scroll of confusion
This commit is contained in:
parent
d4d25955cc
commit
22d90a46b4
5 changed files with 107 additions and 28 deletions
|
|
@ -89,6 +89,11 @@ pub struct AOE {
|
||||||
pub radius: i32,
|
pub radius: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component, Debug)]
|
||||||
|
pub struct Confusion {
|
||||||
|
pub turns: i32,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Component, Debug, Clone)]
|
#[derive(Component, Debug, Clone)]
|
||||||
pub struct InBackpack {
|
pub struct InBackpack {
|
||||||
pub owner: Entity,
|
pub owner: Entity,
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
use super::{
|
use super::{
|
||||||
gamelog::GameLog, CombatStats, Consumable, Destructible, InBackpack, InflictsDamage, Map, Name, ParticleBuilder,
|
gamelog::GameLog, CombatStats, Confusion, Consumable, Destructible, InBackpack, InflictsDamage, Map, Name,
|
||||||
Position, ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem, AOE,
|
ParticleBuilder, Position, ProvidesHealing, SufferDamage, WantsToDropItem, WantsToPickupItem, WantsToUseItem, AOE,
|
||||||
DEFAULT_PARTICLE_LIFETIME,
|
DEFAULT_PARTICLE_LIFETIME,
|
||||||
};
|
};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
@ -53,6 +53,7 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||||
ReadStorage<'a, Position>,
|
ReadStorage<'a, Position>,
|
||||||
ReadStorage<'a, InflictsDamage>,
|
ReadStorage<'a, InflictsDamage>,
|
||||||
ReadStorage<'a, AOE>,
|
ReadStorage<'a, AOE>,
|
||||||
|
WriteStorage<'a, Confusion>,
|
||||||
);
|
);
|
||||||
|
|
||||||
fn run(&mut self, data: Self::SystemData) {
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
|
|
@ -72,6 +73,7 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||||
positions,
|
positions,
|
||||||
inflicts_damage,
|
inflicts_damage,
|
||||||
aoe,
|
aoe,
|
||||||
|
mut confused,
|
||||||
) = data;
|
) = data;
|
||||||
|
|
||||||
for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
|
for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
|
||||||
|
|
@ -122,7 +124,16 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||||
// HEALING ITEM
|
// HEALING ITEM
|
||||||
let item_heals = provides_healing.get(wants_to_use.item);
|
let item_heals = provides_healing.get(wants_to_use.item);
|
||||||
match item_heals {
|
match item_heals {
|
||||||
None => {}
|
None => {
|
||||||
|
// This is here because the two are mutually exclusive as of now. Later,
|
||||||
|
// if more items are added (AOE healing scroll?), this'll need to be
|
||||||
|
// brought out of here.
|
||||||
|
//
|
||||||
|
// Ideally, replace it with something that picks the correct verb for
|
||||||
|
// whatever the item is being used, probably tied to a component.
|
||||||
|
// i.e. quaffs, uses, reads
|
||||||
|
gamelog.entries.push(format!("You use the {}!", item_being_used.name));
|
||||||
|
}
|
||||||
Some(heal) => {
|
Some(heal) => {
|
||||||
for target in targets.iter() {
|
for target in targets.iter() {
|
||||||
let stats = combat_stats.get_mut(*target);
|
let stats = combat_stats.get_mut(*target);
|
||||||
|
|
@ -156,7 +167,6 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||||
None => {}
|
None => {}
|
||||||
Some(damage) => {
|
Some(damage) => {
|
||||||
let target_point = wants_to_use.target.unwrap();
|
let target_point = wants_to_use.target.unwrap();
|
||||||
gamelog.entries.push(format!("You use the {}!", item_being_used.name));
|
|
||||||
if !aoe_item {
|
if !aoe_item {
|
||||||
particle_builder.request_star(
|
particle_builder.request_star(
|
||||||
target_point.x,
|
target_point.x,
|
||||||
|
|
@ -190,6 +200,27 @@ impl<'a> System<'a> for ItemUseSystem {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// CONFUSION
|
||||||
|
let mut add_confusion = Vec::new();
|
||||||
|
{
|
||||||
|
let causes_confusion = confused.get(wants_to_use.item);
|
||||||
|
match causes_confusion {
|
||||||
|
None => {}
|
||||||
|
Some(confusion) => {
|
||||||
|
used_item = false;
|
||||||
|
for mob in targets.iter() {
|
||||||
|
add_confusion.push((*mob, confusion.turns));
|
||||||
|
// Gamelog entry for this is handled turn-by-turn in AI.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for mob in add_confusion.iter() {
|
||||||
|
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ITEM DELETION AFTER USE
|
||||||
if used_item {
|
if used_item {
|
||||||
let consumable = consumables.get(wants_to_use.item);
|
let consumable = consumables.get(wants_to_use.item);
|
||||||
match consumable {
|
match consumable {
|
||||||
|
|
|
||||||
|
|
@ -260,6 +260,7 @@ fn main() -> rltk::BError {
|
||||||
gs.ecs.register::<InflictsDamage>();
|
gs.ecs.register::<InflictsDamage>();
|
||||||
gs.ecs.register::<Ranged>();
|
gs.ecs.register::<Ranged>();
|
||||||
gs.ecs.register::<AOE>();
|
gs.ecs.register::<AOE>();
|
||||||
|
gs.ecs.register::<Confusion>();
|
||||||
gs.ecs.register::<InBackpack>();
|
gs.ecs.register::<InBackpack>();
|
||||||
gs.ecs.register::<WantsToPickupItem>();
|
gs.ecs.register::<WantsToPickupItem>();
|
||||||
gs.ecs.register::<WantsToDropItem>();
|
gs.ecs.register::<WantsToDropItem>();
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
use super::{Map, Monster, Position, RunState, Viewshed, WantsToMelee};
|
use super::{gamelog::GameLog, Confusion, Map, Monster, Name, Position, RunState, Viewshed, WantsToMelee};
|
||||||
use rltk::Point;
|
use rltk::Point;
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
|
@ -8,6 +8,7 @@ impl<'a> System<'a> for MonsterAI {
|
||||||
#[allow(clippy::type_complexity)]
|
#[allow(clippy::type_complexity)]
|
||||||
type SystemData = (
|
type SystemData = (
|
||||||
WriteExpect<'a, Map>,
|
WriteExpect<'a, Map>,
|
||||||
|
WriteExpect<'a, GameLog>,
|
||||||
ReadExpect<'a, Point>,
|
ReadExpect<'a, Point>,
|
||||||
ReadExpect<'a, Entity>,
|
ReadExpect<'a, Entity>,
|
||||||
ReadExpect<'a, RunState>,
|
ReadExpect<'a, RunState>,
|
||||||
|
|
@ -16,11 +17,14 @@ impl<'a> System<'a> for MonsterAI {
|
||||||
ReadStorage<'a, Monster>,
|
ReadStorage<'a, Monster>,
|
||||||
WriteStorage<'a, Position>,
|
WriteStorage<'a, Position>,
|
||||||
WriteStorage<'a, WantsToMelee>,
|
WriteStorage<'a, WantsToMelee>,
|
||||||
|
WriteStorage<'a, Confusion>,
|
||||||
|
ReadStorage<'a, Name>,
|
||||||
);
|
);
|
||||||
|
|
||||||
fn run(&mut self, data: Self::SystemData) {
|
fn run(&mut self, data: Self::SystemData) {
|
||||||
let (
|
let (
|
||||||
mut map,
|
mut map,
|
||||||
|
mut gamelog,
|
||||||
player_pos,
|
player_pos,
|
||||||
player_entity,
|
player_entity,
|
||||||
runstate,
|
runstate,
|
||||||
|
|
@ -29,6 +33,8 @@ impl<'a> System<'a> for MonsterAI {
|
||||||
monster,
|
monster,
|
||||||
mut position,
|
mut position,
|
||||||
mut wants_to_melee,
|
mut wants_to_melee,
|
||||||
|
mut confused,
|
||||||
|
name,
|
||||||
) = data;
|
) = data;
|
||||||
|
|
||||||
if *runstate != RunState::MonsterTurn {
|
if *runstate != RunState::MonsterTurn {
|
||||||
|
|
@ -36,25 +42,42 @@ impl<'a> System<'a> for MonsterAI {
|
||||||
}
|
}
|
||||||
|
|
||||||
for (entity, mut viewshed, _monster, mut pos) in (&entities, &mut viewshed, &monster, &mut position).join() {
|
for (entity, mut viewshed, _monster, mut pos) in (&entities, &mut viewshed, &monster, &mut position).join() {
|
||||||
let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
|
let mut can_act = true;
|
||||||
if distance < 1.5 {
|
|
||||||
wants_to_melee
|
// Check confusion
|
||||||
.insert(entity, WantsToMelee { target: *player_entity })
|
let is_confused = confused.get_mut(entity);
|
||||||
.expect("Unable to insert attack.");
|
if let Some(i_am_confused) = is_confused {
|
||||||
} else if viewshed.visible_tiles.contains(&*player_pos) {
|
i_am_confused.turns -= 1;
|
||||||
// If the player is visible, but the path is obstructed, this will currently search
|
if i_am_confused.turns < 1 {
|
||||||
// the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the
|
confused.remove(entity);
|
||||||
// mob will follow that path until it leaves vision, then lose sight of the player
|
}
|
||||||
// and stop.
|
let entity_name = name.get(entity).unwrap();
|
||||||
let path = rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map);
|
gamelog.entries.push(format!("{} is confused!", entity_name.name));
|
||||||
if path.success && path.steps.len() > 1 {
|
can_act = false;
|
||||||
let mut idx = map.xy_idx(pos.x, pos.y);
|
}
|
||||||
map.blocked[idx] = false;
|
|
||||||
pos.x = (path.steps[1] as i32) % map.width;
|
if can_act {
|
||||||
pos.y = (path.steps[1] as i32) / map.width;
|
let distance = rltk::DistanceAlg::Pythagoras.distance2d(Point::new(pos.x, pos.y), *player_pos);
|
||||||
idx = map.xy_idx(pos.x, pos.y);
|
if distance < 1.5 {
|
||||||
map.blocked[idx] = true;
|
wants_to_melee
|
||||||
viewshed.dirty = true;
|
.insert(entity, WantsToMelee { target: *player_entity })
|
||||||
|
.expect("Unable to insert attack.");
|
||||||
|
} else if viewshed.visible_tiles.contains(&*player_pos) {
|
||||||
|
// If the player is visible, but the path is obstructed, this will currently search
|
||||||
|
// the entire map (i.e. Will do a huge ASTAR to find an alternate route), and the
|
||||||
|
// mob will follow that path until it leaves vision, then lose sight of the player
|
||||||
|
// and stop.
|
||||||
|
let path =
|
||||||
|
rltk::a_star_search(map.xy_idx(pos.x, pos.y), map.xy_idx(player_pos.x, player_pos.y), &*map);
|
||||||
|
if path.success && path.steps.len() > 1 {
|
||||||
|
let mut idx = map.xy_idx(pos.x, pos.y);
|
||||||
|
map.blocked[idx] = false;
|
||||||
|
pos.x = (path.steps[1] as i32) % map.width;
|
||||||
|
pos.y = (path.steps[1] as i32) / map.width;
|
||||||
|
idx = map.xy_idx(pos.x, pos.y);
|
||||||
|
map.blocked[idx] = true;
|
||||||
|
viewshed.dirty = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
use super::{
|
use super::{
|
||||||
BlocksTile, CombatStats, Consumable, Destructible, InflictsDamage, Item, Monster, Name, Player, Position,
|
BlocksTile, CombatStats, Confusion, Consumable, Destructible, InflictsDamage, Item, Monster, Name, Player,
|
||||||
ProvidesHealing, Ranged, Rect, Renderable, Viewshed, AOE, MAPWIDTH,
|
Position, ProvidesHealing, Ranged, Rect, Renderable, Viewshed, AOE, MAPWIDTH,
|
||||||
};
|
};
|
||||||
use rltk::{RandomNumberGenerator, RGB};
|
use rltk::{RandomNumberGenerator, RGB};
|
||||||
use specs::prelude::*;
|
use specs::prelude::*;
|
||||||
|
|
@ -40,19 +40,20 @@ pub fn random_item(ecs: &mut World, x: i32, y: i32) {
|
||||||
let roll: i32;
|
let roll: i32;
|
||||||
{
|
{
|
||||||
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
|
||||||
roll = rng.roll_dice(1, 5);
|
roll = rng.roll_dice(1, 6);
|
||||||
}
|
}
|
||||||
match roll {
|
match roll {
|
||||||
1 => health_potion(ecs, x, y),
|
1 => health_potion(ecs, x, y),
|
||||||
2 => poison_potion(ecs, x, y),
|
2 => poison_potion(ecs, x, y),
|
||||||
3 => magic_missile_scroll(ecs, x, y),
|
3 => magic_missile_scroll(ecs, x, y),
|
||||||
4 => fireball_scroll(ecs, x, y),
|
4 => fireball_scroll(ecs, x, y),
|
||||||
|
5 => confusion_scroll(ecs, x, y),
|
||||||
_ => weak_health_potion(ecs, x, y),
|
_ => weak_health_potion(ecs, x, y),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const MAX_MONSTERS: i32 = 4;
|
const MAX_MONSTERS: i32 = 4;
|
||||||
const MAX_ITEMS: i32 = 6;
|
const MAX_ITEMS: i32 = 3;
|
||||||
|
|
||||||
fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
|
fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
|
||||||
ecs.create_entity()
|
ecs.create_entity()
|
||||||
|
|
@ -215,3 +216,21 @@ fn fireball_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||||
.with(AOE { radius: 3 })
|
.with(AOE { radius: 3 })
|
||||||
.build();
|
.build();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn confusion_scroll(ecs: &mut World, x: i32, y: i32) {
|
||||||
|
ecs.create_entity()
|
||||||
|
.with(Position { x, y })
|
||||||
|
.with(Renderable {
|
||||||
|
glyph: rltk::to_cp437(')'),
|
||||||
|
fg: RGB::named(rltk::PURPLE),
|
||||||
|
bg: RGB::named(rltk::BLACK),
|
||||||
|
render_order: 2,
|
||||||
|
})
|
||||||
|
.with(Name { name: "scroll of confusion".to_string() })
|
||||||
|
.with(Item {})
|
||||||
|
.with(Consumable {})
|
||||||
|
.with(Destructible {})
|
||||||
|
.with(Ranged { range: 6 })
|
||||||
|
.with(Confusion { turns: 4 })
|
||||||
|
.build();
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue