cleanup and bugfixes
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d439ff6d3f
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2ba7cfad8d
7 changed files with 20 additions and 24 deletions
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@ -27,29 +27,33 @@ impl<'a> System<'a> for AdjacentAI {
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let idx = map.xy_idx(pos.x, pos.y);
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let idx = map.xy_idx(pos.x, pos.y);
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let (w, h) = (map.width, map.height);
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let (w, h) = (map.width, map.height);
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// Evaluate adjacent squares, add possible reactions
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// Evaluate adjacent squares, add possible reactions
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let mut eval_idx: usize = idx;
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if pos.x > 0 {
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if pos.x > 0 {
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evaluate(idx - 1, &map, &factions, &faction.name, &mut reactions);
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eval_idx = idx - 1;
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}
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}
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if pos.x < w - 1 {
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if pos.x < w - 1 {
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evaluate(idx + 1, &map, &factions, &faction.name, &mut reactions);
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eval_idx = idx + 1;
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}
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}
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if pos.y > 0 {
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if pos.y > 0 {
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evaluate(idx - w as usize, &map, &factions, &faction.name, &mut reactions);
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eval_idx = idx - w as usize;
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}
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}
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if pos.y < h - 1 {
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if pos.y < h - 1 {
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evaluate(idx + w as usize, &map, &factions, &faction.name, &mut reactions);
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eval_idx = idx + w as usize;
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}
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}
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if pos.y > 0 && pos.x > 0 {
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if pos.y > 0 && pos.x > 0 {
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evaluate((idx - w as usize) - 1, &map, &factions, &faction.name, &mut reactions);
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eval_idx = (idx - w as usize) - 1;
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}
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}
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if pos.y > 0 && pos.x < w - 1 {
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if pos.y > 0 && pos.x < w - 1 {
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evaluate((idx - w as usize) + 1, &map, &factions, &faction.name, &mut reactions);
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eval_idx = (idx - w as usize) + 1;
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}
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}
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if pos.y < h - 1 && pos.x > 0 {
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if pos.y < h - 1 && pos.x > 0 {
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evaluate((idx + w as usize) - 1, &map, &factions, &faction.name, &mut reactions);
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eval_idx = (idx + w as usize) - 1;
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}
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}
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if pos.y < h - 1 && pos.x < w - 1 {
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if pos.y < h - 1 && pos.x < w - 1 {
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evaluate((idx + w as usize) + 1, &map, &factions, &faction.name, &mut reactions);
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eval_idx = (idx + w as usize) + 1;
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}
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if eval_idx != idx {
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evaluate(eval_idx, &factions, &faction.name, &mut reactions);
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}
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}
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let mut done = false;
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let mut done = false;
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for reaction in reactions.iter() {
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for reaction in reactions.iter() {
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@ -72,13 +76,7 @@ impl<'a> System<'a> for AdjacentAI {
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}
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}
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/// Evaluates all possible reactions between this faction and all entities on a given tile idx.
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/// Evaluates all possible reactions between this faction and all entities on a given tile idx.
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fn evaluate(
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fn evaluate(idx: usize, factions: &ReadStorage<Faction>, this_faction: &str, reactions: &mut Vec<(Entity, Reaction)>) {
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idx: usize,
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map: &Map,
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factions: &ReadStorage<Faction>,
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this_faction: &str,
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reactions: &mut Vec<(Entity, Reaction)>,
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) {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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if let Some(faction) = factions.get(other_entity) {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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reactions.push((
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@ -85,7 +85,7 @@ impl<'a> System<'a> for DefaultAI {
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Movement::RandomWaypoint { path } => {
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Movement::RandomWaypoint { path } => {
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if let Some(path) = path {
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if let Some(path) = path {
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// We have a path - follow it
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// We have a path - follow it
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let mut idx = map.xy_idx(pos.x, pos.y);
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let idx = map.xy_idx(pos.x, pos.y);
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if path.len() > 1 {
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if path.len() > 1 {
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if !crate::spatial::is_blocked(path[1] as usize) {
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if !crate::spatial::is_blocked(path[1] as usize) {
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pos.x = path[1] as i32 % map.width;
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pos.x = path[1] as i32 % map.width;
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@ -50,7 +50,7 @@ impl<'a> System<'a> for VisibleAI {
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for visible_tile in viewshed.visible_tiles.iter() {
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for visible_tile in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(visible_tile.x, visible_tile.y);
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let idx = map.xy_idx(visible_tile.x, visible_tile.y);
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if this_idx != idx {
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if this_idx != idx {
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evaluate(idx, &map, &factions, &faction.name, &mut reactions, None);
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evaluate(idx, &factions, &faction.name, &mut reactions, None);
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idxs.insert(idx);
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idxs.insert(idx);
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}
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}
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}
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}
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@ -61,7 +61,7 @@ impl<'a> System<'a> for VisibleAI {
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// and it's not the idx we're standing on, then evaluate here w/ minds taken into
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// and it's not the idx we're standing on, then evaluate here w/ minds taken into
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// account.
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// account.
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if this_idx != idx && idxs.contains(&idx) {
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if this_idx != idx && idxs.contains(&idx) {
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evaluate(idx, &map, &factions, &faction.name, &mut reactions, Some(&minds));
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evaluate(idx, &factions, &faction.name, &mut reactions, Some(&minds));
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}
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}
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}
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}
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}
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}
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@ -90,7 +90,6 @@ impl<'a> System<'a> for VisibleAI {
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fn evaluate(
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fn evaluate(
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idx: usize,
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idx: usize,
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map: &Map,
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factions: &ReadStorage<Faction>,
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factions: &ReadStorage<Faction>,
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this_faction: &str,
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this_faction: &str,
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reactions: &mut Vec<(usize, Reaction, Entity)>,
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reactions: &mut Vec<(usize, Reaction, Entity)>,
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@ -50,7 +50,7 @@ impl MasterDungeonMap {
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/// Gets a map by ID from the MasterDungeonMap
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/// Gets a map by ID from the MasterDungeonMap
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pub fn get_map(&self, id: i32) -> Option<Map> {
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pub fn get_map(&self, id: i32) -> Option<Map> {
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if self.maps.contains_key(&id) {
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if self.maps.contains_key(&id) {
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let mut result = self.maps[&id].clone();
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let result = self.maps[&id].clone();
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return Some(result);
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return Some(result);
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} else {
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} else {
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return None;
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return None;
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@ -1,6 +1,5 @@
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use rltk::{Algorithm2D, BaseMap, Point};
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use rltk::{Algorithm2D, BaseMap, Point};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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use std::collections::HashSet;
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use std::collections::HashSet;
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pub mod colours;
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pub mod colours;
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mod glyphs;
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mod glyphs;
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@ -4,10 +4,10 @@ use specs::prelude::*;
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pub struct MapIndexingSystem {}
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pub struct MapIndexingSystem {}
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impl<'a> System<'a> for MapIndexingSystem {
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impl<'a> System<'a> for MapIndexingSystem {
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type SystemData = (WriteExpect<'a, Map>, ReadStorage<'a, Position>, ReadStorage<'a, BlocksTile>, Entities<'a>);
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type SystemData = (ReadExpect<'a, Map>, ReadStorage<'a, Position>, ReadStorage<'a, BlocksTile>, Entities<'a>);
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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let (mut map, position, blockers, entities) = data;
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let (map, position, blockers, entities) = data;
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spatial::clear();
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spatial::clear();
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spatial::populate_blocked_from_map(&*map);
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spatial::populate_blocked_from_map(&*map);
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@ -141,7 +141,7 @@ pub fn move_entity(entity: Entity, moving_from: usize, moving_to: usize) {
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});
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});
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lock.tile_content[moving_to].iter().for_each(|(_, blocks)| {
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lock.tile_content[moving_to].iter().for_each(|(_, blocks)| {
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if *blocks {
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if *blocks {
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from_blocked = true;
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to_blocked = true;
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}
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}
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});
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});
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lock.blocked[moving_from].1 = from_blocked;
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lock.blocked[moving_from].1 = from_blocked;
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