prevents energy from ticking up whilst AI is culled
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f2b58a3feb
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6 changed files with 53 additions and 11 deletions
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@ -11,7 +11,7 @@
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"id": "npc_townsperson",
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"id": "npc_townsperson",
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"name": "townsperson",
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"name": "townsperson",
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"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
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"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
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"flags": ["NEUTRAL"],
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"flags": ["NEUTRAL", "RANDOM_PATH"],
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"vision_range": 4,
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"vision_range": 4,
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"quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"]
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"quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"]
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},
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},
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@ -60,7 +60,7 @@
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"id": "npc_guard",
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"id": "npc_guard",
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"name": "smalltown guard",
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"name": "smalltown guard",
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"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
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"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
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"flags": ["NEUTRAL"],
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"flags": ["NEUTRAL", "RANDOM_PATH"],
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"level": 2,
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"level": 2,
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"vision_range": 4,
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"vision_range": 4,
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
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@ -71,7 +71,7 @@
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"id": "rat",
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"id": "rat",
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"name": "rat",
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"name": "rat",
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"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
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"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
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"flags": ["MONSTER"],
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"flags": [],
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"bac": 6,
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"bac": 6,
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"vision_range": 8,
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"vision_range": 8,
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"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
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"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
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@ -1,4 +1,4 @@
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use crate::{EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed};
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use crate::{tile_walkable, EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed};
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use specs::prelude::*;
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use specs::prelude::*;
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// Rolling a 1d8+x to decide where to move, where x are the number
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// Rolling a 1d8+x to decide where to move, where x are the number
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@ -10,7 +10,7 @@ pub struct DefaultAI {}
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impl<'a> System<'a> for DefaultAI {
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impl<'a> System<'a> for DefaultAI {
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type SystemData = (
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type SystemData = (
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WriteStorage<'a, TakingTurn>,
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WriteStorage<'a, TakingTurn>,
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ReadStorage<'a, MoveMode>,
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WriteStorage<'a, MoveMode>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, Position>,
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WriteExpect<'a, Map>,
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WriteExpect<'a, Map>,
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WriteStorage<'a, Viewshed>,
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WriteStorage<'a, Viewshed>,
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@ -23,7 +23,7 @@ impl<'a> System<'a> for DefaultAI {
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fn run(&mut self, data: Self::SystemData) {
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fn run(&mut self, data: Self::SystemData) {
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let (
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let (
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mut turns,
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mut turns,
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move_mode,
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mut move_mode,
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mut positions,
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mut positions,
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mut map,
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mut map,
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mut viewsheds,
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mut viewsheds,
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@ -33,11 +33,11 @@ impl<'a> System<'a> for DefaultAI {
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entities,
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entities,
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) = data;
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) = data;
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let mut turn_done: Vec<Entity> = Vec::new();
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let mut turn_done: Vec<Entity> = Vec::new();
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for (entity, _turn, mut pos, move_mode, mut viewshed) in
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for (entity, _turn, mut pos, mut move_mode, mut viewshed) in
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(&entities, &turns, &mut positions, &move_mode, &mut viewsheds).join()
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(&entities, &turns, &mut positions, &mut move_mode, &mut viewsheds).join()
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{
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{
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turn_done.push(entity);
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turn_done.push(entity);
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match move_mode.mode {
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match &mut move_mode.mode {
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Movement::Static => {}
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Movement::Static => {}
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Movement::Random => {
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Movement::Random => {
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let mut x = pos.x;
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let mut x = pos.x;
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@ -83,6 +83,43 @@ impl<'a> System<'a> for DefaultAI {
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}
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}
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}
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}
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}
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}
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Movement::RandomWaypoint { path } => {
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if let Some(path) = path {
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// We have a path - follow it
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let mut idx = map.xy_idx(pos.x, pos.y);
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if path.len() > 1 {
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if !map.blocked[path[1] as usize] {
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map.blocked[idx] = false;
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pos.x = path[1] as i32 % map.width;
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pos.y = path[1] as i32 / map.width;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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viewshed.dirty = true;
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if let Some(is_telepath) = telepaths.get_mut(entity) {
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is_telepath.dirty = true;
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}
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path.remove(0);
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}
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} else {
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move_mode.mode = Movement::RandomWaypoint { path: None };
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}
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} else {
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let target_x = rng.roll_dice(1, map.width - 2);
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let target_y = rng.roll_dice(1, map.height - 2);
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let idx = map.xy_idx(target_x, target_y);
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if tile_walkable(map.tiles[idx]) {
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let path = rltk::a_star_search(
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map.xy_idx(pos.x, pos.y) as i32,
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map.xy_idx(target_x, target_y) as i32,
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&mut *map,
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);
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if path.success && path.steps.len() > 1 {
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move_mode.mode = Movement::RandomWaypoint { path: Some(path.steps) };
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}
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}
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}
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}
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}
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}
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}
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}
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for done in turn_done.iter() {
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for done in turn_done.iter() {
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@ -90,6 +90,7 @@ impl<'a> System<'a> for EnergySystem {
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// by TURN_COST. If the current entity is the player, await input.
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// by TURN_COST. If the current entity is the player, await input.
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if energy.current >= TURN_COST {
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if energy.current >= TURN_COST {
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let mut my_turn = true;
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let mut my_turn = true;
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energy.current -= TURN_COST;
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if entity == *player {
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if entity == *player {
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*runstate = RunState::AwaitingInput;
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*runstate = RunState::AwaitingInput;
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} else {
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} else {
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@ -100,7 +101,6 @@ impl<'a> System<'a> for EnergySystem {
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}
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}
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if my_turn {
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if my_turn {
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turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
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turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
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energy.current -= TURN_COST;
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if LOG_TICKS {
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if LOG_TICKS {
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let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" };
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let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" };
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console::log(format!(
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console::log(format!(
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@ -55,6 +55,7 @@ pub struct Faction {
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pub enum Movement {
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pub enum Movement {
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Static,
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Static,
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Random,
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Random,
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RandomWaypoint { path: Option<Vec<usize>> },
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}
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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@ -43,7 +43,7 @@ extern crate lazy_static;
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//Consts
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//Consts
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pub const SHOW_MAPGEN: bool = false;
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pub const SHOW_MAPGEN: bool = false;
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pub const LOG_SPAWNING: bool = true;
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pub const LOG_SPAWNING: bool = true;
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pub const LOG_TICKS: bool = false;
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pub const LOG_TICKS: bool = true;
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#[derive(PartialEq, Copy, Clone)]
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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pub enum RunState {
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@ -301,6 +301,10 @@ pub fn spawn_named_mob(
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eb = eb.with(MoveMode { mode: Movement::Static });
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eb = eb.with(MoveMode { mode: Movement::Static });
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has_move_mode = true;
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has_move_mode = true;
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}
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}
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"RANDOM_PATH" => {
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eb = eb.with(MoveMode { mode: Movement::RandomWaypoint { path: None } });
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has_move_mode = true;
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}
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"MINDLESS" => {
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"MINDLESS" => {
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eb = eb.with(Faction { name: "mindless".to_string() });
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eb = eb.with(Faction { name: "mindless".to_string() });
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has_faction = true;
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has_faction = true;
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