prevents energy from ticking up whilst AI is culled

This commit is contained in:
Llywelwyn 2023-08-15 21:18:28 +01:00
parent f2b58a3feb
commit 2887bb9736
6 changed files with 53 additions and 11 deletions

View file

@ -11,7 +11,7 @@
"id": "npc_townsperson", "id": "npc_townsperson",
"name": "townsperson", "name": "townsperson",
"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "RANDOM_PATH"],
"vision_range": 4, "vision_range": 4,
"quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"] "quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"]
}, },
@ -60,7 +60,7 @@
"id": "npc_guard", "id": "npc_guard",
"name": "smalltown guard", "name": "smalltown guard",
"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "RANDOM_PATH"],
"level": 2, "level": 2,
"vision_range": 4, "vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }], "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
@ -71,7 +71,7 @@
"id": "rat", "id": "rat",
"name": "rat", "name": "rat",
"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
"flags": ["MONSTER"], "flags": [],
"bac": 6, "bac": 6,
"vision_range": 8, "vision_range": 8,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }], "attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],

View file

@ -1,4 +1,4 @@
use crate::{EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed}; use crate::{tile_walkable, EntityMoved, Map, MoveMode, Movement, Position, TakingTurn, Telepath, Viewshed};
use specs::prelude::*; use specs::prelude::*;
// Rolling a 1d8+x to decide where to move, where x are the number // Rolling a 1d8+x to decide where to move, where x are the number
@ -10,7 +10,7 @@ pub struct DefaultAI {}
impl<'a> System<'a> for DefaultAI { impl<'a> System<'a> for DefaultAI {
type SystemData = ( type SystemData = (
WriteStorage<'a, TakingTurn>, WriteStorage<'a, TakingTurn>,
ReadStorage<'a, MoveMode>, WriteStorage<'a, MoveMode>,
WriteStorage<'a, Position>, WriteStorage<'a, Position>,
WriteExpect<'a, Map>, WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>, WriteStorage<'a, Viewshed>,
@ -23,7 +23,7 @@ impl<'a> System<'a> for DefaultAI {
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let ( let (
mut turns, mut turns,
move_mode, mut move_mode,
mut positions, mut positions,
mut map, mut map,
mut viewsheds, mut viewsheds,
@ -33,11 +33,11 @@ impl<'a> System<'a> for DefaultAI {
entities, entities,
) = data; ) = data;
let mut turn_done: Vec<Entity> = Vec::new(); let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, mut pos, move_mode, mut viewshed) in for (entity, _turn, mut pos, mut move_mode, mut viewshed) in
(&entities, &turns, &mut positions, &move_mode, &mut viewsheds).join() (&entities, &turns, &mut positions, &mut move_mode, &mut viewsheds).join()
{ {
turn_done.push(entity); turn_done.push(entity);
match move_mode.mode { match &mut move_mode.mode {
Movement::Static => {} Movement::Static => {}
Movement::Random => { Movement::Random => {
let mut x = pos.x; let mut x = pos.x;
@ -83,6 +83,43 @@ impl<'a> System<'a> for DefaultAI {
} }
} }
} }
Movement::RandomWaypoint { path } => {
if let Some(path) = path {
// We have a path - follow it
let mut idx = map.xy_idx(pos.x, pos.y);
if path.len() > 1 {
if !map.blocked[path[1] as usize] {
map.blocked[idx] = false;
pos.x = path[1] as i32 % map.width;
pos.y = path[1] as i32 / map.width;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = true;
viewshed.dirty = true;
if let Some(is_telepath) = telepaths.get_mut(entity) {
is_telepath.dirty = true;
}
path.remove(0);
}
} else {
move_mode.mode = Movement::RandomWaypoint { path: None };
}
} else {
let target_x = rng.roll_dice(1, map.width - 2);
let target_y = rng.roll_dice(1, map.height - 2);
let idx = map.xy_idx(target_x, target_y);
if tile_walkable(map.tiles[idx]) {
let path = rltk::a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(target_x, target_y) as i32,
&mut *map,
);
if path.success && path.steps.len() > 1 {
move_mode.mode = Movement::RandomWaypoint { path: Some(path.steps) };
}
}
}
}
} }
} }
for done in turn_done.iter() { for done in turn_done.iter() {

View file

@ -90,6 +90,7 @@ impl<'a> System<'a> for EnergySystem {
// by TURN_COST. If the current entity is the player, await input. // by TURN_COST. If the current entity is the player, await input.
if energy.current >= TURN_COST { if energy.current >= TURN_COST {
let mut my_turn = true; let mut my_turn = true;
energy.current -= TURN_COST;
if entity == *player { if entity == *player {
*runstate = RunState::AwaitingInput; *runstate = RunState::AwaitingInput;
} else { } else {
@ -100,7 +101,6 @@ impl<'a> System<'a> for EnergySystem {
} }
if my_turn { if my_turn {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn."); turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
energy.current -= TURN_COST;
if LOG_TICKS { if LOG_TICKS {
let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" }; let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" };
console::log(format!( console::log(format!(

View file

@ -55,6 +55,7 @@ pub struct Faction {
pub enum Movement { pub enum Movement {
Static, Static,
Random, Random,
RandomWaypoint { path: Option<Vec<usize>> },
} }
#[derive(Component, Debug, Serialize, Deserialize, Clone)] #[derive(Component, Debug, Serialize, Deserialize, Clone)]

View file

@ -43,7 +43,7 @@ extern crate lazy_static;
//Consts //Consts
pub const SHOW_MAPGEN: bool = false; pub const SHOW_MAPGEN: bool = false;
pub const LOG_SPAWNING: bool = true; pub const LOG_SPAWNING: bool = true;
pub const LOG_TICKS: bool = false; pub const LOG_TICKS: bool = true;
#[derive(PartialEq, Copy, Clone)] #[derive(PartialEq, Copy, Clone)]
pub enum RunState { pub enum RunState {

View file

@ -301,6 +301,10 @@ pub fn spawn_named_mob(
eb = eb.with(MoveMode { mode: Movement::Static }); eb = eb.with(MoveMode { mode: Movement::Static });
has_move_mode = true; has_move_mode = true;
} }
"RANDOM_PATH" => {
eb = eb.with(MoveMode { mode: Movement::RandomWaypoint { path: None } });
has_move_mode = true;
}
"MINDLESS" => { "MINDLESS" => {
eb = eb.with(Faction { name: "mindless".to_string() }); eb = eb.with(Faction { name: "mindless".to_string() });
has_faction = true; has_faction = true;