seen entities on ui

This commit is contained in:
Llywelwyn 2023-07-29 00:12:03 +01:00
parent a3ffb7d251
commit 2d4758ced1
4 changed files with 97 additions and 11 deletions

View file

@ -1,6 +1,7 @@
use super::{
camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Equipped, Hidden, HungerClock,
HungerState, InBackpack, Map, Name, Player, Point, Pools, Position, RunState, Skill, Skills, State, Viewshed,
camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Consumable, Equippable, Equipped,
Hidden, HungerClock, HungerState, InBackpack, Map, Name, Player, Point, Pools, Position, Prop, Renderable,
RunState, Skill, Skills, State, Viewshed,
};
use rltk::{Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;
@ -118,6 +119,82 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
}
}
// Draw equipment
let names = ecs.read_storage::<Name>();
let backpack = ecs.read_storage::<InBackpack>();
let equippables = ecs.read_storage::<Equippable>();
let mut equipment: Vec<String> = Vec::new();
for (_entity, _pack, name) in
(&equippables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity)
{
equipment.push(format!("- {}", &name.name));
}
for (_equipped, name) in (&equipped, &names).join().filter(|item| item.0.owner == *player_entity) {
equipment.push(format!("- {} (worn)", &name.name));
}
let mut y = 1;
if !equipment.is_empty() {
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Equipment");
for item in equipment {
y += 1;
ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), item);
}
y += 2;
}
// Draw consumables
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Consumables");
let consumables = ecs.read_storage::<Consumable>();
for (_entity, _pack, name) in
(&consumables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity)
{
y += 1;
ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- {}", &name.name));
}
// Draw entities seen on screen
let viewsheds = ecs.read_storage::<Viewshed>();
let renderables = ecs.read_storage::<Renderable>();
let hidden = ecs.read_storage::<Hidden>();
let props = ecs.read_storage::<Prop>();
let map = ecs.fetch::<Map>();
let viewshed = viewsheds.get(*player_entity).unwrap();
let mut seen_entities: Vec<(String, RGB)> = Vec::new();
for tile in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(tile.x, tile.y);
for entity in map.tile_content[idx].iter() {
let mut draw = true;
let prop = props.get(*entity);
if let Some(_) = prop {
draw = false;
}
let is_hidden = hidden.get(*entity);
if let Some(_) = is_hidden {
draw = false;
}
if entity == &*player_entity {
draw = false;
}
let name = &names.get(*entity);
if let Some(name) = name {
if draw {
let fg = renderables.get(*entity).unwrap().fg;
seen_entities.push((name.name.to_string(), fg));
}
}
}
}
seen_entities.sort_by(|a, b| b.0.cmp(&a.0));
if !seen_entities.is_empty() {
y += 2;
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "You see");
for entity in seen_entities {
y += 1;
ctx.print_color(72, y, entity.1, RGB::named(rltk::BLACK), entity.0);
}
}
}
// Render the message log at [1, 7], ascending, with 7 lines and a max width of 68.