scroll of confusion

This commit is contained in:
Llywelwyn 2023-07-09 09:51:42 +01:00
parent d4d25955cc
commit 22d90a46b4
5 changed files with 107 additions and 28 deletions

View file

@ -89,6 +89,11 @@ pub struct AOE {
pub radius: i32,
}
#[derive(Component, Debug)]
pub struct Confusion {
pub turns: i32,
}
#[derive(Component, Debug, Clone)]
pub struct InBackpack {
pub owner: Entity,

View file

@ -1,6 +1,6 @@
use super::{
gamelog::GameLog, CombatStats, Consumable, Destructible, InBackpack, InflictsDamage, Map, Name, ParticleBuilder,
Position, ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem, AOE,
gamelog::GameLog, CombatStats, Confusion, Consumable, Destructible, InBackpack, InflictsDamage, Map, Name,
ParticleBuilder, Position, ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem, AOE,
DEFAULT_PARTICLE_LIFETIME,
};
use specs::prelude::*;
@ -53,6 +53,7 @@ impl<'a> System<'a> for ItemUseSystem {
ReadStorage<'a, Position>,
ReadStorage<'a, InflictsDamage>,
ReadStorage<'a, AOE>,
WriteStorage<'a, Confusion>,
);
fn run(&mut self, data: Self::SystemData) {
@ -72,6 +73,7 @@ impl<'a> System<'a> for ItemUseSystem {
positions,
inflicts_damage,
aoe,
mut confused,
) = data;
for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
@ -122,7 +124,16 @@ impl<'a> System<'a> for ItemUseSystem {
// HEALING ITEM
let item_heals = provides_healing.get(wants_to_use.item);
match item_heals {
None => {}
None => {
// This is here because the two are mutually exclusive as of now. Later,
// if more items are added (AOE healing scroll?), this'll need to be
// brought out of here.
//
// Ideally, replace it with something that picks the correct verb for
// whatever the item is being used, probably tied to a component.
// i.e. quaffs, uses, reads
gamelog.entries.push(format!("You use the {}!", item_being_used.name));
}
Some(heal) => {
for target in targets.iter() {
let stats = combat_stats.get_mut(*target);
@ -156,7 +167,6 @@ impl<'a> System<'a> for ItemUseSystem {
None => {}
Some(damage) => {
let target_point = wants_to_use.target.unwrap();
gamelog.entries.push(format!("You use the {}!", item_being_used.name));
if !aoe_item {
particle_builder.request_star(
target_point.x,
@ -190,6 +200,27 @@ impl<'a> System<'a> for ItemUseSystem {
}
}
}
// CONFUSION
let mut add_confusion = Vec::new();
{
let causes_confusion = confused.get(wants_to_use.item);
match causes_confusion {
None => {}
Some(confusion) => {
used_item = false;
for mob in targets.iter() {
add_confusion.push((*mob, confusion.turns));
// Gamelog entry for this is handled turn-by-turn in AI.
}
}
}
}
for mob in add_confusion.iter() {
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
}
// ITEM DELETION AFTER USE
if used_item {
let consumable = consumables.get(wants_to_use.item);
match consumable {

View file

@ -260,6 +260,7 @@ fn main() -> rltk::BError {
gs.ecs.register::<InflictsDamage>();
gs.ecs.register::<Ranged>();
gs.ecs.register::<AOE>();
gs.ecs.register::<Confusion>();
gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDropItem>();

View file

@ -1,4 +1,4 @@
use super::{Map, Monster, Position, RunState, Viewshed, WantsToMelee};
use super::{gamelog::GameLog, Confusion, Map, Monster, Name, Position, RunState, Viewshed, WantsToMelee};
use rltk::Point;
use specs::prelude::*;
@ -8,6 +8,7 @@ impl<'a> System<'a> for MonsterAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, Map>,
WriteExpect<'a, GameLog>,
ReadExpect<'a, Point>,
ReadExpect<'a, Entity>,
ReadExpect<'a, RunState>,
@ -16,11 +17,14 @@ impl<'a> System<'a> for MonsterAI {
ReadStorage<'a, Monster>,
WriteStorage<'a, Position>,
WriteStorage<'a, WantsToMelee>,
WriteStorage<'a, Confusion>,
ReadStorage<'a, Name>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut map,
mut gamelog,
player_pos,
player_entity,
runstate,
@ -29,6 +33,8 @@ impl<'a> System<'a> for MonsterAI {
monster,
mut position,
mut wants_to_melee,
mut confused,
name,
) = data;
if *runstate != RunState::MonsterTurn {
@ -36,25 +42,42 @@ impl<'a> System<'a> for MonsterAI {
}
for (entity, mut viewshed, _monster, mut pos) in (&entities, &mut viewshed, &monster, &mut position).join() {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
if distance < 1.5 {
wants_to_melee
.insert(entity, WantsToMelee { target: *player_entity })
.expect("Unable to insert attack.");
} else if viewshed.visible_tiles.contains(&*player_pos) {
// If the player is visible, but the path is obstructed, this will currently search
// the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the
// mob will follow that path until it leaves vision, then lose sight of the player
// and stop.
let path = rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map);
if path.success && path.steps.len() > 1 {
let mut idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = (path.steps[1] as i32) % map.width;
pos.y = (path.steps[1] as i32) / map.width;
idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = true;
viewshed.dirty = true;
let mut can_act = true;
// Check confusion
let is_confused = confused.get_mut(entity);
if let Some(i_am_confused) = is_confused {
i_am_confused.turns -= 1;
if i_am_confused.turns < 1 {
confused.remove(entity);
}
let entity_name = name.get(entity).unwrap();
gamelog.entries.push(format!("{} is confused!", entity_name.name));
can_act = false;
}
if can_act {
let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
if distance < 1.5 {
wants_to_melee
.insert(entity, WantsToMelee { target: *player_entity })
.expect("Unable to insert attack.");
} else if viewshed.visible_tiles.contains(&*player_pos) {
// If the player is visible, but the path is obstructed, this will currently search
// the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the
// mob will follow that path until it leaves vision, then lose sight of the player
// and stop.
let path =
rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map);
if path.success && path.steps.len() > 1 {
let mut idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = (path.steps[1] as i32) % map.width;
pos.y = (path.steps[1] as i32) / map.width;
idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = true;
viewshed.dirty = true;
}
}
}
}

View file

@ -1,6 +1,6 @@
use super::{
BlocksTile, CombatStats, Consumable, Destructible, InflictsDamage, Item, Monster, Name, Player, Position,
ProvidesHealing, Ranged, Rect, Renderable, Viewshed, AOE, MAPWIDTH,
BlocksTile, CombatStats, Confusion, Consumable, Destructible, InflictsDamage, Item, Monster, Name, Player,
Position, ProvidesHealing, Ranged, Rect, Renderable, Viewshed, AOE, MAPWIDTH,
};
use rltk::{RandomNumberGenerator, RGB};
use specs::prelude::*;
@ -40,19 +40,20 @@ pub fn random_item(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 5);
roll = rng.roll_dice(1, 6);
}
match roll {
1 => health_potion(ecs, x, y),
2 => poison_potion(ecs, x, y),
3 => magic_missile_scroll(ecs, x, y),
4 => fireball_scroll(ecs, x, y),
5 => confusion_scroll(ecs, x, y),
_ => weak_health_potion(ecs, x, y),
}
}
const MAX_MONSTERS: i32 = 4;
const MAX_ITEMS: i32 = 6;
const MAX_ITEMS: i32 = 3;
fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
ecs.create_entity()
@ -215,3 +216,21 @@ fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
.with(AOE { radius: 3 })
.build();
}
fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437(')'),
fg: RGB::named(rltk::PURPLE),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "scroll of confusion".to_string() })
.with(Item {})
.with(Consumable {})
.with(Destructible {})
.with(Ranged { range: 6 })
.with(Confusion { turns: 4 })
.build();
}