blood and entity colour tweak

This commit is contained in:
Llywelwyn 2023-07-09 05:38:25 +01:00
parent 05011c6de8
commit 2266998e80
3 changed files with 9 additions and 18 deletions

View file

@ -55,7 +55,7 @@ const MAX_ITEMS: i32 = 2;
fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharType, name: S) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK), render_order: 1 })
.with(Renderable { glyph: glyph, fg: RGB::named(rltk::GREEN), bg: RGB::named(rltk::BLACK), render_order: 1 })
.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Monster {})
.with(Name { name: name.to_string() })
@ -163,7 +163,7 @@ fn poison_potion(ecs: &mut World, x: i32, y: i32) {
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('i'),
fg: RGB::named(rltk::SEAGREEN),
fg: RGB::named(rltk::GREEN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})