gameover
This commit is contained in:
parent
8d04c40389
commit
27d14ac97d
3 changed files with 91 additions and 3 deletions
|
|
@ -1,4 +1,4 @@
|
|||
use super::{gamelog, CombatStats, Entities, Item, Map, Name, Player, Position, SufferDamage};
|
||||
use super::{gamelog, CombatStats, Entities, Item, Map, Name, Player, Position, RunState, SufferDamage};
|
||||
use specs::prelude::*;
|
||||
|
||||
pub struct DamageSystem {}
|
||||
|
|
@ -64,8 +64,8 @@ pub fn delete_the_dead(ecs: &mut World) {
|
|||
dead.push(entity)
|
||||
}
|
||||
Some(_) => {
|
||||
// This is where the GameOver state will go eventully. But currently
|
||||
// it's easier to just keep the game going for the sake of testing.
|
||||
let mut runstate = ecs.write_resource::<RunState>();
|
||||
*runstate = RunState::GameOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue