blood and entity colour tweak

This commit is contained in:
Llywelwyn 2023-07-09 05:38:25 +01:00
parent 05011c6de8
commit 2266998e80
3 changed files with 9 additions and 18 deletions

View file

@ -102,7 +102,7 @@ impl GameState for State {
let mut bg = render.bg.add(RGB::from_u8(26, 45, 45)).add(offsets);
//bg = bg.add(offsets);
if map.bloodstains.contains(&idx) {
bg = RGB::from_f32(0.4, 0., 0.);
bg = bg.add(RGB::from_f32(0.6, 0., 0.));
}
if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, bg, render.glyph);