ancestries
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parent
c8b28a9abd
commit
3050219494
11 changed files with 274 additions and 110 deletions
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@ -1,4 +1,4 @@
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use crate::{raws::Reaction, Faction, Map, Position, TakingTurn, WantsToMelee};
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use crate::{raws::Reaction, Faction, HasAncestry, Map, Position, TakingTurn, WantsToMelee};
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use specs::prelude::*;
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pub struct AdjacentAI {}
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@ -8,6 +8,7 @@ impl<'a> System<'a> for AdjacentAI {
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type SystemData = (
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WriteStorage<'a, TakingTurn>,
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ReadStorage<'a, Faction>,
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ReadStorage<'a, HasAncestry>,
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ReadStorage<'a, Position>,
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ReadExpect<'a, Map>,
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WriteStorage<'a, WantsToMelee>,
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@ -16,7 +17,7 @@ impl<'a> System<'a> for AdjacentAI {
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut turns, factions, positions, map, mut want_melee, entities, player) = data;
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let (mut turns, factions, ancestries, positions, map, mut want_melee, entities, player) = data;
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let mut turn_done: Vec<Entity> = Vec::new();
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for (entity, _turn, my_faction, pos) in (&entities, &turns, &factions, &positions).join() {
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@ -27,28 +28,28 @@ impl<'a> System<'a> for AdjacentAI {
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let h = map.height;
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// Add possible reactions to adjacents for each direction
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if pos.x > 0 {
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evaluate(idx - 1, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx - 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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if pos.x < w - 1 {
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evaluate(idx + 1, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx + 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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if pos.y > 0 {
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evaluate(idx - w as usize, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx - w as usize, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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if pos.y < h - 1 {
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evaluate(idx + w as usize, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx + w as usize, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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if pos.y > 0 && pos.x > 0 {
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evaluate((idx - w as usize) - 1, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx - w as usize) - 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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if pos.y > 0 && pos.x < w - 1 {
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evaluate((idx - w as usize) + 1, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx - w as usize) + 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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if pos.y < h - 1 && pos.x > 0 {
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evaluate((idx + w as usize) - 1, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx + w as usize) - 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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if pos.y < h - 1 && pos.x < w - 1 {
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evaluate((idx + w as usize) + 1, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx + w as usize) + 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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}
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let mut done = false;
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@ -73,13 +74,31 @@ impl<'a> System<'a> for AdjacentAI {
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}
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/// Evaluates all possible reactions between this faction and all entities on a given tile idx.
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fn evaluate(idx: usize, factions: &ReadStorage<Faction>, this_faction: &str, reactions: &mut Vec<(Entity, Reaction)>) {
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fn evaluate(
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entity: Entity,
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idx: usize,
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ancestries: &ReadStorage<HasAncestry>,
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factions: &ReadStorage<Faction>,
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this_faction: &str,
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reactions: &mut Vec<(Entity, Reaction)>,
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) {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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other_entity,
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crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
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));
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let mut shared_ancestry = false;
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if let Some(this_ancestry) = ancestries.get(entity) {
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if let Some(other_ancestry) = ancestries.get(other_entity) {
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if this_ancestry.name == other_ancestry.name {
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reactions.push((other_entity, Reaction::Ignore));
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shared_ancestry = true;
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}
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}
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}
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if !shared_ancestry {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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other_entity,
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crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
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));
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}
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}
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});
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}
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@ -1,5 +1,6 @@
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use crate::{
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raws::Reaction, Chasing, Faction, Map, Mind, Position, TakingTurn, Telepath, Viewshed, WantsToApproach, WantsToFlee,
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raws::Reaction, Chasing, Faction, HasAncestry, Map, Mind, Position, TakingTurn, Telepath, Viewshed,
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WantsToApproach, WantsToFlee,
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};
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use specs::prelude::*;
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use std::collections::HashSet;
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@ -11,6 +12,7 @@ impl<'a> System<'a> for VisibleAI {
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type SystemData = (
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ReadStorage<'a, TakingTurn>,
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ReadStorage<'a, Faction>,
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ReadStorage<'a, HasAncestry>,
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ReadStorage<'a, Position>,
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ReadExpect<'a, Map>,
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WriteStorage<'a, WantsToApproach>,
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@ -27,6 +29,7 @@ impl<'a> System<'a> for VisibleAI {
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let (
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turns,
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factions,
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ancestries,
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positions,
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map,
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mut wants_to_approach,
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@ -50,7 +53,7 @@ impl<'a> System<'a> for VisibleAI {
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for visible_tile in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(visible_tile.x, visible_tile.y);
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if this_idx != idx {
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evaluate(idx, &factions, &faction.name, &mut reactions, None);
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evaluate(entity, idx, &ancestries, &factions, &faction.name, &mut reactions, None);
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idxs.insert(idx);
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}
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}
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@ -61,7 +64,7 @@ impl<'a> System<'a> for VisibleAI {
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// and it's not the idx we're standing on, then evaluate here w/ minds taken into
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// account.
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if this_idx != idx && idxs.contains(&idx) {
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evaluate(idx, &factions, &faction.name, &mut reactions, Some(&minds));
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evaluate(entity, idx, &ancestries, &factions, &faction.name, &mut reactions, Some(&minds));
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}
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}
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}
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@ -89,17 +92,42 @@ impl<'a> System<'a> for VisibleAI {
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}
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fn evaluate(
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entity: Entity,
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idx: usize,
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ancestries: &ReadStorage<HasAncestry>,
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factions: &ReadStorage<Faction>,
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this_faction: &str,
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reactions: &mut Vec<(usize, Reaction, Entity)>,
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minds: Option<&ReadStorage<Mind>>,
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) {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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// If minds are passed, we assume we're using telepathy here,
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// so if the other entity is mindless, we skip it.
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if minds.is_some() {
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if minds.unwrap().get(other_entity).is_some() {
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let mut shared_ancestry = false;
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if let Some(this_ancestry) = ancestries.get(entity) {
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if let Some(other_ancestry) = ancestries.get(other_entity) {
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if this_ancestry.name == other_ancestry.name {
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reactions.push((idx, Reaction::Ignore, other_entity));
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shared_ancestry = true;
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}
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}
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}
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if !shared_ancestry {
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// If minds are passed, we assume we're using telepathy here,
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// so if the other entity is mindless, we skip it.
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if minds.is_some() {
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if minds.unwrap().get(other_entity).is_some() {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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idx,
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crate::raws::faction_reaction(
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this_faction,
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&faction.name,
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&crate::raws::RAWS.lock().unwrap(),
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),
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other_entity,
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));
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}
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}
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} else {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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idx,
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@ -108,14 +136,6 @@ fn evaluate(
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));
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}
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}
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} else {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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idx,
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crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
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other_entity,
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));
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}
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}
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});
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}
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