cleans up linter warns
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6d80b80a82
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27c1fe9a48
14 changed files with 71 additions and 64 deletions
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@ -2,17 +2,17 @@ use serde::{ Deserialize, Serialize };
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#[derive(Serialize, Deserialize, Clone)]
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pub enum EVENT {
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TURN(i32),
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LEVEL(i32),
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CHANGED_FLOOR(String),
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PLAYER_CONFUSED(i32),
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KICKED_SOMETHING(i32),
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BROKE_DOOR(i32),
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LOOKED_FOR_HELP(i32),
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KILLED(String),
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PLAYER_DIED(String),
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DISCOVERED(String),
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IDENTIFIED(String),
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Turn(i32),
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Level(i32),
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ChangedFloor(String),
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PlayerConfused(i32),
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KickedSomething(i32),
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BrokeDoor(i32),
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LookedForHelp(i32),
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Killed(String),
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PlayerDied(String),
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Discovered(String),
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Identified(String),
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}
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impl EVENT {
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@ -20,8 +20,8 @@ impl EVENT {
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pub const COUNT_KILLED: &str = "killed";
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pub const COUNT_LEVEL: &str = "level";
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pub const COUNT_CHANGED_FLOOR: &str = "changed_floor";
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pub const COUNT_BROKE_DOOR: &str = "broke_door";
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pub const COUNT_PLAYER_CONFUSED: &str = "player_confused";
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pub const COUNT_BROKE_DOOR: &str = "BrokeDoor";
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pub const COUNT_PLAYER_CONFUSED: &str = "PlayerConfused";
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pub const COUNT_KICK: &str = "kick";
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pub const COUNT_LOOKED_FOR_HELP: &str = "looked_for_help";
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pub const COUNT_LOOKED_FOR_HELP: &str = "LookedForHelp";
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}
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@ -31,15 +31,15 @@ pub const YOU_REMOVE_ITEM: &str = "You unequip your";
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pub const YOU_REMOVE_ITEM_CURSED: &str = "You can't remove the";
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/// Prefixes death message.
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pub const PLAYER_DIED: &str = "You died!";
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/// Death message specifiers. Appended after PLAYER_DIED.
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pub const PLAYER_DIED_SUICIDE: &str = "You killed yourself";
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pub const PLAYER_DIED_NAMED_ATTACKER: &str = "You were killed by";
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pub const PLAYER_DIED_UNKNOWN: &str = "You were killed"; // Ultimately, this should never be used. Slowly include specific messages for any death.
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pub const PlayerDied: &str = "You died!";
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/// Death message specifiers. Appended after PlayerDied.
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pub const PlayerDied_SUICIDE: &str = "You killed yourself";
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pub const PlayerDied_NAMED_ATTACKER: &str = "You were killed by";
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pub const PlayerDied_UNKNOWN: &str = "You were killed"; // Ultimately, this should never be used. Slowly include specific messages for any death.
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/// Death message addendums. Appended at end of death message.
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pub const PLAYER_DIED_ADDENDUM_FIRST: &str = " ";
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pub const PLAYER_DIED_ADDENDUM_MID: &str = ", ";
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pub const PLAYER_DIED_ADDENDUM_LAST: &str = ", and ";
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pub const PlayerDied_ADDENDUM_FIRST: &str = " ";
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pub const PlayerDied_ADDENDUM_MID: &str = ", ";
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pub const PlayerDied_ADDENDUM_LAST: &str = ", and ";
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pub const STATUS_CONFUSED_STRING: &str = "confused";
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pub const STATUS_BLIND_STRING: &str = "blinded";
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// Results in something like: "You died! You were killed by a kobold captain, whilst confused."
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