i/o stuff: skeleton framework for morgue files, and a config.toml file
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b2010958e7
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3023a33cc5
17 changed files with 209 additions and 56 deletions
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@ -1094,6 +1094,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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pub enum YesNoResult {
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NoSelection,
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Yes,
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No,
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}
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pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
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@ -1103,7 +1104,13 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
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let height = 20;
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ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
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ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "You died!");
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ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "ESC to close");
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ctx.print_color(
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x + 3,
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y + height,
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RGB::named(rltk::YELLOW),
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RGB::named(rltk::BLACK),
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" Write a morgue file? [y/n] "
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);
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x += 2;
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y += 2;
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ctx.print_color(
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@ -1164,7 +1171,8 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
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None => YesNoResult::NoSelection,
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Some(key) =>
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match key {
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VirtualKeyCode::Escape => YesNoResult::Yes,
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VirtualKeyCode::N => YesNoResult::No,
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VirtualKeyCode::Y => YesNoResult::Yes,
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_ => YesNoResult::NoSelection,
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}
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}
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