scroll of confusion
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parent
d4d25955cc
commit
22d90a46b4
5 changed files with 107 additions and 28 deletions
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@ -89,6 +89,11 @@ pub struct AOE {
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pub radius: i32,
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}
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#[derive(Component, Debug)]
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pub struct Confusion {
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pub turns: i32,
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}
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#[derive(Component, Debug, Clone)]
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pub struct InBackpack {
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pub owner: Entity,
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@ -1,6 +1,6 @@
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use super::{
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gamelog::GameLog, CombatStats, Consumable, Destructible, InBackpack, InflictsDamage, Map, Name, ParticleBuilder,
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Position, ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem, AOE,
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gamelog::GameLog, CombatStats, Confusion, Consumable, Destructible, InBackpack, InflictsDamage, Map, Name,
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ParticleBuilder, Position, ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem, AOE,
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DEFAULT_PARTICLE_LIFETIME,
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};
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use specs::prelude::*;
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@ -53,6 +53,7 @@ impl<'a> System<'a> for ItemUseSystem {
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ReadStorage<'a, Position>,
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ReadStorage<'a, InflictsDamage>,
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ReadStorage<'a, AOE>,
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WriteStorage<'a, Confusion>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -72,6 +73,7 @@ impl<'a> System<'a> for ItemUseSystem {
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positions,
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inflicts_damage,
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aoe,
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mut confused,
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) = data;
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for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
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@ -122,7 +124,16 @@ impl<'a> System<'a> for ItemUseSystem {
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// HEALING ITEM
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let item_heals = provides_healing.get(wants_to_use.item);
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match item_heals {
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None => {}
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None => {
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// This is here because the two are mutually exclusive as of now. Later,
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// if more items are added (AOE healing scroll?), this'll need to be
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// brought out of here.
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//
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// Ideally, replace it with something that picks the correct verb for
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// whatever the item is being used, probably tied to a component.
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// i.e. quaffs, uses, reads
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gamelog.entries.push(format!("You use the {}!", item_being_used.name));
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}
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Some(heal) => {
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for target in targets.iter() {
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let stats = combat_stats.get_mut(*target);
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@ -156,7 +167,6 @@ impl<'a> System<'a> for ItemUseSystem {
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None => {}
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Some(damage) => {
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let target_point = wants_to_use.target.unwrap();
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gamelog.entries.push(format!("You use the {}!", item_being_used.name));
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if !aoe_item {
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particle_builder.request_star(
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target_point.x,
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@ -190,6 +200,27 @@ impl<'a> System<'a> for ItemUseSystem {
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}
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}
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}
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// CONFUSION
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let mut add_confusion = Vec::new();
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{
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let causes_confusion = confused.get(wants_to_use.item);
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match causes_confusion {
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None => {}
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Some(confusion) => {
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used_item = false;
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for mob in targets.iter() {
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add_confusion.push((*mob, confusion.turns));
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// Gamelog entry for this is handled turn-by-turn in AI.
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}
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}
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}
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}
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for mob in add_confusion.iter() {
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confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
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}
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// ITEM DELETION AFTER USE
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if used_item {
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let consumable = consumables.get(wants_to_use.item);
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match consumable {
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@ -260,6 +260,7 @@ fn main() -> rltk::BError {
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gs.ecs.register::<InflictsDamage>();
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gs.ecs.register::<Ranged>();
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gs.ecs.register::<AOE>();
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gs.ecs.register::<Confusion>();
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gs.ecs.register::<InBackpack>();
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gs.ecs.register::<WantsToPickupItem>();
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gs.ecs.register::<WantsToDropItem>();
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@ -1,4 +1,4 @@
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use super::{Map, Monster, Position, RunState, Viewshed, WantsToMelee};
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use super::{gamelog::GameLog, Confusion, Map, Monster, Name, Position, RunState, Viewshed, WantsToMelee};
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use rltk::Point;
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use specs::prelude::*;
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@ -8,6 +8,7 @@ impl<'a> System<'a> for MonsterAI {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteExpect<'a, Map>,
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WriteExpect<'a, GameLog>,
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ReadExpect<'a, Point>,
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ReadExpect<'a, Entity>,
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ReadExpect<'a, RunState>,
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@ -16,11 +17,14 @@ impl<'a> System<'a> for MonsterAI {
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ReadStorage<'a, Monster>,
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WriteStorage<'a, Position>,
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WriteStorage<'a, WantsToMelee>,
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WriteStorage<'a, Confusion>,
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ReadStorage<'a, Name>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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mut map,
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mut gamelog,
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player_pos,
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player_entity,
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runstate,
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@ -29,6 +33,8 @@ impl<'a> System<'a> for MonsterAI {
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monster,
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mut position,
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mut wants_to_melee,
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mut confused,
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name,
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) = data;
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if *runstate != RunState::MonsterTurn {
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@ -36,25 +42,42 @@ impl<'a> System<'a> for MonsterAI {
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}
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for (entity, mut viewshed, _monster, mut pos) in (&entities, &mut viewshed, &monster, &mut position).join() {
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let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
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if distance < 1.5 {
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wants_to_melee
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.insert(entity, WantsToMelee { target: *player_entity })
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.expect("Unable to insert attack.");
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} else if viewshed.visible_tiles.contains(&*player_pos) {
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// If the player is visible, but the path is obstructed, this will currently search
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// the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the
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// mob will follow that path until it leaves vision, then lose sight of the player
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// and stop.
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let path = rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map);
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if path.success && path.steps.len() > 1 {
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let mut idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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pos.x = (path.steps[1] as i32) % map.width;
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pos.y = (path.steps[1] as i32) / map.width;
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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viewshed.dirty = true;
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let mut can_act = true;
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// Check confusion
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let is_confused = confused.get_mut(entity);
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if let Some(i_am_confused) = is_confused {
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i_am_confused.turns -= 1;
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if i_am_confused.turns < 1 {
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confused.remove(entity);
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}
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let entity_name = name.get(entity).unwrap();
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gamelog.entries.push(format!("{} is confused!", entity_name.name));
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can_act = false;
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}
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if can_act {
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let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
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if distance < 1.5 {
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wants_to_melee
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.insert(entity, WantsToMelee { target: *player_entity })
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.expect("Unable to insert attack.");
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} else if viewshed.visible_tiles.contains(&*player_pos) {
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// If the player is visible, but the path is obstructed, this will currently search
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// the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the
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// mob will follow that path until it leaves vision, then lose sight of the player
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// and stop.
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let path =
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rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map);
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if path.success && path.steps.len() > 1 {
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let mut idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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pos.x = (path.steps[1] as i32) % map.width;
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pos.y = (path.steps[1] as i32) / map.width;
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idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = true;
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viewshed.dirty = true;
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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use super::{
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BlocksTile, CombatStats, Consumable, Destructible, InflictsDamage, Item, Monster, Name, Player, Position,
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ProvidesHealing, Ranged, Rect, Renderable, Viewshed, AOE, MAPWIDTH,
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BlocksTile, CombatStats, Confusion, Consumable, Destructible, InflictsDamage, Item, Monster, Name, Player,
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Position, ProvidesHealing, Ranged, Rect, Renderable, Viewshed, AOE, MAPWIDTH,
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};
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use rltk::{RandomNumberGenerator, RGB};
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use specs::prelude::*;
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@ -40,19 +40,20 @@ pub fn random_item(ecs: &mut World, x: i32, y: i32) {
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let roll: i32;
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{
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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roll = rng.roll_dice(1, 5);
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roll = rng.roll_dice(1, 6);
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}
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match roll {
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1 => health_potion(ecs, x, y),
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2 => poison_potion(ecs, x, y),
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3 => magic_missile_scroll(ecs, x, y),
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4 => fireball_scroll(ecs, x, y),
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5 => confusion_scroll(ecs, x, y),
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_ => weak_health_potion(ecs, x, y),
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}
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}
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const MAX_MONSTERS: i32 = 4;
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const MAX_ITEMS: i32 = 6;
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const MAX_ITEMS: i32 = 3;
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fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
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ecs.create_entity()
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@ -215,3 +216,21 @@ fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
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.with(AOE { radius: 3 })
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.build();
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}
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fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437(')'),
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fg: RGB::named(rltk::PURPLE),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name { name: "scroll of confusion".to_string() })
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.with(Item {})
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.with(Consumable {})
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.with(Destructible {})
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.with(Ranged { range: 6 })
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.with(Confusion { turns: 4 })
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.build();
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}
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