blood and entity colour tweak
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05011c6de8
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3 changed files with 9 additions and 18 deletions
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@ -102,7 +102,7 @@ impl GameState for State {
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let mut bg = render.bg.add(RGB::from_u8(26, 45, 45)).add(offsets);
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//bg = bg.add(offsets);
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if map.bloodstains.contains(&idx) {
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bg = RGB::from_f32(0.4, 0., 0.);
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bg = bg.add(RGB::from_f32(0.6, 0., 0.));
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}
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if map.visible_tiles[idx] {
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ctx.set(pos.x, pos.y, render.fg, bg, render.glyph);
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