prevents energy from ticking up whilst AI is culled
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f2b58a3feb
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2887bb9736
6 changed files with 53 additions and 11 deletions
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@ -11,7 +11,7 @@
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"id": "npc_townsperson",
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"name": "townsperson",
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"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
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"flags": ["NEUTRAL"],
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"flags": ["NEUTRAL", "RANDOM_PATH"],
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"vision_range": 4,
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"quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"]
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},
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@ -60,7 +60,7 @@
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"id": "npc_guard",
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"name": "smalltown guard",
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"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
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"flags": ["NEUTRAL"],
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"flags": ["NEUTRAL", "RANDOM_PATH"],
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"level": 2,
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"vision_range": 4,
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
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@ -71,7 +71,7 @@
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"id": "rat",
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"name": "rat",
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"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
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"flags": ["MONSTER"],
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"flags": [],
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"bac": 6,
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"vision_range": 8,
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"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
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