optional darken by distance and viewshed multiplier
This commit is contained in:
parent
f8c74ea6f9
commit
2c7671b348
7 changed files with 40 additions and 16 deletions
|
|
@ -10,6 +10,7 @@ pub use interval_spawning_system::try_spawn_interval;
|
|||
pub mod dungeon;
|
||||
pub use dungeon::{level_transition, MasterDungeonMap};
|
||||
pub mod themes;
|
||||
pub use colours::NON_VISIBLE_MULTIPLIER;
|
||||
|
||||
// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
|
||||
// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue