first steps - extreme wip

1. need to finish curses12x24 first of all
2. bind everything to the viewport, and make scalable
This commit is contained in:
Llywelwyn 2023-09-03 01:45:18 +01:00
parent d018d9077d
commit 2a3c59ad33
11 changed files with 750 additions and 978 deletions

View file

@ -35,7 +35,14 @@ use super::{
data::ids::get_local_col,
};
use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH;
use crate::data::visuals::{ TARGETING_LINE_COL, TARGETING_CURSOR_COL, TARGETING_AOE_COL, TARGETING_VALID_COL };
use crate::data::visuals::{
TARGETING_LINE_COL,
TARGETING_CURSOR_COL,
TARGETING_AOE_COL,
TARGETING_VALID_COL,
VIEWPORT_W,
VIEWPORT_H,
};
use rltk::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
@ -96,7 +103,10 @@ pub fn draw_lerping_bar(
ctx.print(sx + width, sy, "]");
}
pub const TEXT_FONT_MOD: i32 = 2;
pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.set_active_console(1);
// Render stats
let pools = ecs.read_storage::<Pools>();
let attributes = ecs.read_storage::<Attributes>();
@ -104,12 +114,18 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
let hunger = ecs.read_storage::<HungerClock>();
let burden = ecs.read_storage::<Burden>();
let skills = ecs.read_storage::<Skills>();
for (_player, stats, attributes, hunger, skills) in (&players, &pools, &attributes, &hunger, &skills).join() {
for (_player, stats, attributes, hunger, skills) in (
&players,
&pools,
&attributes,
&hunger,
&skills,
).join() {
// Draw hp/mana bars
draw_lerping_bar(
ctx,
2,
53,
2 * TEXT_FONT_MOD,
53 * TEXT_FONT_MOD,
22,
stats.hit_points.current,
stats.hit_points.max,
@ -118,8 +134,8 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
);
draw_lerping_bar(
ctx,
2,
54,
2 * TEXT_FONT_MOD,
54 * TEXT_FONT_MOD,
22,
stats.mana.current,
stats.mana.max,
@ -137,66 +153,169 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
armour_ac_bonus += ac.amount;
}
}
let armour_class = stats.bac - attributes.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus;
ctx.print_color(26, 53, RGB::named(rltk::PINK), RGB::named(rltk::BLACK), "AC");
ctx.print_color(28, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), armour_class);
let armour_class =
stats.bac - attributes.dexterity.bonus / 2 - skill_ac_bonus - armour_ac_bonus;
ctx.print_color(
26 * TEXT_FONT_MOD,
53,
RGB::named(rltk::PINK),
RGB::named(rltk::BLACK),
"AC"
);
ctx.print_color(
28 * TEXT_FONT_MOD,
53,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
armour_class
);
// Draw level
ctx.print_color(
26,
26 * TEXT_FONT_MOD,
54,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!("XP{}/{}", stats.level, stats.xp)
);
// Draw attributes
let x = 38;
let x = 38 * TEXT_FONT_MOD;
ctx.print_color(x, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "STR");
ctx.print_color(x + 3, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.strength.base);
ctx.print_color(
x + 3,
53,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
attributes.strength.base
);
ctx.print_color(x + 7, 53, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "DEX");
ctx.print_color(x + 10, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.dexterity.base);
ctx.print_color(
x + 10,
53,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
attributes.dexterity.base
);
ctx.print_color(x + 14, 53, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "CON");
ctx.print_color(x + 17, 53, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.constitution.base);
ctx.print_color(
x + 17,
53,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
attributes.constitution.base
);
ctx.print_color(x, 54, RGB::named(rltk::CYAN), RGB::named(rltk::BLACK), "INT");
ctx.print_color(x + 3, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.intelligence.base);
ctx.print_color(
x + 3,
54,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
attributes.intelligence.base
);
ctx.print_color(x + 7, 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "WIS");
ctx.print_color(x + 10, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.wisdom.base);
ctx.print_color(
x + 10,
54,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
attributes.wisdom.base
);
ctx.print_color(x + 14, 54, RGB::named(rltk::PURPLE), RGB::named(rltk::BLACK), "CHA");
ctx.print_color(x + 17, 54, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), attributes.charisma.base);
ctx.print_color(
x + 17,
54,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
attributes.charisma.base
);
// Draw hunger
match hunger.state {
HungerState::Satiated => {
ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Satiated");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(rltk::BLACK),
"Satiated"
);
}
HungerState::Normal => {}
HungerState::Hungry => {
ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Hungry");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(rltk::BLACK),
"Hungry"
);
}
HungerState::Weak => {
ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Weak");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(rltk::BLACK),
"Weak"
);
}
HungerState::Fainting => {
ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Fainting");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(rltk::BLACK),
"Fainting"
);
}
HungerState::Starving => {
ctx.print_color_right(70, 53, get_hunger_colour(hunger.state), RGB::named(rltk::BLACK), "Starving");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
53,
get_hunger_colour(hunger.state),
RGB::named(rltk::BLACK),
"Starving"
);
}
}
// Burden
if let Some(burden) = burden.get(*player_entity) {
match burden.level {
crate::BurdenLevel::Burdened => {
ctx.print_color_right(70, 50, RGB::named(rltk::BROWN1), RGB::named(rltk::BLACK), "Burdened");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
50,
RGB::named(rltk::BROWN1),
RGB::named(rltk::BLACK),
"Burdened"
);
}
crate::BurdenLevel::Strained => {
ctx.print_color_right(70, 50, RGB::named(rltk::ORANGE), RGB::named(rltk::BLACK), "Strained");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
50,
RGB::named(rltk::ORANGE),
RGB::named(rltk::BLACK),
"Strained"
);
}
crate::BurdenLevel::Overloaded => {
ctx.print_color_right(70, 50, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Overloaded");
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
50,
RGB::named(rltk::RED),
RGB::named(rltk::BLACK),
"Overloaded"
);
}
}
}
if stats.god {
ctx.print_color(20, 20, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "--- GODMODE: ON ---");
ctx.print_color(
20 * TEXT_FONT_MOD,
20,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
"--- GODMODE: ON ---"
);
}
// Draw equipment
let renderables = ecs.read_storage::<Renderable>();
@ -214,47 +333,96 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
}
let mut y = 1;
if !equipment.is_empty() {
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Equipment");
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(rltk::BLACK),
RGB::named(rltk::WHITE),
"Equipment"
);
let mut j = 0;
for item in equipment {
y += 1;
ctx.set(72, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + (j as rltk::FontCharType));
ctx.set(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
97 + (j as rltk::FontCharType)
);
j += 1;
ctx.set(74, y, item.2, RGB::named(rltk::BLACK), item.3);
ctx.print_color(76, y, item.1, RGB::named(rltk::BLACK), &item.0);
ctx.print_color(76 + &item.0.len() + 1, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "(worn)");
ctx.set(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 2,
y,
item.2,
RGB::named(rltk::BLACK),
item.3
);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 4,
y,
item.1,
RGB::named(rltk::BLACK),
&item.0
);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 4 + (item.0.len() as i32) + 1,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
"(worn)"
);
}
y += 2;
}
// Draw consumables
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Backpack");
ctx.print_color(
81,
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(rltk::BLACK),
RGB::named(rltk::WHITE),
"Backpack"
);
ctx.print_color(
(VIEWPORT_W + 12) * TEXT_FONT_MOD,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
&format!(
"[{:.1}/{} lbs]",
stats.weight,
(attributes.strength.base + attributes.strength.modifiers) * CARRY_CAPACITY_PER_STRENGTH
(attributes.strength.base + attributes.strength.modifiers) *
CARRY_CAPACITY_PER_STRENGTH
)
);
y += 1;
let player_inventory = get_player_inventory(&ecs);
y = print_options(&player_inventory, 72, y, ctx).0;
y = print_options(&player_inventory, (VIEWPORT_W + 3) * TEXT_FONT_MOD, y, ctx).0;
// Draw spells - if we have any -- NYI!
if let Some(known_spells) = ecs.read_storage::<KnownSpells>().get(*player_entity) {
y += 1;
// Draw known spells
ctx.print_color(72, y, RGB::named(BLACK), RGB::named(WHITE), "Known Spells");
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(BLACK),
RGB::named(WHITE),
"Known Spells"
);
y += 1;
let mut index = 1;
for spell in known_spells.list.iter() {
ctx.print_color(72, y, RGB::named(YELLOW), RGB::named(BLACK), &format!("{}", index));
ctx.print_color(
74,
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(YELLOW),
RGB::named(BLACK),
&format!("{}", index)
);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 1,
y,
RGB::named(CYAN),
RGB::named(BLACK),
@ -311,32 +479,101 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
if !seen_entities.is_empty() {
y += 1;
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "In View");
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
RGB::named(rltk::BLACK),
RGB::named(rltk::WHITE),
"In View"
);
for entity in seen_entities {
y += 1;
ctx.set(72, y, entity.2, RGB::named(rltk::BLACK), entity.3);
ctx.print_color(74, y, entity.1, RGB::named(rltk::BLACK), entity.0);
ctx.set(
(VIEWPORT_W + 3) * TEXT_FONT_MOD,
y,
entity.2,
RGB::named(rltk::BLACK),
entity.3
);
ctx.print_color(
(VIEWPORT_W + 3) * TEXT_FONT_MOD + 1,
y,
entity.1,
RGB::named(rltk::BLACK),
entity.0
);
}
}
}
// Render the message log at [1, 7], ascending, with 7 lines and a max width of 68.
gamelog::print_log(&mut rltk::BACKEND_INTERNAL.lock().consoles[0].console, Point::new(1, 7), false, 7, 68);
gamelog::print_log(
&mut rltk::BACKEND_INTERNAL.lock().consoles[1].console,
Point::new(1 * TEXT_FONT_MOD, 7),
false,
7,
(VIEWPORT_W - 1) * TEXT_FONT_MOD
);
// Render id
let map = ecs.fetch::<Map>();
let id = if map.depth > 0 { format!("{}{}", map.short_name, map.depth) } else { format!("{}", map.short_name) };
ctx.print_color_right(70, 54, get_local_col(map.id), RGB::named(rltk::BLACK), &id);
let id = if map.depth > 0 {
format!("{}{}", map.short_name, map.depth)
} else {
format!("{}", map.short_name)
};
ctx.print_color_right(
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
54,
get_local_col(map.id),
RGB::named(rltk::BLACK),
&id
);
// Render turn
let turns = crate::gamelog::get_event_count(EVENT::COUNT_TURN);
ctx.print_color_right(69 - id.len(), 54, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), &format!("T{}", turns));
ctx.print_color_right(
VIEWPORT_W * TEXT_FONT_MOD - (id.len() as i32),
54,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
&format!("T{}", turns)
);
// Boxes and tooltips last, so they draw over everything else.
ctx.draw_hollow_box(0, 0, 70, 8, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Log box
ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Camera box
ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Stats box
ctx.draw_hollow_box(71, 0, 33, 55, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Side box
ctx.draw_hollow_box(
0 * TEXT_FONT_MOD,
0,
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
8,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK)
); // Log box
ctx.draw_hollow_box(
0 * TEXT_FONT_MOD,
9,
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
42,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK)
); // Camera box
ctx.draw_hollow_box(
0 * TEXT_FONT_MOD,
52,
(VIEWPORT_W + 1) * TEXT_FONT_MOD,
3,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK)
); // Stats box
ctx.draw_hollow_box(
(VIEWPORT_W + 2) * TEXT_FONT_MOD,
0,
33 * TEXT_FONT_MOD,
55,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK)
); // Side box
ctx.set_active_console(0);
tooltip::draw_tooltips(ecs, ctx, None);
}
@ -403,7 +640,12 @@ pub enum ItemMenuResult {
Selected,
}
pub fn print_options(inventory: &PlayerInventory, mut x: i32, mut y: i32, ctx: &mut Rltk) -> (i32, i32) {
pub fn print_options(
inventory: &PlayerInventory,
mut x: i32,
mut y: i32,
ctx: &mut Rltk
) -> (i32, i32) {
let mut j = 0;
let initial_x: i32 = x;
let mut width: i32 = -1;
@ -411,10 +653,22 @@ pub fn print_options(inventory: &PlayerInventory, mut x: i32, mut y: i32, ctx: &
x = initial_x;
// Print the character required to access this item. i.e. (a)
if j < 26 {
ctx.set(x, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + (j as rltk::FontCharType));
ctx.set(
x,
y,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
97 + (j as rltk::FontCharType)
);
} else {
// If we somehow have more than 26, start using capitals
ctx.set(x, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 65 - 26 + (j as rltk::FontCharType));
ctx.set(
x,
y,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
65 - 26 + (j as rltk::FontCharType)
);
}
x += 2;
@ -428,7 +682,13 @@ pub fn print_options(inventory: &PlayerInventory, mut x: i32, mut y: i32, ctx: &
// i.e. (a) 3 daggers
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item_count);
x += 2;
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item.display_name.plural.to_string());
ctx.print_color(
x,
y,
fg,
RGB::named(rltk::BLACK),
item.display_name.plural.to_string()
);
let this_width = x - initial_x + (item.display_name.plural.len() as i32);
width = if width > this_width { width } else { this_width };
} else {
@ -436,7 +696,9 @@ pub fn print_options(inventory: &PlayerInventory, mut x: i32, mut y: i32, ctx: &
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "some");
x += 5;
} else if
['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.to_lowercase().starts_with(v))
['a', 'e', 'i', 'o', 'u']
.iter()
.any(|&v| item.display_name.singular.to_lowercase().starts_with(v))
{
// If one and starts with a vowel, print 'an'
// i.e. (a) an apple
@ -448,7 +710,13 @@ pub fn print_options(inventory: &PlayerInventory, mut x: i32, mut y: i32, ctx: &
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), "a");
x += 2;
}
ctx.print_color(x, y, fg, RGB::named(rltk::BLACK), item.display_name.singular.to_string());
ctx.print_color(
x,
y,
fg,
RGB::named(rltk::BLACK),
item.display_name.singular.to_string()
);
let this_width = x - initial_x + (item.display_name.singular.len() as i32);
width = if width > this_width { width } else { this_width };
}
@ -463,18 +731,20 @@ pub fn print_options(inventory: &PlayerInventory, mut x: i32, mut y: i32, ctx: &
pub fn get_max_inventory_width(inventory: &PlayerInventory) -> i32 {
let mut width: i32 = 0;
for (item, (_e, count)) in inventory {
let mut this_width = item.display_name.singular.len() as i32;
// Clean this up. It should use consts.
this_width += 4; // The spaces before and after the character to select this item, etc.
let mut this_width = 4; // The spaces before and after the character to select this item, etc.
if count <= &1 {
this_width += item.display_name.singular.len() as i32;
if item.display_name.singular == item.display_name.plural {
this_width += 4; // "some".len
} else if ['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v)) {
} else if
['a', 'e', 'i', 'o', 'u'].iter().any(|&v| item.display_name.singular.starts_with(v))
{
this_width += 2; // "an".len
} else {
this_width += 1; // "a".len
}
} else {
this_width += item.display_name.plural.len() as i32;
this_width += count.to_string().len() as i32; // i.e. "12".len
}
width = if width > this_width { width } else { this_width };
@ -492,7 +762,10 @@ pub fn obfuscate_name(
dm: &MasterDungeonMap,
wand: Option<&ReadStorage<Charges>>
) -> (String, String) {
let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string());
let (mut singular, mut plural) = (
"nameless item (bug)".to_string(),
"nameless items (bug)".to_string(),
);
if let Some(name) = names.get(item) {
if magic_items.get(item).is_some() {
if dm.identified_items.contains(&name.name) {
@ -510,7 +783,10 @@ pub fn obfuscate_name(
} else if let Some(obfuscated) = obfuscated_names.get(item) {
(singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone());
} else {
(singular, plural) = ("unid magic item".to_string(), "unid magic items".to_string());
(singular, plural) = (
"unid magic item".to_string(),
"unid magic items".to_string(),
);
}
} else {
(singular, plural) = (name.name.clone(), name.plural.clone());
@ -534,7 +810,10 @@ pub fn obfuscate_name(
// Outside the ECS
pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) {
let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string());
let (mut singular, mut plural) = (
"nameless item (bug)".to_string(),
"nameless items (bug)".to_string(),
);
if let Some(name) = ecs.read_storage::<Name>().get(item) {
if ecs.read_storage::<MagicItem>().get(item).is_some() {
let dm = ecs.fetch::<MasterDungeonMap>();
@ -550,7 +829,10 @@ pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) {
} else if let Some(obfuscated) = ecs.read_storage::<ObfuscatedName>().get(item) {
(singular, plural) = (obfuscated.name.clone(), obfuscated.plural.clone());
} else {
(singular, plural) = ("unid magic item".to_string(), "unid magic items".to_string());
(singular, plural) = (
"unid magic item".to_string(),
"unid magic items".to_string(),
);
}
} else {
(singular, plural) = (name.name.clone(), name.plural.clone());
@ -592,7 +874,11 @@ pub fn unobf_name_ecs(ecs: &World, item: Entity) -> (String, String) {
/// Gets renderable colour as tuple of u8
pub fn renderable_colour(renderables: &ReadStorage<Renderable>, entity: Entity) -> (u8, u8, u8) {
return if let Some(renderable) = renderables.get(entity) {
((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8)
(
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
)
} else {
WHITE
};
@ -601,7 +887,11 @@ pub fn renderable_colour(renderables: &ReadStorage<Renderable>, entity: Entity)
/// Gets renderable colour as tuple of u8
pub fn renderable_colour_ecs(ecs: &World, entity: Entity) -> (u8, u8, u8) {
return if let Some(renderable) = ecs.read_storage::<Renderable>().get(entity) {
((renderable.fg.r * 255.0) as u8, (renderable.fg.g * 255.0) as u8, (renderable.fg.b * 255.0) as u8)
(
(renderable.fg.r * 255.0) as u8,
(renderable.fg.g * 255.0) as u8,
(renderable.fg.b * 255.0) as u8,
)
} else {
WHITE
};
@ -660,7 +950,13 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
let width = 25;
ctx.draw_box(x, y, width, height, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.print_color(x + 3, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " Controls ");
ctx.print_color(x + 3, y + height, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), " ESC/? to close ");
ctx.print_color(
x + 3,
y + height,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
" ESC/? to close "
);
x += 2;
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOVE COMMANDS");
@ -767,10 +1063,12 @@ pub fn get_player_inventory(ecs: &World) -> PlayerInventory {
}
pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
ctx.set_active_console(1);
let player_inventory = get_player_inventory(&gs.ecs);
let count = player_inventory.len();
let (x_offset, y_offset) = (1, 10);
let (x_offset, y_offset) = (1 * TEXT_FONT_MOD, 10);
let on_overmap = gs.ecs.fetch::<Map>().overmap;
let message = if !on_overmap {
@ -779,14 +1077,29 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
"You can't use items on the overmap [Esc.]"
};
ctx.print_color(1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), message);
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
message
);
let x = 1 + x_offset;
let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.draw_box(
x,
y,
width + 2,
(count + 1) as i32,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK)
);
print_options(&player_inventory, x + 1, y + 1, ctx);
ctx.set_active_console(0);
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) =>
@ -796,7 +1109,10 @@ pub fn show_inventory(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection > -1 && selection < (count as i32) {
if on_overmap {
gamelog::Logger::new().append("You can't use items on the overmap.").log();
gamelog::Logger
::new()
.append("You can't use items on the overmap.")
.log();
} else {
return (
ItemMenuResult::Selected,
@ -822,14 +1138,31 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
let (x_offset, y_offset) = (1, 10);
let on_overmap = gs.ecs.fetch::<Map>().overmap;
let message = if !on_overmap { "Drop what? [aA-zZ][Esc.]" } else { "You can't drop items on the overmap [Esc.]" };
let message = if !on_overmap {
"Drop what? [aA-zZ][Esc.]"
} else {
"You can't drop items on the overmap [Esc.]"
};
ctx.print_color(1 + x_offset, 1 + y_offset, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), message);
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
message
);
let x = 1 + x_offset;
let y = 3 + y_offset;
let width = get_max_inventory_width(&player_inventory);
ctx.draw_box(x, y, width + 2, (count + 1) as i32, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK));
ctx.draw_box(
x,
y,
width + 2,
(count + 1) as i32,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK)
);
print_options(&player_inventory, x + 1, y + 1, ctx);
match ctx.key {
@ -841,7 +1174,10 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < (count as i32) {
if on_overmap {
gamelog::Logger::new().append("You can't drop items on the overmap.").log();
gamelog::Logger
::new()
.append("You can't drop items on the overmap.")
.log();
} else {
return (
ItemMenuResult::Selected,
@ -879,7 +1215,9 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
let mut equippable: Vec<(Entity, String)> = Vec::new();
let mut width = 2;
for (entity, _pack) in (&entities, &backpack).join().filter(|item| item.1.owner == *player_entity) {
for (entity, _pack) in (&entities, &backpack)
.join()
.filter(|item| item.1.owner == *player_entity) {
let this_name = &obfuscate_name_ecs(&gs.ecs, entity).0;
let this_width = 5 + this_name.len();
width = if width > this_width { width } else { this_width };
@ -900,7 +1238,13 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
} else {
(RGB::named(rltk::WHITE), rltk::to_cp437('-'))
};
ctx.set(x + 1, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), 97 + (j as rltk::FontCharType));
ctx.set(
x + 1,
y,
RGB::named(rltk::YELLOW),
RGB::named(rltk::BLACK),
97 + (j as rltk::FontCharType)
);
ctx.set(x + 3, y, fg, RGB::named(rltk::BLACK), glyph);
fg = RGB::named(item_colour_ecs(&gs.ecs, *e));
ctx.print_color(x + 5, y, fg, RGB::named(rltk::BLACK), name);
@ -965,7 +1309,12 @@ pub fn ranged_target(
if distance <= (range as f32) {
let screen_x = idx.x - min_x;
let screen_y = idx.y - min_y;
if screen_x > 1 && screen_x < max_x - min_x - 1 && screen_y > 1 && screen_y < max_y - min_y - 1 {
if
screen_x > 1 &&
screen_x < max_x - min_x - 1 &&
screen_y > 1 &&
screen_y < max_y - min_y - 1
{
ctx.set_bg(screen_x + x_offset, screen_y + y_offset, TARGETING_VALID_COL);
available_cells.push(idx);
}
@ -977,8 +1326,11 @@ pub fn ranged_target(
// Draw mouse cursor
let mouse_pos = (x, y);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx);
let (screen_x, screen_y) = (69, 41);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(
&gs.ecs,
ctx
);
let (screen_x, screen_y) = (40, 30);
let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32));
let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32));
@ -1019,7 +1371,9 @@ pub fn ranged_target(
aoe,
&*map
);
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
blast_tiles.retain(
|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1
);
for tile in blast_tiles.iter() {
let bg = if available_cells.contains(&tile) {
let col1 = TARGETING_AOE_COL;
@ -1040,7 +1394,10 @@ pub fn ranged_target(
Some(key) =>
match key {
VirtualKeyCode::Return => {
return (TargetResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)));
return (
TargetResult::Selected,
Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)),
);
}
_ => result,
}
@ -1106,10 +1463,22 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
if save_exists {
if selection == MainMenuSelection::LoadGame {
ctx.print_color(x + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "[");
ctx.print_color(x + 3, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "continue");
ctx.print_color(
x + 3,
y,
RGB::named(rltk::GREEN),
RGB::named(rltk::BLACK),
"continue"
);
ctx.print_color(x + 11, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), "]");
} else {
ctx.print_color(x + 3, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), "continue");
ctx.print_color(
x + 3,
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
"continue"
);
}
y += 1;
}
@ -1142,7 +1511,9 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame };
}
VirtualKeyCode::L => {
return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame };
return MainMenuResult::NoSelection {
selected: MainMenuSelection::LoadGame,
};
}
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::K => {
let mut new_selection;
@ -1223,7 +1594,13 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
format!("You survived for {} turns.", crate::gamelog::get_event_count(EVENT::COUNT_TURN))
);
y += 2;
ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), format!("And in the process, you"));
ctx.print_color(
x,
y,
RGB::named(rltk::GREEN),
RGB::named(rltk::BLACK),
format!("And in the process, you")
);
y += 1;
if crate::gamelog::get_event_count(EVENT::COUNT_CHANGED_FLOOR) > 0 {
ctx.print_color(
@ -1231,7 +1608,10 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!("- changed floor {} times", crate::gamelog::get_event_count(EVENT::COUNT_CHANGED_FLOOR))
format!(
"- changed floor {} times",
crate::gamelog::get_event_count(EVENT::COUNT_CHANGED_FLOOR)
)
);
y += 1;
}
@ -1255,7 +1635,10 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!("- slew {} other creature(s)", crate::gamelog::get_event_count(EVENT::COUNT_KILLED))
format!(
"- slew {} other creature(s)",
crate::gamelog::get_event_count(EVENT::COUNT_KILLED)
)
);
y += 1;
}
@ -1265,7 +1648,10 @@ pub fn game_over(ctx: &mut Rltk) -> YesNoResult {
y,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
format!("- forgot the controls {} time(s)", crate::gamelog::get_event_count(EVENT::COUNT_LOOKED_FOR_HELP))
format!(
"- forgot the controls {} time(s)",
crate::gamelog::get_event_count(EVENT::COUNT_LOOKED_FOR_HELP)
)
);
}