optional darken by distance and viewshed multiplier

This commit is contained in:
Llywelwyn 2023-08-23 00:00:44 +01:00
parent f8c74ea6f9
commit 2c7671b348
7 changed files with 40 additions and 16 deletions

View file

@ -10,6 +10,7 @@ pub use interval_spawning_system::try_spawn_interval;
pub mod dungeon;
pub use dungeon::{level_transition, MasterDungeonMap};
pub mod themes;
pub use colours::NON_VISIBLE_MULTIPLIER;
// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
// i.e. on a map size of 40*40, only entities to the left of the player are rendered.