atomises rooms and corridors
- room sorter - rounding room corners - dogleg and bsp corridors - room exploder
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9 changed files with 411 additions and 59 deletions
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@ -42,20 +42,6 @@ impl BspDungeonBuilder {
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n_rooms += 1;
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}
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// Now we sort the rooms
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rooms.sort_by(|a, b| a.x1.cmp(&b.x1));
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// Now we want corridors
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for i in 0..rooms.len() - 1 {
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let room = rooms[i];
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let next_room = rooms[i + 1];
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let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
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let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
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let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
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let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
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draw_corridor(&mut build_data.map, start_x, start_y, end_x, end_y);
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build_data.take_snapshot();
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}
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build_data.rooms = Some(rooms);
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}
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