prevents energy from ticking up whilst AI is culled

This commit is contained in:
Llywelwyn 2023-08-15 21:18:28 +01:00
parent f2b58a3feb
commit 2887bb9736
6 changed files with 53 additions and 11 deletions

View file

@ -11,7 +11,7 @@
"id": "npc_townsperson",
"name": "townsperson",
"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"],
"flags": ["NEUTRAL", "RANDOM_PATH"],
"vision_range": 4,
"quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"]
},
@ -60,7 +60,7 @@
"id": "npc_guard",
"name": "smalltown guard",
"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"],
"flags": ["NEUTRAL", "RANDOM_PATH"],
"level": 2,
"vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
@ -71,7 +71,7 @@
"id": "rat",
"name": "rat",
"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
"flags": ["MONSTER"],
"flags": [],
"bac": 6,
"vision_range": 8,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],