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use particle_system::{ParticleBuilder, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME};
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mod random_table;
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mod rex_assets;
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#[macro_use]
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extern crate lazy_static;
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// Embedded resources for use in wasm build
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rltk::embedded_resource!(CURSES14X16, "../resources/curses_14x16.png");
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//Consts
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pub const SHOW_MAPGEN: bool = false;
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@ -208,7 +206,12 @@ impl State {
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// Notify player, restore health up to a point.
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let player_entity = self.ecs.fetch::<Entity>();
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gamelog::Logger::new().append("You descend the stairwell, and take a moment to gather your strength.").log();
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gamelog::Logger::new()
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.append("Taking a short rest, you manage to")
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.colour((0, 255, 0))
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.append("recover some of your strength")
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.period()
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.log();
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let mut player_health_store = self.ecs.write_storage::<CombatStats>();
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let player_health = player_health_store.get_mut(*player_entity);
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if let Some(player_health) = player_health {
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@ -482,15 +485,20 @@ const DISPLAYWIDTH: i32 = 100;
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const DISPLAYHEIGHT: i32 = 56;
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fn main() -> rltk::BError {
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rltk::link_resource!(CURSES14X16, "../resources/curses_14x16.png");
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// Embedded resources for use in wasm build
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const CURSES_14_16_BYTES: &[u8] = include_bytes!("../resources/curses14x16.png");
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rltk::embedding::EMBED.lock().add_resource("resources/curses14x16.png".to_string(), CURSES_14_16_BYTES);
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//rltk::link_resource!(CURSES14X16, "../resources/curses_14x16.png");
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use rltk::RltkBuilder;
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let context = RltkBuilder::new()
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.with_title("rust-rl")
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.with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT)
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.with_fps_cap(60.0)
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.with_font("curses_14x16.png", 14, 16)
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.with_font("curses14x16.png", 14, 16)
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.with_tile_dimensions(14, 16)
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.with_fancy_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses_14x16.png")
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.with_fancy_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses14x16.png")
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//.with_simple_console_no_bg(DISPLAYWIDTH, DISPLAYHEIGHT, "terminal8x8.jpg")
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.build()?;
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