atomises rooms and corridors

- room sorter
- rounding room corners
- dogleg and bsp corridors
- room exploder
This commit is contained in:
Llywelwyn 2023-07-23 16:44:14 +01:00
parent b7b2061228
commit 2ceb20a822
9 changed files with 411 additions and 59 deletions

View file

@ -0,0 +1,57 @@
use super::{BuilderMap, MetaMapBuilder, Rect, TileType};
use rltk::RandomNumberGenerator;
pub struct RoomCornerRounder {}
impl MetaMapBuilder for RoomCornerRounder {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl RoomCornerRounder {
#[allow(dead_code)]
pub fn new() -> Box<RoomCornerRounder> {
return Box::new(RoomCornerRounder {});
}
fn fill_if_corner(&mut self, x: i32, y: i32, build_data: &mut BuilderMap) {
let w = build_data.map.width;
let h = build_data.map.height;
let idx = build_data.map.xy_idx(x, y);
let mut neighbour_walls = 0;
if x > 0 && build_data.map.tiles[idx - 1] == TileType::Wall {
neighbour_walls += 1;
}
if y > 0 && build_data.map.tiles[idx - w as usize] == TileType::Wall {
neighbour_walls += 1;
}
if x < w - 2 && build_data.map.tiles[idx + 1] == TileType::Wall {
neighbour_walls += 1;
}
if y < h - 2 && build_data.map.tiles[idx + w as usize] == TileType::Wall {
neighbour_walls += 1;
}
if neighbour_walls == 2 {
build_data.map.tiles[idx] = TileType::Wall;
}
}
fn build(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let rooms: Vec<Rect>;
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("RoomCornerRounding requires a builder with rooms.");
}
for room in rooms.iter() {
self.fill_if_corner(room.x1 + 1, room.y1 + 1, build_data);
self.fill_if_corner(room.x2, room.y1 + 1, build_data);
self.fill_if_corner(room.x1 + 1, room.y2, build_data);
self.fill_if_corner(room.x2, room.y2, build_data);
build_data.take_snapshot();
}
}
}