From 2d33c90af8dbc8329a1b457a53c44f3ea8a32dff Mon Sep 17 00:00:00 2001 From: Llywelwyn Date: Sat, 23 Sep 2023 11:12:28 +0100 Subject: [PATCH] fixes infini-dungeon difficulty --- src/map_builders/mod.rs | 30 ++++++++++++++++-------------- 1 file changed, 16 insertions(+), 14 deletions(-) diff --git a/src/map_builders/mod.rs b/src/map_builders/mod.rs index 81045c6..7b38efe 100644 --- a/src/map_builders/mod.rs +++ b/src/map_builders/mod.rs @@ -438,21 +438,19 @@ pub fn random_builder( } pub fn level_builder( - new_id: i32, + id: i32, rng: &mut RandomNumberGenerator, width: i32, height: i32, initial_player_level: i32 ) -> BuilderChain { - // TODO: With difficulty and ID/depth decoupled, this can be used for branches later. - let difficulty = new_id; - match new_id { + match id { ID_OVERMAP => overmap_builder(), - ID_TOWN => town_builder(new_id, rng, width, height, 0, initial_player_level), - ID_TOWN2 => forest_builder(new_id, rng, width, height, 1, initial_player_level), + ID_TOWN => town_builder(id, rng, width, height, 0, initial_player_level), + ID_TOWN2 => forest_builder(id, rng, width, height, 1, initial_player_level), ID_TOWN3 => random_builder( - new_id, + id, rng, width, height, @@ -462,25 +460,25 @@ pub fn level_builder( true, BuildType::Room ), - _ if new_id >= ID_INFINITE => + _ if id >= ID_INFINITE => random_builder( - new_id, + id, rng, width, height, - difficulty, - new_id - ID_INFINITE + 1, + 4 + diff(ID_INFINITE, id), + 1 + diff(ID_INFINITE, id), initial_player_level, false, BuildType::Room ), - _ => + _ => // This should be unreachable!() eventually. Right now it's reachable with the debug/cheat menu. It should not be in normal gameplay. random_builder( - new_id, + id, rng, width, height, - difficulty, + 1, 404, initial_player_level, false, @@ -488,3 +486,7 @@ pub fn level_builder( ), } } + +fn diff(branch_id: i32, lvl_id: i32) -> i32 { + return lvl_id - branch_id; +}